767f444feb
There is no more 'inout half4 color'. Effects return their output color. If an effect wants the input color, it must use the (already existing) approach of sampling a nullptr input shader. The change is guarded for Chromium (so we can update their runtime color filters in skia_renderer.cc). For the GPU backend, FPs can now override usesExplicitReturn to indicate that their emitCode will generate a return statement. If that's true, then writeProcessorFunction doesn't inject the automatic return of the output color, and emitFragProc will *always* wrap that FP in a helper function, even as a top-level FP. GrSkSLFP opts in to this behavior, so that the user-supplied return becomes the actual return in the FP's emitCode. Adapting the skvm code to this wasn't too bad: It looks fragile (what happens if there are multiple returns?), but that's not really possible today, without varying control flow. Bug: skia:10613 Change-Id: I205b81fd87dd32bab30b6d6d5fc78853485da036 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310756 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Kevin Lubick <kjlubick@google.com> Reviewed-by: John Stiles <johnstiles@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Mike Klein <mtklein@google.com>
869 lines
30 KiB
Markdown
869 lines
30 KiB
Markdown
CanvasKit - Skia + WebAssembly
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==============================
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Skia now offers a WebAssembly build for easy deployment of our graphics APIs on
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the web.
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CanvasKit provides a playground for testing new Canvas and SVG platform APIs,
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enabling fast-paced development on the web platform.
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It can also be used as a deployment mechanism for custom web apps requiring
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cutting-edge features, like Skia's [Lottie
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animation](https://skia.org/user/modules/skottie) support.
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Features
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--------
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- WebGL context encapsulated as an SkSurface, allowing for direct drawing to
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an HTML canvas
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- Core set of Skia canvas/paint/path/text APIs available, see bindings
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- Draws to a hardware-accelerated backend
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- Security tested with Skia's fuzzers
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Samples
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-------
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<style>
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#demo canvas {
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border: 1px dashed #AAA;
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margin: 2px;
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}
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#patheffect, #ink, #shaping, #shader1, #camera3d {
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width: 400px;
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height: 400px;
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}
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#sk_legos, #sk_drinks, #sk_party, #sk_onboarding {
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width: 300px;
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height: 300px;
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}
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figure {
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display: inline-block;
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margin: 0;
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}
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figcaption > a {
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margin: 2px 10px;
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}
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</style>
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<div id=demo>
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<h3>Paragraph shaping, custom shaders, and perspective transformation</h3>
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<figure>
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<canvas id=shaping width=500 height=500></canvas>
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<figcaption>
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<a href="https://jsfiddle.skia.org/canvaskit/56cb197c724dfdfad0c3d8133d4fcab587e4c4e7f31576e62c17251637d3745c"
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target=_blank rel=noopener>
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SkParagraph JSFiddle</a>
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</figcaption>
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</figure>
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<figure>
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<canvas id=shader1 width=512 height=512></canvas>
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<figcaption>
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<a href="https://jsfiddle.skia.org/canvaskit/8ab89ac8f24840509debec604030b9abded5a73de8f6dbc376433f08ed3fba56"
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target=_blank rel=noopener>
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Shader JSFiddle</a>
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</figcaption>
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</figure>
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<figure>
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<canvas id=camera3d width=400 height=400></canvas>
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<figcaption>
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<a href="https://jsfiddle.skia.org/canvaskit/518a1694fed734b4533f6ffb62e47c10a45289d63aa749e6062c372076f11a12"
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target=_blank rel=noopener>
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3D Cube JSFiddle</a>
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</figcaption>
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</figure>
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<h3>Play back bodymovin lottie files with skottie (click for fiddles)</h3>
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<a href="https://jsfiddle.skia.org/canvaskit/092690b273b41076d2f00f0d43d004893d6bb9992c387c0385efa8e6f6bc83d7"
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target=_blank rel=noopener>
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<canvas id=sk_legos width=300 height=300></canvas>
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</a>
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<a href="https://jsfiddle.skia.org/canvaskit/e7ac983d9859f89aff1b6d385190919202c2eb53d028a79992892cacceffd209"
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target=_blank rel=noopener>
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<canvas id=sk_drinks width=500 height=500></canvas>
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</a>
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<a href="https://jsfiddle.skia.org/canvaskit/0e06547181759731e7369d3e3613222a0826692f48c41b16504ed68d671583e1"
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target=_blank rel=noopener>
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<canvas id=sk_party width=500 height=500></canvas>
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</a>
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<a href="https://jsfiddle.skia.org/canvaskit/be3fc1c5c351e7f43cc2840033f80b44feb3475925264808f321bb9e2a21174a"
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target=_blank rel=noopener>
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<canvas id=sk_onboarding width=500 height=500></canvas>
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</a>
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<h3>Go beyond the HTML Canvas2D</h3>
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<figure>
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<canvas id=patheffect width=400 height=400></canvas>
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<figcaption>
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<a href="https://jsfiddle.skia.org/canvaskit/43b38b83ca77dabe47f18f31cafe83f3018b3a24e569db27fe711c70bc3f7d62"
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target=_blank rel=noopener>
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Star JSFiddle</a>
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</figcaption>
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</figure>
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<figure>
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<canvas id=ink width=400 height=400></canvas>
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<figcaption>
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<a href="https://jsfiddle.skia.org/canvaskit/ad0a5454db3ac757684ed2fa8ce9f1f0175f1c043d2cbe33597d81481cdb4baa"
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target=_blank rel=noopener>
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Ink JSFiddle</a>
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</figcaption>
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</figure>
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</div>
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<script type="text/javascript" charset="utf-8">
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(function() {
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// Tries to load the WASM version if supported, shows error otherwise
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let s = document.createElement('script');
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let locate_file = '';
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// Hey, if you are looking at this code for an example of how to do it yourself, please use
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// an actual CDN, such as https://unpkg.com/canvaskit-wasm - it will have better reliability
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// and niceties like brotli compression.
