.. |
ArrayConstructors.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
ArrayConstructors.glsl
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Performance experiment: disable control-flow analysis.
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2021-03-08 19:41:19 +00:00 |
ArrayConstructors.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
ArrayIndexTypes.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
ArrayIndexTypes.glsl
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Performance experiment: disable control-flow analysis.
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2021-03-08 19:41:19 +00:00 |
ArrayIndexTypes.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
ArrayTypes.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
ArrayTypes.glsl
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Reland "Improve support for arrays in Metal."
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2021-02-04 17:33:28 +00:00 |
ArrayTypes.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Assignment.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
Assignment.glsl
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Eliminate unused local variables during SkSL optimization.
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2021-03-16 17:22:53 +00:00 |
Assignment.metal
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Eliminate unused local variables during SkSL optimization.
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2021-03-16 17:22:53 +00:00 |
Caps.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
Caps.glsl
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Performance experiment: disable control-flow analysis.
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2021-03-08 19:41:19 +00:00 |
Caps.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
CastsRoundTowardZero.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
CastsRoundTowardZero.glsl
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Performance experiment: disable control-flow analysis.
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2021-03-08 19:41:19 +00:00 |
CastsRoundTowardZero.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Clockwise.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
Clockwise.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
Clockwise.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
CommaMixedTypes.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
CommaMixedTypes.glsl
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Eliminate left-side comma expressions without side effects.
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2021-02-05 16:50:33 +00:00 |
CommaMixedTypes.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
CommaSideEffects.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
CommaSideEffects.glsl
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Remove extraneous line-breaks in generated GLSL/Metal code.
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2021-03-12 18:39:57 +00:00 |
CommaSideEffects.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
ComplexDelete.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
ComplexDelete.glsl
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Revert "Disable control-flow analysis in SkSL. (Performance experiment)"
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2021-03-04 15:20:09 +00:00 |
ComplexDelete.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
ConstantIf.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
ConstantIf.glsl
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Remove extraneous line-breaks in generated GLSL/Metal code.
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2021-03-12 18:39:57 +00:00 |
ConstantIf.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
ConstArray.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
ConstArray.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
ConstArray.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
ConstVariableComparison.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
ConstVariableComparison.glsl
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Eliminate unused local variables during SkSL optimization.
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2021-03-16 17:22:53 +00:00 |
ConstVariableComparison.metal
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Eliminate unused local variables during SkSL optimization.
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2021-03-16 17:22:53 +00:00 |
Control.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
Control.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
Control.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
DeadDoWhileLoop.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
DeadDoWhileLoop.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
DeadDoWhileLoop.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
DeadIfStatement.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
DeadIfStatement.glsl
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Eliminate unused local variables during SkSL optimization.
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2021-03-16 17:22:53 +00:00 |
DeadIfStatement.metal
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Eliminate unused local variables during SkSL optimization.
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2021-03-16 17:22:53 +00:00 |
DeadLoopVariable.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
DeadLoopVariable.glsl
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Performance experiment: disable control-flow analysis.
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2021-03-08 19:41:19 +00:00 |
DeadLoopVariable.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
DeadStripFunctions.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
DeadStripFunctions.glsl
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Eliminate unused local variables during SkSL optimization.
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2021-03-16 17:22:53 +00:00 |
DeadStripFunctions.metal
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Eliminate unused local variables during SkSL optimization.
|
2021-03-16 17:22:53 +00:00 |
DependentInitializers.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
DependentInitializers.glsl
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Remove extraneous line-breaks in generated GLSL/Metal code.
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2021-03-12 18:39:57 +00:00 |
DependentInitializers.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Derivatives.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
DerivativesFlipY.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
DerivativesFlipYStandaloneSettings.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
DerivativesStandaloneSettings.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
DerivativesUnused.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
DerivativesUnused.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
DerivativesUnused.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Discard.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
Discard.glsl
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Remove extraneous line-breaks in generated GLSL/Metal code.
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2021-03-12 18:39:57 +00:00 |
Discard.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
DoWhileControlFlow.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
DoWhileControlFlow.glsl
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Support half4 return values from main() in the SPIR-V code generator.
