63f0354b6d
Adds a new kDirectionLight_ShadowFlag which indicates that lightPosition is a vector pointing towards the light, and lightRadius is the blur radius when the occluder is at z == 1. For other values of z it will scale linearly. The direction is specified in device space. Bug: skia:10781 Change-Id: I14d530f006e5541ed6e22bfbeb29c7441c21fb8e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321792 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> |
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mac | ||
SkAnimCodecPlayer.h | ||
SkBase64.h | ||
SkCamera.h | ||
SkCanvasStateUtils.h | ||
SkCustomTypeface.h | ||
SkEventTracer.h | ||
SkInterpolator.h | ||
SkNoDrawCanvas.h | ||
SkNullCanvas.h | ||
SkNWayCanvas.h | ||
SkPaintFilterCanvas.h | ||
SkParse.h | ||
SkParsePath.h | ||
SkRandom.h | ||
SkShadowUtils.h | ||
SkTextUtils.h | ||
SkTraceEventPhase.h |