skia2/tools/gpu
Michael Ludwig 7800453ed2 Revert "Use glDraw.*BaseInstance calls to avoid deferred buffer binding"
This reverts commit e8c963d474.

Reason for revert: assert failures: https://logs.chromium.org/logs/skia/4b4b7fcb2ff3fe11/+/steps/dm/0/stdout

Original change's description:
> Use glDraw.*BaseInstance calls to avoid deferred buffer binding
> 
> Change-Id: I968dab317673051acc65f87ea76a0d657d89b3d2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279538
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com

Change-Id: Ic760a56ca9d112e924baf7e833adb09b371928b0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280817
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-03-31 22:34:17 +00:00
..
atlastext Revert "Fixed GLSL ES compilation error in GLTestAtlasTextRenderer" 2019-09-20 21:04:49 +00:00
d3d Fill in more D3DCaps 2020-02-26 18:26:45 +00:00
dawn Dawn backend: update to accommodate recent Skia changes. 2020-02-26 17:15:36 +00:00
gl Revert "Use glDraw.*BaseInstance calls to avoid deferred buffer binding" 2020-03-31 22:34:17 +00:00
mock Update nanobench and skpbench to use flush API for gpu syncing. 2020-02-24 17:21:35 +00:00
mtl Reland "Set up eGPU/discrete support for MacOS." 2020-03-18 19:27:41 +00:00
vk Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""" 2020-03-20 17:11:58 +00:00
FenceSync.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
FlushFinishTracker.h Update nanobench and skpbench to use flush API for gpu syncing. 2020-02-24 17:21:35 +00:00
GpuTimer.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
GrContextFactory.cpp Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""" 2020-03-20 17:11:58 +00:00
GrContextFactory.h Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""" 2020-03-20 17:11:58 +00:00
GrTest.cpp Rename CPU tessellation to "triangulation" 2020-03-26 16:21:39 +00:00
MemoryCache.cpp Make persistent cache serialization safer 2020-03-17 13:52:47 +00:00
MemoryCache.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
ProxyUtils.cpp Remove texture swizzle from GrSurfaceProxy. 2020-03-27 17:01:07 +00:00
ProxyUtils.h Standardize behavior of ops that implement onPrePrepare 2020-03-02 15:55:32 +00:00
TestContext.cpp Update nanobench and skpbench to use flush API for gpu syncing. 2020-02-24 17:21:35 +00:00
TestContext.h Update nanobench and skpbench to use flush API for gpu syncing. 2020-02-24 17:21:35 +00:00
TestOps.cpp Update AAHairlineOp to surface its programInfos at record time 2020-03-18 14:36:18 +00:00
TestOps.h Test texture domain effect with local matrix. 2019-11-22 22:37:33 +00:00
YUVUtils.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
YUVUtils.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00