skia2/tools/gpu/GrTest.cpp
Brian Salomon 8a85ab0d96 Reland "drawVertices in GPU backend uses drawVustomMesh implementation."
This is a reland of 73657689b6

Original change's description:
> drawVertices in GPU backend uses drawVustomMesh implementation.
>
> This still allows batching across view matrix changes but does not batch
> across SkVertices that have different attributes.
>
> Bug: skia:12720
> Change-Id: I34b58e2ae3aa7330b1fe3280b9448197e2bb68b0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491047
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Bug: skia:12720
Change-Id: I24230e2a284b98ce71ccf034ff71d903896f1da1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492357
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2022-01-10 23:06:15 +00:00

111 lines
4.3 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkString.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrContextOptions.h"
#include "include/gpu/GrRecordingContext.h"
#include "include/private/SkTo.h"
#include "src/core/SkMathPriv.h"
#include "src/gpu/GrClip.h"
#include "src/gpu/GrDirectContextPriv.h"
#include "src/gpu/GrDrawOpAtlas.h"
#include "src/gpu/GrDrawingManager.h"
#include "src/gpu/GrGpu.h"
#include "src/gpu/GrGpuResourceCacheAccess.h"
#include "src/gpu/GrMemoryPool.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/GrRenderTargetProxy.h"
#include "src/gpu/GrResourceCache.h"
#include "src/gpu/GrSemaphore.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/SkGr.h"
#include "src/gpu/text/GrStrikeCache.h"
#include "src/gpu/text/GrTextBlobRedrawCoordinator.h"
#include "src/gpu/v1/SurfaceDrawContext_v1.h"
#include "src/image/SkImage_Gpu.h"
#include <algorithm>
//////////////////////////////////////////////////////////////////////////////
#define DRAW_OP_TEST_EXTERN(Op) \
extern GrOp::Owner Op##__Test(GrPaint&&, \
SkRandom*, \
GrRecordingContext*, \
skgpu::v1::SurfaceDrawContext*, \
int)
#define DRAW_OP_TEST_ENTRY(Op) Op##__Test
DRAW_OP_TEST_EXTERN(AAConvexPathOp);
DRAW_OP_TEST_EXTERN(AAFlatteningConvexPathOp);
DRAW_OP_TEST_EXTERN(AAHairlineOp);
DRAW_OP_TEST_EXTERN(AAStrokeRectOp);
DRAW_OP_TEST_EXTERN(AtlasTextOp);
DRAW_OP_TEST_EXTERN(ButtCapDashedCircleOp);
DRAW_OP_TEST_EXTERN(CircleOp);
DRAW_OP_TEST_EXTERN(DashOpImpl);
DRAW_OP_TEST_EXTERN(DefaultPathOp);
DRAW_OP_TEST_EXTERN(DrawAtlasOp);
DRAW_OP_TEST_EXTERN(DIEllipseOp);
DRAW_OP_TEST_EXTERN(EllipseOp);
DRAW_OP_TEST_EXTERN(FillRectOp);
DRAW_OP_TEST_EXTERN(NonAALatticeOp);
DRAW_OP_TEST_EXTERN(NonAAStrokeRectOp);
DRAW_OP_TEST_EXTERN(RegionOp);
DRAW_OP_TEST_EXTERN(RRectOp);
DRAW_OP_TEST_EXTERN(ShadowRRectOp);
DRAW_OP_TEST_EXTERN(SmallPathOp);
DRAW_OP_TEST_EXTERN(TextureOpImpl);
DRAW_OP_TEST_EXTERN(TriangulatingPathOp);
void GrDrawRandomOp(SkRandom* random, skgpu::v1::SurfaceDrawContext* sdc, GrPaint&& paint) {
auto rContext = sdc->recordingContext();
using MakeDrawOpFn = GrOp::Owner (GrPaint&&,
SkRandom*,
GrRecordingContext*,
skgpu::v1::SurfaceDrawContext*,
int numSamples);
static constexpr MakeDrawOpFn* gFactories[] = {
DRAW_OP_TEST_ENTRY(AAConvexPathOp),
DRAW_OP_TEST_ENTRY(AAFlatteningConvexPathOp),
DRAW_OP_TEST_ENTRY(AAHairlineOp),
DRAW_OP_TEST_ENTRY(AAStrokeRectOp),
DRAW_OP_TEST_ENTRY(AtlasTextOp),
DRAW_OP_TEST_ENTRY(ButtCapDashedCircleOp),
DRAW_OP_TEST_ENTRY(CircleOp),
DRAW_OP_TEST_ENTRY(DashOpImpl),
DRAW_OP_TEST_ENTRY(DefaultPathOp),
DRAW_OP_TEST_ENTRY(DrawAtlasOp),
DRAW_OP_TEST_ENTRY(DIEllipseOp),
DRAW_OP_TEST_ENTRY(EllipseOp),
DRAW_OP_TEST_ENTRY(FillRectOp),
DRAW_OP_TEST_ENTRY(NonAALatticeOp),
DRAW_OP_TEST_ENTRY(NonAAStrokeRectOp),
DRAW_OP_TEST_ENTRY(RegionOp),
DRAW_OP_TEST_ENTRY(RRectOp),
DRAW_OP_TEST_ENTRY(ShadowRRectOp),
DRAW_OP_TEST_ENTRY(SmallPathOp),
DRAW_OP_TEST_ENTRY(TextureOpImpl),
DRAW_OP_TEST_ENTRY(TriangulatingPathOp),
};
static constexpr size_t kTotal = SK_ARRAY_COUNT(gFactories);
uint32_t index = random->nextULessThan(static_cast<uint32_t>(kTotal));
auto op = gFactories[index](std::move(paint),
random,
rContext,
sdc,
sdc->numSamples());
// Creating a GrAtlasTextOp my not produce an op if for example, it is totally outside the
// render target context.
if (op) {
sdc->addDrawOp(std::move(op));
}
}