skia2/dm/DMTaskRunner.cpp
commit-bot@chromium.org ef57b7e653 DM: make GPU tasks multithreaded again. Big refactor.
The main meat of things is in SkThreadPool.  We can now give SkThreadPool a
type for each thread to create and destroy on its local stack.  It's TLS
without going through SkTLS.

I've split the DM tasks into CpuTasks that run on threads with no TLS, and
GpuTasks that run on threads with a thread local GrContextFactory.

The old CpuTask and GpuTask have been renamed to CpuGMTask and GpuGMTask.

Upshot: default run of out/Debug/dm goes from ~45 seconds to ~20 seconds.

BUG=skia:
R=bsalomon@google.com, mtklein@google.com, reed@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/179233005

git-svn-id: http://skia.googlecode.com/svn/trunk@13632 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-02-28 20:31:31 +00:00

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#include "DMTaskRunner.h"
#include "DMTask.h"
namespace DM {
TaskRunner::TaskRunner(int cpuThreads, int gpuThreads) : fCpu(cpuThreads), fGpu(gpuThreads) {}
void TaskRunner::add(CpuTask* task) { fCpu.add(task); }
void TaskRunner::add(GpuTask* task) { fGpu.add(task); }
void TaskRunner::wait() {
// These wait calls block until each threadpool is done. We don't allow
// spawning new child GPU tasks, so we can wait for that first knowing
// we'll never try to add to it later. Same can't be said of the CPU pool:
// both CPU and GPU tasks can spawn off new CPU work, so we wait for that last.
fGpu.wait();
fCpu.wait();
}
} // namespace DM