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2021-01-27 02:46:03 +00:00 |
DoWhileControlFlow.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
EmptyBlocksES2.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
EmptyBlocksES2.glsl
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Disallow unscoped for blocks which declare a variable.
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2021-03-04 17:04:40 +00:00 |
EmptyBlocksES2.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
EmptyBlocksES3.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
EmptyBlocksES3.glsl
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Disallow unscoped for blocks which declare a variable.
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2021-03-04 17:04:40 +00:00 |
EmptyBlocksES3.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Enum.asm.frag
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Performance experiment: disable control-flow analysis.
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2021-03-08 19:41:19 +00:00 |
Enum.glsl
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Performance experiment: disable control-flow analysis.
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2021-03-08 19:41:19 +00:00 |
Enum.metal
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Performance experiment: disable control-flow analysis.
|
2021-03-08 19:41:19 +00:00 |
ForLoopControlFlow.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
ForLoopControlFlow.glsl
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Reland "Add SkSL for-loop control flow test to dm."
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2021-01-27 15:46:39 +00:00 |
ForLoopControlFlow.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
FragCoordsFlipY.asm.frag
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
FragCoordsFlipY.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
FragCoordsFlipY.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
FragCoordsNew.asm.frag
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
FragCoordsNew.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
FragCoordsNew.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
FragCoordsOld.asm.frag
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
FragCoordsOld.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
FragCoordsOld.metal
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Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
FunctionArgTypeMatch.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
|
2021-03-18 15:01:15 +00:00 |
FunctionArgTypeMatch.glsl
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Remove extraneous line-breaks in generated GLSL/Metal code.
|
2021-03-12 18:39:57 +00:00 |
FunctionArgTypeMatch.metal
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Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
FunctionPrototype.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
FunctionPrototype.glsl
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Remove extraneous line-breaks in generated GLSL/Metal code.
|
2021-03-12 18:39:57 +00:00 |
FunctionPrototype.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
FunctionReturnTypeMatch.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
FunctionReturnTypeMatch.glsl
|
Remove extraneous line-breaks in generated GLSL/Metal code.
|
2021-03-12 18:39:57 +00:00 |
FunctionReturnTypeMatch.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
Functions.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
|
2021-03-18 15:01:15 +00:00 |
Functions.glsl
|
Migrate more SkSL tests to run in dm.
|
2021-02-03 23:45:15 +00:00 |
Functions.metal
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Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
GaussianBlur.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
GaussianBlur.glsl
|
Eliminate unused local variables during SkSL optimization.
|
2021-03-16 17:22:53 +00:00 |
GaussianBlur.metal
|
Eliminate unused local variables during SkSL optimization.
|
2021-03-16 17:22:53 +00:00 |
GeometricIntrinsics.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
|
2021-03-18 15:01:15 +00:00 |
GeometricIntrinsics.glsl
|
Eliminate unused local variables during SkSL optimization.
|
2021-03-16 17:22:53 +00:00 |
GeometricIntrinsics.metal
|
Eliminate unused local variables during SkSL optimization.
|
2021-03-16 17:22:53 +00:00 |
Geometry.asm.geom
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Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
Geometry.glsl
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Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
Geometry.metal
|
Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
GeometryExtension.asm.geom
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Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
GeometryExtension.glsl
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Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
GeometryExtension.metal
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Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
GeometryGSInvocations.asm.geom
|
Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
GeometryGSInvocations.glsl
|
Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
GeometryGSInvocations.metal
|
Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
GeometryNoGSInvocations.asm.geom
|
Revert "Inline functions of the form 'return (expr)' only."
|
2021-03-15 22:08:48 +00:00 |
GeometryNoGSInvocations.glsl
|
Revert "Inline functions of the form 'return (expr)' only."
|
2021-03-15 22:08:48 +00:00 |
GeometryNoGSInvocations.metal
|
Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
GeometryNoGSInvocationsReorder.asm.geom
|
Revert "Inline functions of the form 'return (expr)' only."
|
2021-03-15 22:08:48 +00:00 |
GeometryNoGSInvocationsReorder.glsl
|
Revert "Inline functions of the form 'return (expr)' only."