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if (window.WebAssembly && typeof window.WebAssembly.compile === 'function') {
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console.log('WebAssembly is supported!');
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locate_file = 'https://particles.skia.org/static/';
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} else {
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console.log('WebAssembly is not supported (yet) on this browser.');
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document.getElementById('demo').innerHTML = "<div>WASM not supported by your browser. Try a recent version of Chrome, Firefox, Edge, or Safari.</div>";
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return;
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}
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s.src = locate_file + 'canvaskit.js';
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s.onload = () => {
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let CanvasKit = null;
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let legoJSON = null;
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let drinksJSON = null;
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let confettiJSON = null;
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let onboardingJSON = null;
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let fullBounds = {fLeft: 0, fTop: 0, fRight: 500, fBottom: 500};
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const ckLoaded = CanvasKitInit({
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locateFile: (file) => locate_file + file,
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});
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ckLoaded.then((CK) => {
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CanvasKit = CK;
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DrawingExample(CanvasKit);
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InkExample(CanvasKit);
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ShapingExample(CanvasKit);
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// Set bounds to fix the 4:3 resolution of the legos
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SkottieExample(CanvasKit, 'sk_legos', legoJSON, {fLeft: -50, fTop: 0, fRight: 350, fBottom: 300});
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// Re-size to fit
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SkottieExample(CanvasKit, 'sk_drinks', drinksJSON, fullBounds);
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SkottieExample(CanvasKit, 'sk_party', confettiJSON, fullBounds);
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SkottieExample(CanvasKit, 'sk_onboarding', onboardingJSON, fullBounds);
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ShaderExample1(CanvasKit);
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});
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fetch('https://storage.googleapis.com/skia-cdn/misc/lego_loader.json').then((resp) => {
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resp.text().then((str) => {
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legoJSON = str;
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SkottieExample(CanvasKit, 'sk_legos', legoJSON, {fLeft: -50, fTop: 0, fRight: 350, fBottom: 300});
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});
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});
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fetch('https://storage.googleapis.com/skia-cdn/misc/drinks.json').then((resp) => {
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resp.text().then((str) => {
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drinksJSON = str;
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SkottieExample(CanvasKit, 'sk_drinks', drinksJSON, fullBounds);
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});
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});
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fetch('https://storage.googleapis.com/skia-cdn/misc/confetti.json').then((resp) => {
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resp.text().then((str) => {
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confettiJSON = str;
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SkottieExample(CanvasKit, 'sk_party', confettiJSON, fullBounds);
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});
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});
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fetch('https://storage.googleapis.com/skia-cdn/misc/onboarding.json').then((resp) => {
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resp.text().then((str) => {
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onboardingJSON = str;
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SkottieExample(CanvasKit, 'sk_onboarding', onboardingJSON, fullBounds);
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});
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});
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const loadBrickTex = fetch('https://storage.googleapis.com/skia-cdn/misc/brickwork-texture.jpg').then((response) => response.arrayBuffer());
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const loadBrickBump = fetch('https://storage.googleapis.com/skia-cdn/misc/brickwork_normal-map.jpg').then((response) => response.arrayBuffer());
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Promise.all([ckLoaded, loadBrickTex, loadBrickBump]).then((results) => {Camera3D(...results)});
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function preventScrolling(canvas) {
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canvas.addEventListener('touchmove', (e) => {
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// Prevents touch events in the canvas from scrolling the canvas.
