skia2/include/c/sk_shader.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

144 lines
5.9 KiB
C

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// EXPERIMENTAL EXPERIMENTAL EXPERIMENTAL EXPERIMENTAL
// DO NOT USE -- FOR INTERNAL TESTING ONLY
#ifndef sk_shader_DEFINED
#define sk_shader_DEFINED
#include "include/c/sk_types.h"
SK_C_PLUS_PLUS_BEGIN_GUARD
void sk_shader_ref(sk_shader_t*);
void sk_shader_unref(sk_shader_t*);
typedef enum {
CLAMP_SK_SHADER_TILEMODE,
REPEAT_SK_SHADER_TILEMODE,
MIRROR_SK_SHADER_TILEMODE,
} sk_shader_tilemode_t;
/**
Returns a shader that generates a linear gradient between the two
specified points.
@param points The start and end points for the gradient.
@param colors The array[count] of colors, to be distributed between
the two points
@param colorPos May be NULL. array[count] of SkScalars, or NULL, of
the relative position of each corresponding color
in the colors array. If this is NULL, the the
colors are distributed evenly between the start
and end point. If this is not null, the values
must begin with 0, end with 1.0, and intermediate
values must be strictly increasing.
@param colorCount Must be >=2. The number of colors (and pos if not
NULL) entries.
@param mode The tiling mode
*/
sk_shader_t* sk_shader_new_linear_gradient(const sk_point_t points[2],
const sk_color_t colors[],
const float colorPos[],
int colorCount,
sk_shader_tilemode_t tileMode,
const sk_matrix_t* localMatrix);
/**
Returns a shader that generates a radial gradient given the center
and radius.
@param center The center of the circle for this gradient
@param radius Must be positive. The radius of the circle for this
gradient
@param colors The array[count] of colors, to be distributed
between the center and edge of the circle
@param colorPos May be NULL. The array[count] of the relative
position of each corresponding color in the colors
array. If this is NULL, the the colors are
distributed evenly between the center and edge of
the circle. If this is not null, the values must
begin with 0, end with 1.0, and intermediate
values must be strictly increasing.
@param count Must be >= 2. The number of colors (and pos if not
NULL) entries
@param tileMode The tiling mode
@param localMatrix May be NULL
*/
sk_shader_t* sk_shader_new_radial_gradient(const sk_point_t* center,
float radius,
const sk_color_t colors[],
const float colorPos[],
int colorCount,
sk_shader_tilemode_t tileMode,
const sk_matrix_t* localMatrix);
/**
Returns a shader that generates a sweep gradient given a center.
@param center The coordinates of the center of the sweep
@param colors The array[count] of colors, to be distributed around
the center.
@param colorPos May be NULL. The array[count] of the relative
position of each corresponding color in the colors
array. If this is NULL, the the colors are
distributed evenly between the center and edge of
the circle. If this is not null, the values must
begin with 0, end with 1.0, and intermediate
values must be strictly increasing.
@param colorCount Must be >= 2. The number of colors (and pos if
not NULL) entries
@param localMatrix May be NULL
*/
sk_shader_t* sk_shader_new_sweep_gradient(const sk_point_t* center,
const sk_color_t colors[],
const float colorPos[],
int colorCount,
const sk_matrix_t* localMatrix);
/**
Returns a shader that generates a conical gradient given two circles, or
returns NULL if the inputs are invalid. The gradient interprets the
two circles according to the following HTML spec.
http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient
Returns a shader that generates a sweep gradient given a center.
@param start, startRadius Defines the first circle.
@param end, endRadius Defines the first circle.
@param colors The array[count] of colors, to be distributed between
the two circles.
@param colorPos May be NULL. The array[count] of the relative
position of each corresponding color in the colors
array. If this is NULL, the the colors are
distributed evenly between the two circles. If
this is not null, the values must begin with 0,
end with 1.0, and intermediate values must be
strictly increasing.
@param colorCount Must be >= 2. The number of colors (and pos if
not NULL) entries
@param tileMode The tiling mode
@param localMatrix May be NULL
*/
sk_shader_t* sk_shader_new_two_point_conical_gradient(
const sk_point_t* start,
float startRadius,
const sk_point_t* end,
float endRadius,
const sk_color_t colors[],
const float colorPos[],
int colorCount,
sk_shader_tilemode_t tileMode,
const sk_matrix_t* localMatrix);
SK_C_PLUS_PLUS_END_GUARD
#endif