|
2021-03-15 22:08:48 +00:00 |
GeometryNoGSInvocationsReorder.metal
|
Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
Height.asm.frag
|
Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
Height.glsl
|
Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
Height.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
HelloWorld.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
HelloWorld.glsl
|
Migrate more SkSL tests to run in dm.
|
2021-02-03 23:45:15 +00:00 |
HelloWorld.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
Hex.asm.frag
|
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
|
2021-03-18 15:01:15 +00:00 |
Hex.glsl
|
Re-enable SkSL Hex test with constants that fit in 16 bits.
|
2021-02-04 17:15:08 +00:00 |
Hex.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
HexUnsigned.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
HexUnsigned.glsl
|
Migrate more SkSL tests to run in dm.
|
2021-02-03 23:45:15 +00:00 |
HexUnsigned.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
InstanceID.asm.vert
|
Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
InstanceID.glsl
|
Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
InstanceID.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
InterfaceBlockNamed.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
InterfaceBlockNamed.glsl
|
Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
InterfaceBlockNamed.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
InterfaceBlockNamedArray.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
InterfaceBlockNamedArray.glsl
|
Add default uniform binding value for Metal/SPIR-V.
|
2021-01-28 19:23:49 +00:00 |
InterfaceBlockNamedArray.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
Matrices.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
Matrices.glsl
|
Eliminate unused local variables during SkSL optimization.
|
2021-03-16 17:22:53 +00:00 |
Matrices.metal
|
Eliminate unused local variables during SkSL optimization.
|
2021-03-16 17:22:53 +00:00 |
MatricesNonsquare.asm.frag
|
Migrate matrix SkSL test to dm.
|
2021-02-03 20:42:57 +00:00 |
MatricesNonsquare.glsl
|
Revert "Inline functions of the form 'return (expr)' only."
|
2021-03-15 22:08:48 +00:00 |
MatricesNonsquare.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
MatrixEquality.asm.frag
|
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
|
2021-03-18 15:01:15 +00:00 |
MatrixEquality.glsl
|
Revert "Inline functions of the form 'return (expr)' only."
|
2021-03-15 22:08:48 +00:00 |
MatrixEquality.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
MultipleAssignments.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
MultipleAssignments.glsl
|
Remove extraneous line-breaks in generated GLSL/Metal code.
|
2021-03-12 18:39:57 +00:00 |
MultipleAssignments.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
NegatedVectorLiteral.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
NegatedVectorLiteral.glsl
|
Revert "Inline functions of the form 'return (expr)' only."
|
2021-03-15 22:08:48 +00:00 |
NegatedVectorLiteral.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
NoFragCoordsPos.asm.vert
|
Change sksl tests to avoid SPIR-V validation errors
|
2021-03-16 13:39:53 +00:00 |
NoFragCoordsPos.glsl
|
Change sksl tests to avoid SPIR-V validation errors
|
2021-03-16 13:39:53 +00:00 |
NoFragCoordsPos.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
NoFragCoordsPosRT.asm.vert
|
Change sksl tests to avoid SPIR-V validation errors
|
2021-03-16 13:39:53 +00:00 |
NoFragCoordsPosRT.glsl
|
Change sksl tests to avoid SPIR-V validation errors
|
2021-03-16 13:39:53 +00:00 |
NoFragCoordsPosRT.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
NormalizationGeo.asm.geom
|
Reland "Add support for top-level uniforms in SPIR-V."
|
2021-01-29 16:12:03 +00:00 |
NormalizationGeo.glsl
|
Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
NormalizationGeo.metal
|
Add default uniform set value to SkSL Program settings.
|
2021-01-27 00:52:16 +00:00 |
NormalizationVert.asm.vert
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
NormalizationVert.glsl
|
Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
NormalizationVert.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
NumberCasts.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
NumberCasts.glsl
|
Migrate additional SkSL tests to run in dm.
