c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
144 lines
5.9 KiB
C
144 lines
5.9 KiB
C
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// EXPERIMENTAL EXPERIMENTAL EXPERIMENTAL EXPERIMENTAL
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// DO NOT USE -- FOR INTERNAL TESTING ONLY
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#ifndef sk_shader_DEFINED
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#define sk_shader_DEFINED
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#include "include/c/sk_types.h"
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SK_C_PLUS_PLUS_BEGIN_GUARD
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void sk_shader_ref(sk_shader_t*);
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void sk_shader_unref(sk_shader_t*);
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typedef enum {
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CLAMP_SK_SHADER_TILEMODE,
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REPEAT_SK_SHADER_TILEMODE,
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MIRROR_SK_SHADER_TILEMODE,
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} sk_shader_tilemode_t;
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/**
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Returns a shader that generates a linear gradient between the two
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specified points.
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@param points The start and end points for the gradient.
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@param colors The array[count] of colors, to be distributed between
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the two points
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@param colorPos May be NULL. array[count] of SkScalars, or NULL, of
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the relative position of each corresponding color
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in the colors array. If this is NULL, the the
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colors are distributed evenly between the start
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and end point. If this is not null, the values
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must begin with 0, end with 1.0, and intermediate
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values must be strictly increasing.
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@param colorCount Must be >=2. The number of colors (and pos if not
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NULL) entries.
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@param mode The tiling mode
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*/
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sk_shader_t* sk_shader_new_linear_gradient(const sk_point_t points[2],
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const sk_color_t colors[],
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const float colorPos[],
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int colorCount,
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sk_shader_tilemode_t tileMode,
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const sk_matrix_t* localMatrix);
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/**
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Returns a shader that generates a radial gradient given the center
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and radius.
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@param center The center of the circle for this gradient
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@param radius Must be positive. The radius of the circle for this
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gradient
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@param colors The array[count] of colors, to be distributed
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between the center and edge of the circle
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@param colorPos May be NULL. The array[count] of the relative
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position of each corresponding color in the colors
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array. If this is NULL, the the colors are
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distributed evenly between the center and edge of
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the circle. If this is not null, the values must
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begin with 0, end with 1.0, and intermediate
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values must be strictly increasing.
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@param count Must be >= 2. The number of colors (and pos if not
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NULL) entries
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@param tileMode The tiling mode
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@param localMatrix May be NULL
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*/
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sk_shader_t* sk_shader_new_radial_gradient(const sk_point_t* center,
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float radius,
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const sk_color_t colors[],
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const float colorPos[],
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int colorCount,
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sk_shader_tilemode_t tileMode,
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const sk_matrix_t* localMatrix);
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/**
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Returns a shader that generates a sweep gradient given a center.
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@param center The coordinates of the center of the sweep
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@param colors The array[count] of colors, to be distributed around
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the center.
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@param colorPos May be NULL. The array[count] of the relative
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position of each corresponding color in the colors
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array. If this is NULL, the the colors are
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distributed evenly between the center and edge of
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the circle. If this is not null, the values must
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begin with 0, end with 1.0, and intermediate
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values must be strictly increasing.
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@param colorCount Must be >= 2. The number of colors (and pos if
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not NULL) entries
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@param localMatrix May be NULL
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*/
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sk_shader_t* sk_shader_new_sweep_gradient(const sk_point_t* center,
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const sk_color_t colors[],
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const float colorPos[],
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int colorCount,
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const sk_matrix_t* localMatrix);
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/**
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Returns a shader that generates a conical gradient given two circles, or
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returns NULL if the inputs are invalid. The gradient interprets the
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two circles according to the following HTML spec.
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http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient
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Returns a shader that generates a sweep gradient given a center.
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@param start, startRadius Defines the first circle.
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@param end, endRadius Defines the first circle.
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@param colors The array[count] of colors, to be distributed between
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the two circles.
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@param colorPos May be NULL. The array[count] of the relative
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position of each corresponding color in the colors
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array. If this is NULL, the the colors are
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distributed evenly between the two circles. If
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this is not null, the values must begin with 0,
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end with 1.0, and intermediate values must be
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strictly increasing.
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@param colorCount Must be >= 2. The number of colors (and pos if
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not NULL) entries
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@param tileMode The tiling mode
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@param localMatrix May be NULL
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*/
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sk_shader_t* sk_shader_new_two_point_conical_gradient(
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const sk_point_t* start,
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float startRadius,
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const sk_point_t* end,
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float endRadius,
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const sk_color_t colors[],
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const float colorPos[],
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int colorCount,
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sk_shader_tilemode_t tileMode,
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const sk_matrix_t* localMatrix);
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SK_C_PLUS_PLUS_END_GUARD
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#endif
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