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e.preventDefault();
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e.stopPropagation();
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});
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}
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function DrawingExample(CanvasKit) {
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const surface = CanvasKit.MakeCanvasSurface('patheffect');
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if (!surface) {
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console.log('Could not make surface');
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}
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const context = CanvasKit.currentContext();
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const canvas = surface.getCanvas();
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const paint = new CanvasKit.SkPaint();
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const textPaint = new CanvasKit.SkPaint();
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textPaint.setColor(CanvasKit.Color(40, 0, 0, 1.0));
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textPaint.setAntiAlias(true);
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const textFont = new CanvasKit.SkFont(null, 30);
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let i = 0;
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let X = 200;
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let Y = 200;
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function drawFrame() {
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const path = starPath(CanvasKit, X, Y);
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CanvasKit.setCurrentContext(context);
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const dpe = CanvasKit.SkPathEffect.MakeDash([15, 5, 5, 10], i/5);
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i++;
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paint.setPathEffect(dpe);
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paint.setStyle(CanvasKit.PaintStyle.Stroke);
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paint.setStrokeWidth(5.0 + -3 * Math.cos(i/30));
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paint.setAntiAlias(true);
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paint.setColor(CanvasKit.Color(66, 129, 164, 1.0));
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canvas.clear(CanvasKit.Color(255, 255, 255, 1.0));
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canvas.drawPath(path, paint);
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canvas.drawText('Try Clicking!', 10, 380, textPaint, textFont);
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canvas.flush();
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dpe.delete();
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path.delete();
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window.requestAnimationFrame(drawFrame);
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}
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window.requestAnimationFrame(drawFrame);
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// Make animation interactive
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let interact = (e) => {
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if (!e.buttons) {
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return;
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}
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X = e.offsetX;
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Y = e.offsetY;
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};
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document.getElementById('patheffect').addEventListener('pointermove', interact);
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document.getElementById('patheffect').addEventListener('pointerdown', interact);
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preventScrolling(document.getElementById('patheffect'));
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// A client would need to delete this if it didn't go on forever.
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// font.delete();
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// paint.delete();
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}
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function InkExample(CanvasKit) {
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const surface = CanvasKit.MakeCanvasSurface('ink');
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if (!surface) {
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console.log('Could not make surface');
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}
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const context = CanvasKit.currentContext();
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const canvas = surface.getCanvas();
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let paint = new CanvasKit.SkPaint();
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paint.setAntiAlias(true);
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paint.setColor(CanvasKit.Color(0, 0, 0, 1.0));
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paint.setStyle(CanvasKit.PaintStyle.Stroke);
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paint.setStrokeWidth(4.0);
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// This effect smooths out the drawn lines a bit.
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paint.setPathEffect(CanvasKit.SkPathEffect.MakeCorner(50));
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// Draw I N K
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let path = new CanvasKit.SkPath();
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path.moveTo(80, 30);
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path.lineTo(80, 80);
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path.moveTo(100, 80);
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path.lineTo(100, 15);
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path.lineTo(130, 95);
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path.lineTo(130, 30);
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path.moveTo(150, 30);
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path.lineTo(150, 80);
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path.moveTo(170, 30);
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path.lineTo(150, 55);
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path.lineTo(170, 80);
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let paths = [path];
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let paints = [paint];
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function drawFrame() {
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CanvasKit.setCurrentContext(context);
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for (let i = 0; i < paints.length && i < paths.length; i++) {
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canvas.drawPath(paths[i], paints[i]);
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}
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canvas.flush();
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window.requestAnimationFrame(drawFrame);
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}
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let hold = false;
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let interact = (e) => {
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let type = e.type;
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if (type === 'lostpointercapture' || type === 'pointerup' || !e.pressure ) {
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hold = false;
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return;
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}
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if (hold) {
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path.lineTo(e.offsetX, e.offsetY);
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} else {
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paint = paint.copy();
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paint.setColor(CanvasKit.Color(Math.random() * 255, Math.random() * 255, Math.random() * 255, Math.random() + .2));
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paints.push(paint);
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path = new CanvasKit.SkPath();
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paths.push(path);
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path.moveTo(e.offsetX, e.offsetY);
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}
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hold = true;
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};
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document.getElementById('ink').addEventListener('pointermove', interact);
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document.getElementById('ink').addEventListener('pointerdown', interact);
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document.getElementById('ink').addEventListener('lostpointercapture', interact);
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document.getElementById('ink').addEventListener('pointerup', interact);
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preventScrolling(document.getElementById('ink'));
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window.requestAnimationFrame(drawFrame);
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}
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function ShapingExample(CanvasKit) {
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const surface = CanvasKit.MakeCanvasSurface('shaping');
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if (!surface) {
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console.log('Could not make surface');
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return;