|
2021-02-04 22:12:27 +00:00 |
NumberCasts.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
NumberConversions.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
NumberConversions.glsl
|
Force global initializers to be constant expressions
|
2021-03-15 16:54:05 +00:00 |
NumberConversions.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
Offset.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
Offset.glsl
|
Emit top-level StructDefinition for every struct
|
2021-01-28 19:50:09 +00:00 |
Offset.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
OperatorsES2.asm.frag
|
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
|
2021-03-18 15:01:15 +00:00 |
OperatorsES2.glsl
|
Remove extraneous line-breaks in generated GLSL/Metal code.
|
2021-03-12 18:39:57 +00:00 |
OperatorsES2.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
OperatorsES3.asm.frag
|
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
|
2021-03-18 15:01:15 +00:00 |
OperatorsES3.glsl
|
Eliminate unused local variables during SkSL optimization.
|
2021-03-16 17:22:53 +00:00 |
OperatorsES3.metal
|
Eliminate unused local variables during SkSL optimization.
|
2021-03-16 17:22:53 +00:00 |
Ossfuzz26167.asm.frag
|
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
|
2021-03-18 15:01:15 +00:00 |
Ossfuzz26167.glsl
|
Eliminate unused local variables during SkSL optimization.
|
2021-03-16 17:22:53 +00:00 |
Ossfuzz26167.metal
|
Eliminate unused local variables during SkSL optimization.
|
2021-03-16 17:22:53 +00:00 |
Ossfuzz28050.asm.frag
|
Reject array constructors with the wrong number of elements.
|
2021-02-03 22:33:02 +00:00 |
Ossfuzz28050.glsl
|
Reject array constructors with the wrong number of elements.
|
2021-02-03 22:33:02 +00:00 |
Ossfuzz28050.metal
|
Reject array constructors with the wrong number of elements.
|
2021-02-03 22:33:02 +00:00 |
Ossfuzz28794.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
Ossfuzz28794.glsl
|
Performance experiment: disable control-flow analysis.
|
2021-03-08 19:41:19 +00:00 |
Ossfuzz28794.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
Ossfuzz28904.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
Ossfuzz28904.glsl
|
Remove extraneous line-breaks in generated GLSL/Metal code.
|
2021-03-12 18:39:57 +00:00 |
Ossfuzz28904.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
Ossfuzz29444.asm.frag
|
Reject array constructors with the wrong number of elements.
|
2021-02-03 22:33:02 +00:00 |
Ossfuzz29444.glsl
|
Reject array constructors with the wrong number of elements.
|
2021-02-03 22:33:02 +00:00 |
Ossfuzz29444.metal
|
Reject array constructors with the wrong number of elements.
|
2021-02-03 22:33:02 +00:00 |
Ossfuzz29494.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
Ossfuzz29494.glsl
|
Remove extraneous line-breaks in generated GLSL/Metal code.
|
2021-03-12 18:39:57 +00:00 |
Ossfuzz29494.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
OutParams.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
OutParams.glsl
|
Disallow inlining a function with out-parameters.
|
2021-03-17 18:04:00 +00:00 |
OutParams.metal
|
Disallow inlining a function with out-parameters.
|
2021-03-17 18:04:00 +00:00 |
OutParamsNoInline.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
OutParamsNoInline.glsl
|
No longer passing the results of OpAccessChain to function calls
|
2021-03-17 16:37:00 +00:00 |
OutParamsNoInline.metal
|
No longer passing the results of OpAccessChain to function calls
|
2021-03-17 16:37:00 +00:00 |
OutParamsTricky.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
OutParamsTricky.glsl
|
Migrate convertSwizzle to Swizzle::Make.
|
2021-02-19 21:26:58 +00:00 |
OutParamsTricky.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
RectangleTexture.asm.frag
|
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
|
2021-03-18 15:01:15 +00:00 |
RectangleTexture.glsl
|
Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
RectangleTexture.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
ResizeMatrix.asm.frag
|
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
|
2021-03-18 15:01:15 +00:00 |
ResizeMatrix.glsl
|
Performance experiment: disable control-flow analysis.
|
2021-03-08 19:41:19 +00:00 |
ResizeMatrix.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
ResizeMatrixNonsquare.asm.frag
|
Migrate even more SkSL tests to run in dm.
