skia2/tools/VisualBench.h
bsalomon 45171e20b3 Load visualbench pictures one at a time.
Add flag to run in windowed mode.

NOPRESUBMIT=true

Review URL: https://codereview.chromium.org/1183193003
2015-06-16 13:52:19 -07:00

80 lines
1.6 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*
*/
#ifndef VisualBench_DEFINED
#define VisualBench_DEFINED
#include "SkWindow.h"
#include "SkPicture.h"
#include "SkString.h"
#include "SkSurface.h"
#include "Timer.h"
#include "gl/SkGLContext.h"
class GrContext;
struct GrGLInterface;
class GrRenderTarget;
class SkCanvas;
/*
* A Visual benchmarking tool for gpu benchmarking
*/
class VisualBench : public SkOSWindow {
public:
VisualBench(void* hwnd, int argc, char** argv);
~VisualBench() override;
protected:
SkSurface* createSurface() override;
void draw(SkCanvas* canvas) override;
void onSizeChange() override;
private:
void setTitle();
bool setupBackend();
void resetContext();
void setupRenderTarget();
bool onHandleChar(SkUnichar unichar) override;
void printStats();
bool loadPicture();
bool advanceRecordIfNecessary();
inline void renderFrame(SkCanvas*);
struct Record {
SkString fFilename;
SkTArray<double> fMeasurements;
};
enum State {
kPreWarm_State,
kTiming_State,
};
int fLoop;
int fCurrentPictureIdx;
SkAutoTUnref<SkPicture> fPicture;
int fCurrentSample;
SkTArray<Record> fRecords;
WallTimer fTimer;
State fState;
// support framework
SkAutoTUnref<SkSurface> fSurface;
SkAutoTUnref<GrContext> fContext;
SkAutoTUnref<GrRenderTarget> fRenderTarget;
AttachmentInfo fAttachmentInfo;
SkAutoTUnref<const GrGLInterface> fInterface;
typedef SkOSWindow INHERITED;
};
#endif