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}
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let robotoData = null;
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fetch('https://storage.googleapis.com/skia-cdn/google-web-fonts/Roboto-Regular.ttf').then((resp) => {
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resp.arrayBuffer().then((buffer) => {
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robotoData = buffer;
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requestAnimationFrame(drawFrame);
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});
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});
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let emojiData = null;
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fetch('https://storage.googleapis.com/skia-cdn/misc/NotoColorEmoji.ttf').then((resp) => {
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resp.arrayBuffer().then((buffer) => {
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emojiData = buffer;
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requestAnimationFrame(drawFrame);
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});
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});
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const skcanvas = surface.getCanvas();
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const font = new CanvasKit.SkFont(null, 18);
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const fontPaint = new CanvasKit.SkPaint();
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fontPaint.setStyle(CanvasKit.PaintStyle.Fill);
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fontPaint.setAntiAlias(true);
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skcanvas.drawText(`Fetching Font data...`, 5, 450, fontPaint, font);
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surface.flush();
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const context = CanvasKit.currentContext();
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let paragraph = null;
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let X = 10;
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let Y = 10;
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const str = 'The quick brown fox 🦊 ate a zesty hamburgerfons 🍔.\nThe 👩👩👧👧 laughed.';
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function drawFrame() {
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if (robotoData && emojiData && !paragraph) {
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const fontMgr = CanvasKit.SkFontMgr.FromData([robotoData, emojiData]);
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const paraStyle = new CanvasKit.ParagraphStyle({
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textStyle: {
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color: CanvasKit.BLACK,
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fontFamilies: ['Roboto', 'Noto Color Emoji'],
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fontSize: 50,
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},
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textAlign: CanvasKit.TextAlign.Left,
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maxLines: 7,
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ellipsis: '...',
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});
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const builder = CanvasKit.ParagraphBuilder.Make(paraStyle, fontMgr);
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builder.addText(str);
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paragraph = builder.build();
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}
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if (!paragraph) {
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requestAnimationFrame(drawFrame);
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return;
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}
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CanvasKit.setCurrentContext(context);
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skcanvas.clear(CanvasKit.WHITE);
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const wrapTo = 350 + 150 * Math.sin(Date.now() / 2000);
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paragraph.layout(wrapTo);
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skcanvas.drawParagraph(paragraph, 0, 0);
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skcanvas.drawLine(wrapTo, 0, wrapTo, 400, fontPaint);
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let posA = paragraph.getGlyphPositionAtCoordinate(X, Y);
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const cp = str.codePointAt(posA.pos);
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if (cp) {
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const glyph = String.fromCodePoint(cp);
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skcanvas.drawText(`At (${X.toFixed(2)}, ${Y.toFixed(2)}) glyph is '${glyph}'`, 5, 450, fontPaint, font);
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}
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surface.flush();
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requestAnimationFrame(drawFrame);
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}
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// Make animation interactive
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let interact = (e) => {
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// multiply by 4/5 to account for the difference in the canvas width and the CSS width.
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// The 10 accounts for where the mouse actually is compared to where it is drawn.
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X = (e.offsetX * 4/5) - 10;
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Y = e.offsetY * 4/5;
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};
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document.getElementById('shaping').addEventListener('pointermove', interact);
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document.getElementById('shaping').addEventListener('pointerdown', interact);
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document.getElementById('shaping').addEventListener('lostpointercapture', interact);
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document.getElementById('shaping').addEventListener('pointerup', interact);
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preventScrolling(document.getElementById('shaping'));
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window.requestAnimationFrame(drawFrame);
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}
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function starPath(CanvasKit, X=128, Y=128, R=116) {
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let p = new CanvasKit.SkPath();
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p.moveTo(X + R, Y);
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for (let i = 1; i < 8; i++) {
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let a = 2.6927937 * i;
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p.lineTo(X + R * Math.cos(a), Y + R * Math.sin(a));
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}
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return p;
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}
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function SkottieExample(CanvasKit, id, jsonStr, bounds) {
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if (!CanvasKit || !jsonStr) {
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return;
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}
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const animation = CanvasKit.MakeAnimation(jsonStr);
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const duration = animation.duration() * 1000;
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const size = animation.size();
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let c = document.getElementById(id);
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bounds = bounds || {fLeft: 0, fTop: 0, fRight: size.w, fBottom: size.h};
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const surface = CanvasKit.MakeCanvasSurface(id);
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if (!surface) {
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console.log('Could not make surface');
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}
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const context = CanvasKit.currentContext();
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const canvas = surface.getCanvas();
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|
|
let firstFrame = new Date().getTime();
|
|
|
|
function drawFrame() {
|
|
let now = new Date().getTime();
|
|
let seek = ((now - firstFrame) / duration) % 1.0;
|
|
CanvasKit.setCurrentContext(context);
|
|
animation.seek(seek);
|
|
|
|
animation.render(canvas, bounds);
|
|
canvas.flush();
|
|
window.requestAnimationFrame(drawFrame);
|
|
}
|
|
window.requestAnimationFrame(drawFrame);
|
|
//animation.delete();
|
|
}
|
|
|
|
function ShaderExample1(CanvasKit) {
|
|
if (!CanvasKit) {
|
|
return;
|
|
}
|
|
const surface = CanvasKit.MakeCanvasSurface('shader1');
|
|
if (!surface) {
|
|
throw 'Could not make surface';
|
|
}
|
|
const skcanvas = surface.getCanvas();
|
|
const paint = new CanvasKit.SkPaint();
|
|
|
|
const prog = `
|
|
uniform float rad_scale;
|
|
uniform float2 in_center;
|
|
uniform float4 in_colors0;
|
|
uniform float4 in_colors1;
|
|
|
|
half4 main(float2 p) {
|
|
float2 pp = p - in_center;
|
|
float radius = sqrt(dot(pp, pp));
|
|
radius = sqrt(radius);
|
|
float angle = atan(pp.y / pp.x);
|
|
float t = (angle + 3.1415926/2) / (3.1415926);
|
|
t += radius * rad_scale;
|
|
t = fract(t);
|
|
return half4(mix(in_colors0, in_colors1, t));
|
|
}
|
|
`;
|
|
|
|
// If there are multiple contexts on the screen, we need to make sure
|
|
// we switch to this one before we draw.