|
2021-02-05 16:04:43 +00:00 |
ResizeMatrixNonsquare.glsl
|
Performance experiment: disable control-flow analysis.
|
2021-03-08 19:41:19 +00:00 |
ResizeMatrixNonsquare.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
ReturnBadTypeFromMain.asm.frag
|
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
|
2021-03-18 15:01:15 +00:00 |
ReturnBadTypeFromMain.glsl
|
Support half4 return values from main() in the SPIR-V code generator.
|
2021-01-27 02:46:03 +00:00 |
ReturnBadTypeFromMain.metal
|
Support half4 return values from main() in the SPIR-V code generator.
|
2021-01-27 02:46:03 +00:00 |
ReturnColorFromMain.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
ReturnColorFromMain.glsl
|
Support half4 return values from main() in the SPIR-V code generator.
|
2021-01-27 02:46:03 +00:00 |
ReturnColorFromMain.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
ReturnsValueOnEveryPathES2.asm.frag
|
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
|
2021-03-18 15:01:15 +00:00 |
ReturnsValueOnEveryPathES2.glsl
|
Remove extraneous line-breaks in generated GLSL/Metal code.
|
2021-03-12 18:39:57 +00:00 |
ReturnsValueOnEveryPathES2.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
ReturnsValueOnEveryPathES3.asm.frag
|
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
|
2021-03-18 15:01:15 +00:00 |
ReturnsValueOnEveryPathES3.glsl
|
Remove extraneous line-breaks in generated GLSL/Metal code.
|
2021-03-12 18:39:57 +00:00 |
ReturnsValueOnEveryPathES3.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
SampleLocations.asm.vert
|
Revert "Fixed a number of spots where we should have been using RelaxedPrecision"
|
2021-03-12 18:48:57 +00:00 |
SampleLocations.glsl
|
Performance experiment: disable control-flow analysis.
|
2021-03-08 19:41:19 +00:00 |
SampleLocations.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
SampleMask.asm.frag
|
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
|
2021-03-18 15:01:15 +00:00 |
SampleMask.glsl
|
Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
SampleMask.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
ScalarConversionConstructorsES2.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
ScalarConversionConstructorsES2.glsl
|
Migrate even more SkSL tests to run in dm.
|
2021-02-05 16:04:43 +00:00 |
ScalarConversionConstructorsES2.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
ScalarConversionConstructorsES3.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
ScalarConversionConstructorsES3.glsl
|
Migrate even more SkSL tests to run in dm.
|
2021-02-05 16:04:43 +00:00 |
ScalarConversionConstructorsES3.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
ScopedSymbol.asm.frag
|
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
|
2021-03-18 15:01:15 +00:00 |
ScopedSymbol.glsl
|
Eliminate unused local variables during SkSL optimization.
|
2021-03-16 17:22:53 +00:00 |
ScopedSymbol.metal
|
Eliminate unused local variables during SkSL optimization.
|
2021-03-16 17:22:53 +00:00 |
StackingVectorCasts.asm.frag
|
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
|
2021-03-18 15:01:15 +00:00 |
StackingVectorCasts.glsl
|
Migrate even more SkSL tests to run in dm.
|
2021-02-05 16:04:43 +00:00 |
StackingVectorCasts.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
StaticIf.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
StaticIf.glsl
|
Eliminate unused local variables during SkSL optimization.
|
2021-03-16 17:22:53 +00:00 |
StaticIf.metal
|
Eliminate unused local variables during SkSL optimization.
|
2021-03-16 17:22:53 +00:00 |
StaticSwitch.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
StaticSwitch.glsl
|
Remove extraneous line-breaks in generated GLSL/Metal code.
|
2021-03-12 18:39:57 +00:00 |
StaticSwitch.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
StaticSwitchWithBreak.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
StaticSwitchWithBreak.glsl
|
Remove extraneous line-breaks in generated GLSL/Metal code.
|
2021-03-12 18:39:57 +00:00 |
StaticSwitchWithBreak.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
StaticSwitchWithBreakInsideBlock.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
StaticSwitchWithBreakInsideBlock.glsl
|
Remove extraneous line-breaks in generated GLSL/Metal code.
