skia2/tools/gpu/GrContextFactory.h
Kevin Lubick 49df61f638 Reland "[fuzzer] Remove GL from (now-Vulkan) build"
This is a reland of 805acda3f3

It fixes the #if SK_GL which was causing the Android roll
to fail.

This disables unit tests on Test-Ubuntu18-Clang-Golo-GPU-QuadroP400-x86_64-Release-All-TSAN_Vulkan
which were consistently crashing with OOM.

Original change's description:
> [fuzzer] Remove GL from (now-Vulkan) build
>
> The fuzzer runs against the Vulkan version of Swiftshader.
> There are no libGL.so (etc) on the fuzz runtime, so we
> want to avoid linking against those.
>
> The GL code that is #ifdef'd out is still necessary to
> avoid timeouts on TSAN with our NVIDIA jobs.
> https://skia-review.googlesource.com/c/skia/+/502638
>
> Procedure for testing this locally (and iterating):
>   1. In oss-fuzz checkout, run
>      `python infra/helper.py shell skia`
>      to pull up local interactive version of Docker
>      fuzzer build image.
>   2. Run `compile` in fuzzer shell. Stop after
>      the swiftshader compiles and is copied into /out
>      with Ctrl + C.
>   3. Comment out the swiftshader compilation part [1]
>      (no need to re-do this when modifying Skia code).
>      `apt-get install nano -y`
>      `nano ../build.sh`
>   4. Make change to Skia repo using normal methods.
>   5. Run the following in the Skia repo
>      `git diff origin main > foo.patch`
>      Copy the patch into the Docker shell using Ctrl+C
>      and nano.
>   6. Apply the patch inside the Docker shell
>      `git apply foo.patch`
>      and re-compile (which should skip right to
>      building the fuzzer libs)
>      `compile`
>   7. Repeat 4-7 or make small changes directly in
>      the Docker shell via nano.
>   8. When compilation and link succeeds, run
>      `ldd /out/api_mock_gpu_canvas`
>      to verify GL and friends were not dynamically linked.
>
> [1] https://github.com/google/oss-fuzz/pull/7214/files#diff-76f13875e33875cdd372f1f0933206be599cd87952f1bd1eaa57ca928ee9e3e1R49-R53
>
> Change-Id: Idf569820527c1304b0e5a68fd36295be89dfa2a0
> Bug: oss-fuzz:44132
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503016
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>

Bug: oss-fuzz:44132, skia:12900
Change-Id: Ia2eff9403b0035e7f86098f296d7d9b1bbfd4876
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503716
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2022-02-03 18:07:47 +00:00