|
|
const context = CanvasKit.currentContext();
|
|
const fact = CanvasKit.SkRuntimeEffect.Make(prog);
|
|
function drawFrame() {
|
|
CanvasKit.setCurrentContext(context);
|
|
skcanvas.clear(CanvasKit.WHITE);
|
|
const shader = fact.makeShader([
|
|
Math.sin(Date.now() / 2000) / 5,
|
|
256, 256,
|
|
1, 0, 0, 1,
|
|
0, 1, 0, 1],
|
|
true/*=opaque*/);
|
|
|
|
paint.setShader(shader);
|
|
skcanvas.drawRect(CanvasKit.LTRBRect(0, 0, 512, 512), paint);
|
|
surface.flush();
|
|
requestAnimationFrame(drawFrame);
|
|
shader.delete();
|
|
}
|
|
requestAnimationFrame(drawFrame);
|
|
}
|
|
|
|
function Camera3D(canvas, textureImgData, normalImgData) {
|
|
const surface = CanvasKit.MakeCanvasSurface('camera3d');
|
|
if (!surface) {
|
|
console.error('Could not make surface');
|
|
return;
|
|
}
|
|
|
|
const sizeX = document.getElementById('camera3d').width;
|
|
const sizeY = document.getElementById('camera3d').height;
|
|
|
|
let clickToWorld = CanvasKit.SkM44.identity();
|
|
let worldToClick = CanvasKit.SkM44.identity();
|
|
// rotation of the cube shown in the demo
|
|
let rotation = CanvasKit.SkM44.identity();
|
|
// temporary during a click and drag
|
|
let clickRotation = CanvasKit.SkM44.identity();
|
|
|
|
// A virtual sphere used for tumbling the object on screen.
|
|
const vSphereCenter = [sizeX/2, sizeY/2];
|
|
const vSphereRadius = Math.min(...vSphereCenter);
|
|
|
|
// The rounded rect used for each face
|
|
const margin = vSphereRadius / 20;
|
|
const rr = CanvasKit.RRectXY(CanvasKit.LTRBRect(margin, margin,
|
|
vSphereRadius - margin, vSphereRadius - margin), margin*2.5, margin*2.5);
|
|
|
|
const camNear = 0.05;
|
|
const camFar = 4;
|
|
const camAngle = Math.PI / 12;
|
|
|
|
const camEye = [0, 0, 1 / Math.tan(camAngle/2) - 1];
|
|
const camCOA = [0, 0, 0];
|
|
const camUp = [0, 1, 0];
|
|
|
|
let mouseDown = false;
|
|
let clickDown = [0, 0]; // location of click down
|
|
let lastMouse = [0, 0]; // last mouse location
|
|
|
|
// keep spinning after mouse up. Also start spinning on load
|
|
let axis = [0.4, 1, 1];
|
|
let totalSpin = 0;
|
|
let spinRate = 0.1;
|
|
let lastRadians = 0;
|
|
let spinning = setInterval(keepSpinning, 30);
|
|
|
|
const imgscale = CanvasKit.SkMatrix.scaled(2, 2);
|
|
const textureShader = CanvasKit.MakeImageFromEncoded(textureImgData).makeShader(
|
|
CanvasKit.TileMode.Clamp, CanvasKit.TileMode.Clamp, imgscale);
|
|
const normalShader = CanvasKit.MakeImageFromEncoded(normalImgData).makeShader(
|
|
CanvasKit.TileMode.Clamp, CanvasKit.TileMode.Clamp, imgscale);
|
|
const children = [textureShader, normalShader];
|
|
|
|
const prog = `
|
|
in shader color_map;
|
|
in shader normal_map;
|
|
|
|
uniform float3 lightPos;
|
|
layout (marker=local_to_world) uniform float4x4 localToWorld;
|
|
layout (marker=normals(local_to_world)) uniform float4x4 localToWorldAdjInv;
|
|
|
|
float3 convert_normal_sample(half4 c) {
|
|
float3 n = 2 * c.rgb - 1;
|
|
n.y = -n.y;
|
|
return n;
|
|
}
|
|
|
|
half4 main(float2 p) {
|
|
float3 norm = convert_normal_sample(sample(normal_map, p));
|
|
float3 plane_norm = normalize(localToWorldAdjInv * float4(norm, 0)).xyz;
|
|
|
|