|
2021-03-12 18:39:57 +00:00 |
StaticSwitchWithBreakInsideBlock.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
StaticSwitchWithConditionalBreak.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
StaticSwitchWithConditionalBreak.glsl
|
Performance experiment: disable control-flow analysis.
|
2021-03-08 19:41:19 +00:00 |
StaticSwitchWithConditionalBreak.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
StaticSwitchWithConditionalBreakInsideBlock.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
StaticSwitchWithConditionalBreakInsideBlock.glsl
|
Performance experiment: disable control-flow analysis.
|
2021-03-08 19:41:19 +00:00 |
StaticSwitchWithConditionalBreakInsideBlock.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
StaticSwitchWithContinue.asm.frag
|
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
|
2021-03-18 15:01:15 +00:00 |
StaticSwitchWithContinue.glsl
|
Remove extraneous line-breaks in generated GLSL/Metal code.
|
2021-03-12 18:39:57 +00:00 |
StaticSwitchWithContinue.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
StaticSwitchWithFallthroughA.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
StaticSwitchWithFallthroughA.glsl
|
Remove extraneous line-breaks in generated GLSL/Metal code.
|
2021-03-12 18:39:57 +00:00 |
StaticSwitchWithFallthroughA.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
StaticSwitchWithFallthroughB.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
StaticSwitchWithFallthroughB.glsl
|
Remove extraneous line-breaks in generated GLSL/Metal code.
|
2021-03-12 18:39:57 +00:00 |
StaticSwitchWithFallthroughB.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
StaticSwitchWithStaticConditionalBreak.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
StaticSwitchWithStaticConditionalBreak.glsl
|
Performance experiment: disable control-flow analysis.
|
2021-03-08 19:41:19 +00:00 |
StaticSwitchWithStaticConditionalBreak.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
StaticSwitchWithStaticConditionalBreakInsideBlock.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
StaticSwitchWithStaticConditionalBreakInsideBlock.glsl
|
Performance experiment: disable control-flow analysis.
|
2021-03-08 19:41:19 +00:00 |
StaticSwitchWithStaticConditionalBreakInsideBlock.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
StructMaxDepth.asm.frag
|
Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
StructMaxDepth.glsl
|
Support structs in runtime effects
|
2021-02-11 21:09:15 +00:00 |
StructMaxDepth.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
Structs.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
Structs.glsl
|
Support structs in runtime effects
|
2021-02-11 21:09:15 +00:00 |
Structs.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
StructsInFunctions.asm.frag
|
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
|
2021-03-18 15:01:15 +00:00 |
StructsInFunctions.glsl
|
Add SkSL test for functions that operate on structs
|
2021-01-28 17:01:59 +00:00 |
StructsInFunctions.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
Switch.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
Switch.glsl
|
Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
Switch.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
SwitchContainingDeadCode.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
SwitchContainingDeadCode.glsl
|
Performance experiment: disable control-flow analysis.
|
2021-03-08 19:41:19 +00:00 |
SwitchContainingDeadCode.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
SwitchWithFallthrough.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
SwitchWithFallthrough.glsl
|
Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
SwitchWithFallthrough.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
SwizzleBoolConstants.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
SwizzleBoolConstants.glsl
|
Revert "Disable control-flow analysis in SkSL. (Performance experiment)"
|
2021-03-04 15:20:09 +00:00 |
SwizzleBoolConstants.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
SwizzleByConstantIndex.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
SwizzleByConstantIndex.glsl
|
Eliminate unused local variables during SkSL optimization.
|
2021-03-16 17:22:53 +00:00 |
SwizzleByConstantIndex.metal
|
Eliminate unused local variables during SkSL optimization.
|
2021-03-16 17:22:53 +00:00 |
SwizzleByIndex.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
SwizzleByIndex.glsl
|
Revert "Inline functions of the form 'return (expr)' only."
|
2021-03-15 22:08:48 +00:00 |
SwizzleByIndex.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
SwizzleConstants.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
SwizzleConstants.glsl
|
Revert "Disable control-flow analysis in SkSL. (Performance experiment)"
|
2021-03-04 15:20:09 +00:00 |
SwizzleConstants.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
SwizzleLTRB.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
SwizzleLTRB.glsl
|
Migrate some SkSL swizzle tests to dm.
