skia2/experimental/sksg/SkSGGroup.cpp
Florin Malita c14f144484 [sksg] More inval fixes
Backpedal on node/reval-time-determined damage: nodes cannot control
the invalidation order, and shared descendants may be revalidated before
a particular ancestor gets to query their state - thus making any
decisions based on that invalid.

Instead, apply damage suppression at invalidation time, based on node
type/traits.  Node types which don't generate direct damage are marked
as such, and the invalidation logic bubbles damage past them, until it
finds a valid damage receiver.

Nodes which currently suppress damage:

 - PaintNode    (and subclasses)
 - GeometryNode (and subclasses)
 - Matrix

TBR=
Change-Id: I843e683e64cb6253d8c26d8397c44d02a7d6026f
Reviewed-on: https://skia-review.googlesource.com/91421
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-01-05 18:08:31 +00:00

67 lines
1.4 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSGGroup.h"
namespace sksg {
Group::Group() {}
Group::~Group() {
for (const auto& child : fChildren) {
child->removeInvalReceiver(this);
}
}
void Group::addChild(sk_sp<RenderNode> node) {
// should we allow duplicates?
for (const auto& child : fChildren) {
if (child == node) {
return;
}
}
node->addInvalReceiver(this);
fChildren.push_back(std::move(node));
this->invalidate();
}
void Group::removeChild(const sk_sp<RenderNode>& node) {
int origCount = fChildren.count();
for (int i = 0; i < origCount; ++i) {
if (fChildren[i] == node) {
fChildren.removeShuffle(i);
node->removeInvalReceiver(this);
break;
}
}
SkASSERT(fChildren.count() == origCount - 1);
this->invalidate();
}
void Group::onRender(SkCanvas* canvas) const {
for (const auto& child : fChildren) {
child->render(canvas);
}
}
SkRect Group::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
SkASSERT(this->hasInval());
SkRect bounds = SkRect::MakeEmpty();
for (const auto& child : fChildren) {
bounds.join(child->revalidate(ic, ctm));
}
return bounds;
}
} // namespace sksg