38aeb0fd7a
Also: - make GrMemoryPoolBenches threadsafe - some tweaks to various DM code - rename GM::shortName() to getName() to match benches and tests On my desktop, (289 GMs, 617 benches) x 4 configs, 227 tests takes 46s in Debug, 14s in Release. (Still minutes faster than running tests && bench && gm.) GPU singlethreading is definitely the limiting factor again; going to reexamine whether that's helpful to thread it again. BUG=skia: R=reed@google.com, bsalomon@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/178473006 git-svn-id: http://skia.googlecode.com/svn/trunk@13603 2bbb7eff-a529-9590-31e7-b0007b416f81
33 lines
967 B
C++
33 lines
967 B
C++
#ifndef DMUtil_DEFINED
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#define DMUtil_DEFINED
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#include "SkBenchmark.h"
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#include "SkBitmap.h"
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#include "SkString.h"
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#include "gm_expectations.h"
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// Small free functions used in more than one place in DM.
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namespace DM {
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// UnderJoin("a", "b") -> "a_b"
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SkString UnderJoin(const char* a, const char* b);
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// Draw gm to picture. Passes recordFlags to SkPicture::beginRecording().
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void RecordPicture(skiagm::GM* gm, SkPicture* picture, uint32_t recordFlags = 0);
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// Prepare bitmap to have gm or bench draw into it with this config.
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// TODO(mtklein): make SkBenchmark::getSize()/GM::getISize() const.
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void SetupBitmap(const SkColorType, skiagm::GM* gm, SkBitmap* bitmap);
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void SetupBitmap(const SkColorType, SkBenchmark* bench, SkBitmap* bitmap);
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// Draw picture to bitmap.
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void DrawPicture(SkPicture* picture, SkBitmap* bitmap);
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// Are these identical bitmaps?
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bool BitmapsEqual(const SkBitmap& a, const SkBitmap& b);
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} // namespace DM
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#endif // DMUtil_DEFINED
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