|
2021-02-08 16:16:28 +00:00 |
SwizzleLTRB.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
SwizzleOpt.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
SwizzleOpt.glsl
|
Optimize Swizzles inside Swizzle::Make.
|
2021-03-05 20:09:55 +00:00 |
SwizzleOpt.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
SwizzleScalar.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
SwizzleScalar.glsl
|
Revert "Disable control-flow analysis in SkSL. (Performance experiment)"
|
2021-03-04 15:20:09 +00:00 |
SwizzleScalar.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
TernaryAsLValueEntirelyFoldable.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
TernaryAsLValueEntirelyFoldable.glsl
|
Remove extraneous line-breaks in generated GLSL/Metal code.
|
2021-03-12 18:39:57 +00:00 |
TernaryAsLValueEntirelyFoldable.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
TernaryAsLValueFoldableTest.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
TernaryAsLValueFoldableTest.glsl
|
Remove extraneous line-breaks in generated GLSL/Metal code.
|
2021-03-12 18:39:57 +00:00 |
TernaryAsLValueFoldableTest.metal
|
Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
TernaryExpression.asm.frag
|
Revert "Added more RelaxedPrecision decorations"
|
2021-03-19 03:01:50 +00:00 |
TernaryExpression.glsl
|
Eliminate unused local variables during SkSL optimization.
|
2021-03-16 17:22:53 +00:00 |
TernaryExpression.metal
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Eliminate unused local variables during SkSL optimization.
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2021-03-16 17:22:53 +00:00 |
Texture1D.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
Texture1D.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
Texture1D.metal
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
Texture2D.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
Texture2D.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
Texture2D.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
TextureSharpen.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
TextureSharpen.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
TextureSharpen.metal
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
UnaryPositiveNegative.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
UnaryPositiveNegative.glsl
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Reduce self-assignment expressions (x = x ) into just x .
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2021-02-10 20:00:05 +00:00 |
UnaryPositiveNegative.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
UniformArray.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
UniformArray.glsl
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Add default uniform set value to SkSL Program settings.
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2021-01-27 00:52:16 +00:00 |
UniformArray.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
UniformBuffers.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
UniformBuffers.glsl
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Add default uniform binding value for Metal/SPIR-V.
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2021-01-28 19:23:49 +00:00 |
UniformBuffers.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
Uniforms.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
Uniforms.glsl
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Add default uniform binding value for Metal/SPIR-V.
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2021-01-28 19:23:49 +00:00 |
Uniforms.metal
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Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
UnusedVariables.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
UnusedVariables.glsl
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Eliminate unused local variables during SkSL optimization.
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2021-03-16 17:22:53 +00:00 |
UnusedVariables.metal
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Eliminate unused local variables during SkSL optimization.
|
2021-03-16 17:22:53 +00:00 |
VectorConstructors.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
VectorConstructors.glsl
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Performance experiment: disable control-flow analysis.
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2021-03-08 19:41:19 +00:00 |
VectorConstructors.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
VertexEarlyReturn.asm.vert
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
VertexEarlyReturn.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
VertexEarlyReturn.metal
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Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
VertexID.asm.vert
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
VertexID.glsl
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Migrate SkSL test inputs to the resources/ directory.
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2021-01-22 18:57:29 +00:00 |
VertexID.metal
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Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
WhileLoopControlFlow.asm.frag
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Revert "Added more RelaxedPrecision decorations"
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2021-03-19 03:01:50 +00:00 |
WhileLoopControlFlow.glsl
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Support half4 return values from main() in the SPIR-V code generator.
|
2021-01-27 02:46:03 +00:00 |
WhileLoopControlFlow.metal
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Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |
Width.asm.frag
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Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
Width.glsl
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Migrate SkSL test inputs to the resources/ directory.
|
2021-01-22 18:57:29 +00:00 |
Width.metal
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Revert "Only include header once in combined MSL shader."
|
2021-03-16 14:44:25 +00:00 |