2654187396
This can eliminate const variables which have been completely folded away, unnecessary synthetic variables created during codegen/inlining, or code that simply didn't need to exist at all. Change-Id: I37a65e455e6527a6a6c2f4dde918f48d84dc2638 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/383496 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
34 lines
855 B
Metal
34 lines
855 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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float4 unpremul(float4 color) {
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return float4(color.xyz / max(color.w, 9.9999997473787516e-05), color.w);
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}
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float4 live_fn(float4 a, float4 b) {
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return a + b;
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float4 a;
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float4 b;
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{
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a = live_fn(float4(3.0), float4(-5.0));
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}
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{
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b = unpremul(float4(1.0));
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}
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_out.sk_FragColor = any(a != float4(0.0)) && any(b != float4(0.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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