float3 plane_pos = (localToWorld * float4(p, 0, 1)).xyz;
|
|
float3 light_dir = normalize(lightPos - plane_pos);
|
|
|
|
float ambient = 0.2;
|
|
float dp = dot(plane_norm, light_dir);
|
|
float scale = min(ambient + max(dp, 0), 1);
|
|
|
|
return sample(color_map, p) * half4(float4(scale, scale, scale, 1));
|
|
}
|
|
`;
|
|
|
|
const fact = CanvasKit.SkRuntimeEffect.Make(prog);
|
|
|
|
// properties of light
|
|
let lightLocation = [...vSphereCenter];
|
|
let lightDistance = vSphereRadius;
|
|
let lightIconRadius = 12;
|
|
let draggingLight = false;
|
|
|
|
function computeLightWorldPos() {
|
|
return CanvasKit.SkVector.add(CanvasKit.SkVector.mulScalar([...vSphereCenter, 0], 0.5),
|
|
CanvasKit.SkVector.mulScalar(vSphereUnitV3(lightLocation), lightDistance));
|
|
}
|
|
|
|
let lightWorldPos = computeLightWorldPos();
|
|
|
|
function drawLight(canvas) {
|
|
const paint = new CanvasKit.SkPaint();
|
|
paint.setAntiAlias(true);
|
|
paint.setColor(CanvasKit.WHITE);
|
|
canvas.drawCircle(...lightLocation, lightIconRadius + 2, paint);
|
|
paint.setColor(CanvasKit.BLACK);
|
|
canvas.drawCircle(...lightLocation, lightIconRadius, paint);
|
|
}
|
|
|
|
// Takes an x and y rotation in radians and a scale and returns a 4x4 matrix used to draw a
|
|
// face of the cube in that orientation.
|
|
function faceM44(rx, ry, scale) {
|
|
return CanvasKit.SkM44.multiply(
|
|
CanvasKit.SkM44.rotated([0,1,0], ry),
|
|
CanvasKit.SkM44.rotated([1,0,0], rx),
|
|
CanvasKit.SkM44.translated([0, 0, scale]));
|
|
}
|
|
|
|
const faceScale = vSphereRadius/2
|
|
const faces = [
|
|
{matrix: faceM44( 0, 0, faceScale ), color:CanvasKit.RED}, // front
|
|
{matrix: faceM44( 0, Math.PI, faceScale ), color:CanvasKit.GREEN}, // back
|
|
|
|
{matrix: faceM44( Math.PI/2, 0, faceScale ), color:CanvasKit.BLUE}, // top
|
|
{matrix: faceM44(-Math.PI/2, 0, faceScale ), color:CanvasKit.CYAN}, // bottom
|
|
|
|
{matrix: faceM44( 0, Math.PI/2, faceScale ), color:CanvasKit.MAGENTA}, // left
|
|
{matrix: faceM44( 0,-Math.PI/2, faceScale ), color:CanvasKit.YELLOW}, // right
|
|
];
|
|
|
|
// Returns a component of the matrix m indicating whether it faces the camera.
|
|
// If it's positive for one of the matrices representing the face of the cube,
|
|
// that face is currently in front.
|
|
function front(m) {
|
|
// Is this invertible?
|
|
var m2 = CanvasKit.SkM44.invert(m);
|
|
if (m2 === null) {
|
|
m2 = CanvasKit.SkM44.identity();
|
|
}
|
|
// look at the sign of the z-scale of the inverse of m.
|
|
// that's the number in row 2, col 2.
|
|
return m2[10]
|
|
}
|
|
|
|
// Return the inverse of an SkM44. throw an error if it's not invertible
|
|
function mustInvert(m) {
|
|
var m2 = CanvasKit.SkM44.invert(m);
|
|
if (m2 === null) {
|
|
throw "Matrix not invertible";
|
|
}
|
|
return m2;
|
|
}
|
|
|
|
function saveCamera(canvas, /* rect */ area, /* scalar */ zscale) {
|
|
const camera = CanvasKit.SkM44.lookat(camEye, camCOA, camUp);
|
|
const perspective = CanvasKit.SkM44.perspective(camNear, camFar, camAngle);
|
|
// Calculate viewport scale. Even through we know these values are all constants in this
|
|
// example it might be handy to change the size later.
