skia2/tests/sksl/shared/SwizzleByIndex.glsl
John Stiles bfc9be0f77 Migrate SkSL test inputs to the resources/ directory.
This will allow us to load these inputs for unit testing in `dm`.

Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-22 18:57:29 +00:00

22 lines
518 B
GLSL

out vec4 sk_FragColor;
void main() {
ivec4 _0_i = ivec4(int(sqrt(1.0)));
vec4 _1_v = vec4(sqrt(1.0));
float _2_x = _1_v[_0_i.x];
float _3_y = _1_v[_0_i.y];
float _4_z = _1_v[_0_i.z];
float _5_w = _1_v[_0_i.w];
sk_FragColor = vec4(_2_x, _3_y, _4_z, _5_w);
vec4 _6_v = vec4(sqrt(1.0));
float _7_x = _6_v.x;
float _8_y = _6_v.y;
float _9_z = _6_v.z;
float _10_w = _6_v.w;
sk_FragColor = vec4(_7_x, _8_y, _9_z, _10_w);
sk_FragColor = vec4(2.0, 2.0, 2.0, 2.0);
}