skia2/dm
commit-bot@chromium.org 787227d356 Let DM work without a GPU.
Testing:

/m/s/skia (dm) $ d dm; and env GYP_DEFINES=skia_gpu=0 d dm
ninja: Entering directory `out/Debug'
ninja: no work to do.
(294 GMs, 620 benches) x 4 configs, 245 tests
4507 tasks leftUnsupported vertex-color/texture xfer mode.
Unsupported vertex-color/texture xfer mode.
0 tasks left
416.53user 9.86system 0:47.43elapsed 898%CPU (0avgtext+0avgdata
13353376maxresident)k
0inputs+0outputs (0major+3579906minor)pagefaults 0swaps
ninja: Entering directory `out/Debug'
[909/909] LINK dm
(287 GMs, 612 benches) x 4 configs, 227 tests
0 tasks left
365.24user 7.71system 0:14.55elapsed 2562%CPU (0avgtext+0avgdata
14718912maxresident)k
0inputs+0outputs (0major+3328269minor)pagefaults 0swaps

BUG=skia:
R=bsalomon@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/213093004

git-svn-id: http://skia.googlecode.com/svn/trunk@13960 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-03-26 21:26:15 +00:00
..
DM.cpp Let DM work without a GPU. 2014-03-26 21:26:15 +00:00
DMBenchTask.cpp Let DM work without a GPU. 2014-03-26 21:26:15 +00:00
DMBenchTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMCpuGMTask.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMCpuGMTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMExpectations.h Add support for reading a directory of images with --expectations (-r). 2013-12-10 14:53:16 +00:00
DMExpectationsTask.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMExpectationsTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMGpuGMTask.cpp Let DM work without a GPU. 2014-03-26 21:26:15 +00:00
DMGpuGMTask.h Let DM work without a GPU. 2014-03-26 21:26:15 +00:00
DMGpuSupport.h Let DM work without a GPU. 2014-03-26 21:26:15 +00:00
DMPipeTask.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMPipeTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMReplayTask.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMReplayTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMReporter.cpp DM: tweak output. 2014-03-03 15:44:56 +00:00
DMReporter.h DM: tweak output. 2014-03-03 15:44:56 +00:00
DMSerializeTask.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMSerializeTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMTask.cpp DM: tweak output. 2014-03-03 15:44:56 +00:00
DMTask.h Let DM work without a GPU. 2014-03-26 21:26:15 +00:00
DMTaskRunner.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMTaskRunner.h Let DM work without a GPU. 2014-03-26 21:26:15 +00:00
DMTestTask.cpp Let DM work without a GPU. 2014-03-26 21:26:15 +00:00
DMTestTask.h Let DM work without a GPU. 2014-03-26 21:26:15 +00:00
DMTileGridTask.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMTileGridTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMUtil.cpp DM: also run benches once. 2014-02-26 23:01:57 +00:00
DMUtil.h DM: also run benches once. 2014-02-26 23:01:57 +00:00
DMWriteTask.cpp DM: read image files without an extra copy 2014-03-05 15:37:11 +00:00
DMWriteTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
README Reverting r12427 2013-12-02 13:50:38 +00:00

DM is like GM, but multithreaded.  It doesn't do everything GM does yet.

Current approximate list of missing features:
  --config pdf
  --mismatchPath
  --missingExpectationsPath
  --writePicturePath

  --deferred


DM's design is based around Tasks and a TaskRunner.

A Task represents an independent unit of work that might fail.  We make a task
for each GM/configuration pair we want to run.  Tasks can kick off new tasks
themselves.  For example, a CpuTask can kick off a ReplayTask to make sure
recording and playing back an SkPicture gives the same result as direct
rendering.

The TaskRunner runs all tasks on one of two threadpools, whose sizes are
configurable by --cpuThreads and --gpuThreads.  Ideally we'd run these on a
single threadpool but it can swamp the GPU if we shove too much work into it at
once.  --cpuThreads defaults to the number of cores on the machine.
--gpuThreads defaults to 1, but you may find 2 or 4 runs a little faster.

So the main flow of DM is:

    for each GM:
        for each configuration:
            kick off a new task
    < tasks run, maybe fail, and maybe kick off new tasks >
    wait for all tasks to finish
    report failures