skia2/include/gpu/GrBackendSurface.h
Stan Iliev 7fa5c31c2c Revert "Plumb GrBackendTexture throughout skia."
This reverts commit 7da62b9059.

Reason for revert: fix android roll

Original change's description:
> Plumb GrBackendTexture throughout skia.
> 
> Bug: skia:
> Change-Id: I1bae6768ee7229818a83ba608035a1f7867e6875
> Reviewed-on: https://skia-review.googlesource.com/13645
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> 

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,stani@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: I5cb8763cc837c83ebc6d10366fe2dd3efe35fb89
Reviewed-on: https://skia-review.googlesource.com/13773
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
2017-04-19 00:23:50 +00:00

115 lines
3.3 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrBackendSurface_DEFINED
#define GrBackendSurface_DEFINED
#include "GrTypes.h"
struct GrVkImageInfo;
struct GrGLTextureInfo;
class GrBackendTexture {
public:
GrBackendTexture(int width,
int height,
GrVkImageInfo* vkInfo);
GrBackendTexture(int width,
int height,
GrPixelConfig config,
GrGLTextureInfo* glInfo);
int width() const { return fWidth; }
int height() const { return fHeight; }
GrPixelConfig config() const { return fConfig; }
GrBackend backend() const {return fBackend; }
// If the backend API is Vulkan, this returns a pointer to the GrVkImageInfo struct. Otherwise
// it returns nullptr.
GrVkImageInfo* getVkImageInfo();
// If the backend API is GL, this returns a pointer to the GrGLTextureInfo struct. Otherwise
// it returns nullptr.
GrGLTextureInfo* getGLTextureInfo();
private:
// Temporary constructor which can be used to convert from a GrBackendTextureDesc.
GrBackendTexture(const GrBackendTextureDesc& desc, GrBackend backend);
// Friending for access to above constructor taking a GrBackendTextureDesc
friend class SkImage;
friend class SkSurface;
int fWidth; //<! width in pixels
int fHeight; //<! height in pixels
GrPixelConfig fConfig;
GrBackend fBackend;
union {
GrVkImageInfo* fVkInfo;
GrGLTextureInfo* fGLInfo;
GrBackendObject fHandle;
};
};
class GrBackendRenderTarget {
public:
GrBackendRenderTarget(int width,
int height,
int sampleCnt,
int stencilBits,
GrVkImageInfo* vkInfo);
GrBackendRenderTarget(int width,
int height,
int sampleCnt,
int stencilBits,
GrPixelConfig config,
GrGLTextureInfo* glInfo);
int width() const { return fWidth; }
int height() const { return fHeight; }
int sampleCnt() const { return fSampleCnt; }
int stencilBits() const { return fStencilBits; }
GrPixelConfig config() const { return fConfig; }
GrBackend backend() const {return fBackend; }
// If the backend API is Vulkan, this returns a pointer to the GrVkImageInfo struct. Otherwise
// it returns nullptr.
GrVkImageInfo* getVkImageInfo();
// If the backend API is GL, this returns a pointer to the GrGLTextureInfo struct. Otherwise
// it returns nullptr.
GrGLTextureInfo* getGLTextureInfo();
private:
// Temporary constructor which can be used to convert from a GrBackendRenderTargetDesc.
GrBackendRenderTarget(const GrBackendRenderTargetDesc& desc, GrBackend backend);
// Friending for access to above constructor taking a GrBackendTextureDesc
friend class SkSurface;
int fWidth; //<! width in pixels
int fHeight; //<! height in pixels
int fSampleCnt;
int fStencilBits;
GrPixelConfig fConfig;
GrBackend fBackend;
union {
GrVkImageInfo* fVkInfo;
GrGLTextureInfo* fGLInfo;
GrBackendObject fHandle;
};
};
#endif