7fa5c31c2c
This reverts commit 7da62b9059
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Reason for revert: fix android roll
Original change's description:
> Plumb GrBackendTexture throughout skia.
>
> Bug: skia:
> Change-Id: I1bae6768ee7229818a83ba608035a1f7867e6875
> Reviewed-on: https://skia-review.googlesource.com/13645
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,stani@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I5cb8763cc837c83ebc6d10366fe2dd3efe35fb89
Reviewed-on: https://skia-review.googlesource.com/13773
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
115 lines
3.3 KiB
C++
115 lines
3.3 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrBackendSurface_DEFINED
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#define GrBackendSurface_DEFINED
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#include "GrTypes.h"
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struct GrVkImageInfo;
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struct GrGLTextureInfo;
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class GrBackendTexture {
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public:
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GrBackendTexture(int width,
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int height,
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GrVkImageInfo* vkInfo);
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GrBackendTexture(int width,
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int height,
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GrPixelConfig config,
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GrGLTextureInfo* glInfo);
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int width() const { return fWidth; }
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int height() const { return fHeight; }
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GrPixelConfig config() const { return fConfig; }
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GrBackend backend() const {return fBackend; }
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// If the backend API is Vulkan, this returns a pointer to the GrVkImageInfo struct. Otherwise
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// it returns nullptr.
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GrVkImageInfo* getVkImageInfo();
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// If the backend API is GL, this returns a pointer to the GrGLTextureInfo struct. Otherwise
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// it returns nullptr.
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GrGLTextureInfo* getGLTextureInfo();
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private:
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// Temporary constructor which can be used to convert from a GrBackendTextureDesc.
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GrBackendTexture(const GrBackendTextureDesc& desc, GrBackend backend);
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// Friending for access to above constructor taking a GrBackendTextureDesc
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friend class SkImage;
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friend class SkSurface;
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int fWidth; //<! width in pixels
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int fHeight; //<! height in pixels
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GrPixelConfig fConfig;
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GrBackend fBackend;
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union {
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GrVkImageInfo* fVkInfo;
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GrGLTextureInfo* fGLInfo;
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GrBackendObject fHandle;
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};
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};
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class GrBackendRenderTarget {
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public:
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GrBackendRenderTarget(int width,
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int height,
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int sampleCnt,
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int stencilBits,
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GrVkImageInfo* vkInfo);
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GrBackendRenderTarget(int width,
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int height,
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int sampleCnt,
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int stencilBits,
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GrPixelConfig config,
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GrGLTextureInfo* glInfo);
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int width() const { return fWidth; }
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int height() const { return fHeight; }
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int sampleCnt() const { return fSampleCnt; }
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int stencilBits() const { return fStencilBits; }
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GrPixelConfig config() const { return fConfig; }
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GrBackend backend() const {return fBackend; }
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// If the backend API is Vulkan, this returns a pointer to the GrVkImageInfo struct. Otherwise
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// it returns nullptr.
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GrVkImageInfo* getVkImageInfo();
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// If the backend API is GL, this returns a pointer to the GrGLTextureInfo struct. Otherwise
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// it returns nullptr.
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GrGLTextureInfo* getGLTextureInfo();
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private:
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// Temporary constructor which can be used to convert from a GrBackendRenderTargetDesc.
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GrBackendRenderTarget(const GrBackendRenderTargetDesc& desc, GrBackend backend);
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// Friending for access to above constructor taking a GrBackendTextureDesc
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friend class SkSurface;
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int fWidth; //<! width in pixels
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int fHeight; //<! height in pixels
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int fSampleCnt;
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int fStencilBits;
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GrPixelConfig fConfig;
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GrBackend fBackend;
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union {
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GrVkImageInfo* fVkInfo;
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GrGLTextureInfo* fGLInfo;
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GrBackendObject fHandle;
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};
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};
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#endif
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