skia2/tests/sksl/shared/DeadStripFunctions.metal
John Stiles 2654187396 Eliminate unused local variables during SkSL optimization.
This can eliminate const variables which have been completely folded
away, unnecessary synthetic variables created during codegen/inlining,
or code that simply didn't need to exist at all.

Change-Id: I37a65e455e6527a6a6c2f4dde918f48d84dc2638
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/383496
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-03-16 17:22:53 +00:00

34 lines
855 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float4 unpremul(float4 color) {
return float4(color.xyz / max(color.w, 9.9999997473787516e-05), color.w);
}
float4 live_fn(float4 a, float4 b) {
return a + b;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float4 a;
float4 b;
{
a = live_fn(float4(3.0), float4(-5.0));
}
{
b = unpremul(float4(1.0));
}
_out.sk_FragColor = any(a != float4(0.0)) && any(b != float4(0.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}