|
|
const center = [(area.fLeft + area.fRight)/2, (area.fTop + area.fBottom)/2, 0];
|
|
const viewScale = [(area.fRight - area.fLeft)/2, (area.fBottom - area.fTop)/2, zscale];
|
|
const viewport = CanvasKit.SkM44.multiply(
|
|
CanvasKit.SkM44.translated(center),
|
|
CanvasKit.SkM44.scaled(viewScale));
|
|
|
|
// want "world" to be in our big coordinates (e.g. area), so apply this inverse
|
|
// as part of our "camera".
|
|
canvas.concat(CanvasKit.SkM44.multiply(viewport, perspective));
|
|
canvas.concat(CanvasKit.SkM44.multiply(camera, mustInvert(viewport)));
|
|
// Mark the matrix to make it available to the shader by this name.
|
|
canvas.markCTM('local_to_world');
|
|
}
|
|
|
|
function setClickToWorld(canvas, matrix) {
|
|
const l2d = canvas.getLocalToDevice();
|
|
worldToClick = CanvasKit.SkM44.multiply(mustInvert(matrix), l2d);
|
|
clickToWorld = mustInvert(worldToClick);
|
|
}
|
|
|
|
function drawCubeFace(canvas, m, color) {
|
|
const trans = new CanvasKit.SkM44.translated([vSphereRadius/2, vSphereRadius/2, 0]);
|
|
canvas.concat(CanvasKit.SkM44.multiply(trans, m, mustInvert(trans)));
|
|
const znormal = front(canvas.getLocalToDevice());
|
|
if (znormal < 0) {
|
|
return; // skip faces facing backwards
|
|
}
|
|
// Pad with space for two 4x4 matrices. Even though the shader uses a layout()
|
|
// statement to populate them, we still have to reserve space for them.
|
|
const uniforms = [...lightWorldPos, ...Array(32).fill(0)];
|
|
const paint = new CanvasKit.SkPaint();
|
|
paint.setAntiAlias(true);
|
|
const shader = fact.makeShaderWithChildren(uniforms, true /*=opaque*/, children);
|
|
paint.setShader(shader);
|
|
canvas.drawRRect(rr, paint);
|
|
}
|
|
|
|
function drawFrame(canvas) {
|
|
const clickM = canvas.getLocalToDevice();
|
|
canvas.save();
|
|
canvas.translate(vSphereCenter[0] - vSphereRadius/2, vSphereCenter[1] - vSphereRadius/2);
|
|
// pass surface dimensions as viewport size.
|
|
saveCamera(canvas, CanvasKit.LTRBRect(0, 0, vSphereRadius, vSphereRadius), vSphereRadius/2);
|
|
setClickToWorld(canvas, clickM);
|
|
for (let f of faces) {
|
|
const saveCount = canvas.getSaveCount();
|
|
canvas.save();
|
|
drawCubeFace(canvas, CanvasKit.SkM44.multiply(clickRotation, rotation, f.matrix), f.color);
|
|
canvas.restoreToCount(saveCount);
|
|
}
|
|
canvas.restore(); // camera
|
|
canvas.restore(); // center the following content in the window
|
|
|
|
// draw virtual sphere outline.
|
|
const paint = new CanvasKit.SkPaint();
|
|
paint.setAntiAlias(true);
|
|
paint.setStyle(CanvasKit.PaintStyle.Stroke);
|
|
paint.setColor(CanvasKit.Color(64, 255, 0, 1.0));
|
|
canvas.drawCircle(vSphereCenter[0], vSphereCenter[1], vSphereRadius, paint);
|
|
canvas.drawLine(vSphereCenter[0], vSphereCenter[1] - vSphereRadius,
|
|
vSphereCenter[0], vSphereCenter[1] + vSphereRadius, paint);
|
|
canvas.drawLine(vSphereCenter[0] - vSphereRadius, vSphereCenter[1],
|
|
vSphereCenter[0] + vSphereRadius, vSphereCenter[1], paint);
|
|
|
|
drawLight(canvas);
|
|
}
|
|
|
|
// convert a 2D point in the circle displayed on screen to a 3D unit vector.
|
|
// the virtual sphere is a technique selecting a 3D direction by clicking on a the projection
|
|
// of a hemisphere.
|
|
function vSphereUnitV3(p) {
|
|
// v = (v - fCenter) * (1 / fRadius);
|
|
let v = CanvasKit.SkVector.mulScalar(CanvasKit.SkVector.sub(p, vSphereCenter), 1/vSphereRadius);
|
|
|
|
// constrain the clicked point within the circle.