221 lines
7.7 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrContextFactory_DEFINED
#define GrContextFactory_DEFINED
#include "include/gpu/GrContextOptions.h"
#include "include/gpu/GrDirectContext.h"
#include "include/private/SkTArray.h"
#ifdef SK_GL
#include "tools/gpu/gl/GLTestContext.h"
#endif
#include "tools/gpu/TestContext.h"
struct GrVkBackendContext;
namespace sk_gpu_test {
class ContextInfo;
/**
* This is a simple class that is useful in test apps that use different
* GrContexts backed by different types of GL contexts. It manages creating the
* GL context and a GrContext that uses it. The GL/Gr contexts persist until the
* factory is destroyed (though the caller can always grab a ref on the returned
* Gr and GL contexts to make them outlive the factory).
*/
class GrContextFactory : SkNoncopyable {
public:
// The availability of context types is subject to platform and build configuration
// restrictions.
enum ContextType {
kGL_ContextType, //! OpenGL context.
kGLES_ContextType, //! OpenGL ES context.
kANGLE_D3D9_ES2_ContextType, //! ANGLE on Direct3D9 OpenGL ES 2 context.
kANGLE_D3D11_ES2_ContextType, //! ANGLE on Direct3D11 OpenGL ES 2 context.
kANGLE_D3D11_ES3_ContextType, //! ANGLE on Direct3D11 OpenGL ES 3 context.
kANGLE_GL_ES2_ContextType, //! ANGLE on OpenGL OpenGL ES 2 context.
kANGLE_GL_ES3_ContextType, //! ANGLE on OpenGL OpenGL ES 3 context.
kCommandBuffer_ES2_ContextType, //! Chromium command buffer OpenGL ES 2 context.
kCommandBuffer_ES3_ContextType, //! Chromium command buffer OpenGL ES 3 context.
kVulkan_ContextType, //! Vulkan
kMetal_ContextType, //! Metal
kDirect3D_ContextType, //! Direct3D 12
kDawn_ContextType, //! Dawn
kMock_ContextType, //! Mock context that does not draw.
kLastContextType = kMock_ContextType
};
static const int kContextTypeCnt = kLastContextType + 1;
/**
* Overrides for the initial GrContextOptions provided at construction time, and required
* features that will cause context creation to fail if not present.
*/
enum class ContextOverrides {
kNone = 0x0,
kAvoidStencilBuffers = 0x1,
kFakeGLESVersionAs2 = 0x2,
kReducedShaders = 0x4,
};
static bool IsRenderingContext(ContextType type) {
switch (type) {
case kMock_ContextType:
return false;
default:
return true;
}
}
static GrBackendApi ContextTypeBackend(ContextType type) {
switch (type) {
case kVulkan_ContextType:
return GrBackendApi::kVulkan;
case kMetal_ContextType:
return GrBackendApi::kMetal;
case kDirect3D_ContextType:
return GrBackendApi::kDirect3D;
case kDawn_ContextType:
return GrBackendApi::kDawn;
case kMock_ContextType:
return GrBackendApi::kMock;
default:
return GrBackendApi::kOpenGL;
}
}
static const char* ContextTypeName(ContextType contextType) {
switch (contextType) {
case kGL_ContextType:
return "OpenGL";
case kGLES_ContextType:
return "OpenGLES";
case kANGLE_D3D9_ES2_ContextType:
return "ANGLE D3D9 ES2";
case kANGLE_D3D11_ES2_ContextType:
return "ANGLE D3D11 ES2";
case kANGLE_D3D11_ES3_ContextType:
return "ANGLE D3D11 ES3";
case kANGLE_GL_ES2_ContextType:
return "ANGLE GL ES2";
case kANGLE_GL_ES3_ContextType:
return "ANGLE GL ES3";
case kCommandBuffer_ES2_ContextType:
return "Command Buffer ES2";
case kCommandBuffer_ES3_ContextType:
return "Command Buffer ES3";
case kVulkan_ContextType:
return "Vulkan";
case kMetal_ContextType:
return "Metal";
case kDirect3D_ContextType:
return "Direct3D";
case kDawn_ContextType:
return "Dawn";
case kMock_ContextType:
return "Mock";
}
SK_ABORT("Unreachable");
}
explicit GrContextFactory(const GrContextOptions& opts);
GrContextFactory();
~GrContextFactory();
void destroyContexts();
void abandonContexts();
void releaseResourcesAndAbandonContexts();
/**
* Get a context initialized with a type of GL context. It also makes the GL context current.
*/
ContextInfo getContextInfo(ContextType type, ContextOverrides = ContextOverrides::kNone);
/**
* Get a context in the same share group as the passed in GrContext, with the same type and
* overrides. To get multiple contexts in a single share group, pass the same shareContext,
* with different values for shareIndex.
*/
ContextInfo getSharedContextInfo(GrDirectContext* shareContext, uint32_t shareIndex = 0);
/**
* Get a GrContext initialized with a type of GL context. It also makes the GL context current.
*/
GrDirectContext* get(ContextType type, ContextOverrides overrides = ContextOverrides::kNone);
const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; }
private:
ContextInfo getContextInfoInternal(ContextType type, ContextOverrides overrides,
GrDirectContext* shareContext, uint32_t shareIndex);
struct Context {
ContextType fType;
ContextOverrides fOverrides;
GrContextOptions fOptions;
GrBackendApi fBackend;
TestContext* fTestContext;
GrDirectContext* fGrContext;
GrDirectContext* fShareContext;
uint32_t fShareIndex;
bool fAbandoned;
};
SkTArray<Context, true> fContexts;
#ifdef SK_GL
std::unique_ptr<GLTestContext> fSentinelGLContext;
#endif
const GrContextOptions fGlobalOptions;
};
class ContextInfo {
public:
ContextInfo() = default;
ContextInfo(const ContextInfo&) = default;
ContextInfo& operator=(const ContextInfo&) = default;
GrContextFactory::ContextType type() const { return fType; }
GrBackendApi backend() const { return GrContextFactory::ContextTypeBackend(fType); }
GrDirectContext* directContext() const { return fContext; }
TestContext* testContext() const { return fTestContext; }
#ifdef SK_GL
GLTestContext* glContext() const {
SkASSERT(GrBackendApi::kOpenGL == this->backend());
return static_cast<GLTestContext*>(fTestContext);
}
#endif
const GrContextOptions& options() const { return fOptions; }
private:
ContextInfo(GrContextFactory::ContextType type,
TestContext* testContext,
GrDirectContext* context,
const GrContextOptions& options)
: fType(type), fTestContext(testContext), fContext(context), fOptions(options) {}
GrContextFactory::ContextType fType = GrContextFactory::kGL_ContextType;
// Valid until the factory destroys it via abandonContexts() or destroyContexts().
TestContext* fTestContext = nullptr;
GrDirectContext* fContext = nullptr;
GrContextOptions fOptions;
friend class GrContextFactory;
};
} // namespace sk_gpu_test
GR_MAKE_BITFIELD_CLASS_OPS(sk_gpu_test::GrContextFactory::ContextOverrides)
#endif