skia2/experimental/sksg
Mike Reed 8008df1080 handle large rects, rename helper
To fix gm/bigrect, needed to do adjust "largest" rect so it doesn't become empty when round-tripping with SkRect/SkIRect.
I renamed it after this.

Bug: skia:
Change-Id: I747782c8456da603cf298275d2300ea1996e7629
Reviewed-on: https://skia-review.googlesource.com/95563
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
2018-01-17 17:38:57 +00:00
..
effects [skotty,sksg] Initial matte layer support 2018-01-11 19:32:45 +00:00
geometry Skotty -> Skottie 2018-01-17 14:15:36 +00:00
paint [skotty,sksg] Initial gradient support 2018-01-12 19:20:55 +00:00
SkSGDraw.cpp [skotty] Adjust Draw node bounds for paint 2018-01-11 19:22:35 +00:00
SkSGDraw.h [sksg] More inval fixes 2018-01-05 18:08:31 +00:00
SkSGEffectNode.cpp [sksg] More inval fixes 2018-01-05 18:08:31 +00:00
SkSGEffectNode.h [sksg] More inval fixes 2018-01-05 18:08:31 +00:00
SkSGGeometryNode.cpp [sksg] More inval fixes 2018-01-05 18:08:31 +00:00
SkSGGeometryNode.h [sksg] More inval fixes 2018-01-05 18:08:31 +00:00
SkSGGroup.cpp [sksg] More inval fixes 2018-01-05 18:08:31 +00:00
SkSGGroup.h [sksg] More inval fixes 2018-01-05 18:08:31 +00:00
SkSGImage.cpp [skotty,sksg] Initial image support 2018-01-08 18:11:31 +00:00
SkSGImage.h [skotty,sksg] Initial image support 2018-01-08 18:11:31 +00:00
SkSGInvalidationController.cpp [sksg] Refine invalidation logic 2018-01-04 00:59:20 +00:00
SkSGInvalidationController.h [sksg] Refine invalidation logic 2018-01-04 00:59:20 +00:00
SkSGNode.cpp handle large rects, rename helper 2018-01-17 17:38:57 +00:00
SkSGNode.h [skotty,sksg] Initial matte layer support 2018-01-11 19:32:45 +00:00
SkSGPaintNode.cpp [skotty] Refactor paint opacity 2018-01-12 19:48:03 +00:00
SkSGPaintNode.h [skotty] Refactor paint opacity 2018-01-12 19:48:03 +00:00
SkSGRenderNode.cpp [sksg] More inval fixes 2018-01-05 18:08:31 +00:00
SkSGRenderNode.h Initial scene graph (SkSG) 2017-12-21 20:56:32 +00:00