|
|
let len2 = CanvasKit.SkVector.lengthSquared(v);
|
|
if (len2 > 1) {
|
|
v = CanvasKit.SkVector.normalize(v);
|
|
len2 = 1;
|
|
}
|
|
// the closer to the edge of the circle you are, the closer z is to zero.
|
|
const z = Math.sqrt(1 - len2);
|
|
v.push(z);
|
|
return v;
|
|
}
|
|
|
|
function computeVSphereRotation(start, end) {
|
|
const u = vSphereUnitV3(start);
|
|
const v = vSphereUnitV3(end);
|
|
// Axis is in the scope of the Camera3D function so it can be used in keepSpinning.
|
|
axis = CanvasKit.SkVector.cross(u, v);
|
|
const sinValue = CanvasKit.SkVector.length(axis);
|
|
const cosValue = CanvasKit.SkVector.dot(u, v);
|
|
|
|
let m = new CanvasKit.SkM44.identity();
|
|
if (Math.abs(sinValue) > 0.000000001) {
|
|
m = CanvasKit.SkM44.rotatedUnitSinCos(
|
|
CanvasKit.SkVector.mulScalar(axis, 1/sinValue), sinValue, cosValue);
|
|
const radians = Math.atan(cosValue / sinValue);
|
|
spinRate = lastRadians - radians;
|
|
lastRadians = radians;
|
|
}
|
|
return m;
|
|
}
|
|
|
|
function keepSpinning() {
|
|
totalSpin += spinRate;
|
|
clickRotation = CanvasKit.SkM44.rotated(axis, totalSpin);
|
|
spinRate *= .998;
|
|
if (spinRate < 0.01) {
|
|
stopSpinning();
|
|
}
|
|
surface.requestAnimationFrame(drawFrame);
|
|
}
|
|
|
|
function stopSpinning() {
|
|
clearInterval(spinning);
|
|
rotation = CanvasKit.SkM44.multiply(clickRotation, rotation);
|
|
clickRotation = CanvasKit.SkM44.identity();
|
|
}
|
|
|
|
function interact(e) {
|
|
const type = e.type;
|
|
let eventPos = [e.offsetX, e.offsetY];
|
|
if (type === 'lostpointercapture' || type === 'pointerup' || type == 'pointerleave') {
|
|
if (draggingLight) {
|
|
draggingLight = false;
|
|
} else if (mouseDown) {
|
|
mouseDown = false;
|
|
if (spinRate > 0.02) {
|
|
stopSpinning();
|
|
spinning = setInterval(keepSpinning, 30);
|
|
}
|
|
} else {
|
|
return;
|
|
}
|
|
return;
|
|
} else if (type === 'pointermove') {
|
|
if (draggingLight) {
|
|
lightLocation = eventPos;
|
|
lightWorldPos = computeLightWorldPos();
|
|
} else if (mouseDown) {
|
|
lastMouse = eventPos;
|
|
clickRotation = computeVSphereRotation(clickDown, lastMouse);
|
|
} else {
|
|
return;
|
|
}
|
|
} else if (type === 'pointerdown') {
|
|
// Are we repositioning the light?
|
|
if (CanvasKit.SkVector.dist(eventPos, lightLocation) < lightIconRadius) {
|
|
draggingLight = true;
|
|
return;
|
|
}
|
|
stopSpinning();
|
|
mouseDown = true;
|
|
clickDown = eventPos;
|
|
lastMouse = eventPos;
|
|
}
|
|
surface.requestAnimationFrame(drawFrame);
|
|
};
|
|
|
|
document.getElementById('camera3d').addEventListener('pointermove', interact);
|
|
document.getElementById('camera3d').addEventListener('pointerdown', interact);
|
|
document.getElementById('camera3d').addEventListener('lostpointercapture', interact);
|
|
document.getElementById('camera3d').addEventListener('pointerleave', interact);
|
|
document.getElementById('camera3d').addEventListener('pointerup', interact);
|
|
|
|
surface.requestAnimationFrame(drawFrame);
|
|
}
|
|
|
|
}
|
|
document.head.appendChild(s);
|
|
})();
|
|
</script>
|
|
|
|
Lottie files courtesy of the lottiefiles.com community:
|
|
[Lego Loader](https://www.lottiefiles.com/410-lego-loader),
|
|
[I'm thirsty](https://www.lottiefiles.com/77-im-thirsty),
|
|
[Confetti](https://www.lottiefiles.com/1370-confetti),
|
|
[Onboarding](https://www.lottiefiles.com/1134-onboarding-1)
|
|
|
|
Test server
|
|
-----------
|
|
Test your code on our [CanvasKit Fiddle](https://jsfiddle.skia.org/canvaskit)
|
|
|
|
Download
|
|
--------
|
|
Get [CanvasKit on NPM](https://www.npmjs.com/package/canvaskit-wasm)
|