skia2/tools/sk_app
Greg Daniel 8385a8a44b Revert "Revert "Fixes to alignment issues with regards to mapped vulkan memory.""
This reverts commit 88fdee9bde.

Reason for revert: Pre Fixes landed in other repos

Original change's description:
> Revert "Fixes to alignment issues with regards to mapped vulkan memory."
> 
> This reverts commit 9fb6cf4c49.
> 
> Reason for revert: breaks fuchsia
> 
> Original change's description:
> > Fixes to alignment issues with regards to mapped vulkan memory.
> > 
> > Bug: skia:
> > Change-Id: Ida9813fe774580a6d157b8eb8d330488c8e8c4bc
> > Reviewed-on: https://skia-review.googlesource.com/109483
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Jim Van Verth <jvanverth@google.com>
> 
> TBR=djsollen@google.com,egdaniel@google.com,jvanverth@google.com
> 
> # Not skipping CQ checks because original CL landed > 1 day ago.
> 
> Bug: skia:
> Change-Id: If1223313cab27737ada401d1f3fe4b7ab849d03f
> Reviewed-on: https://skia-review.googlesource.com/110040
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>

Bug: skia:
Change-Id: Ifeebf535c3617674846f7ef25e686ee11ceee65c
Reviewed-on: https://skia-review.googlesource.com/110160
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2018-02-26 18:59:38 +00:00
..
android Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" 2018-02-03 01:59:59 +00:00
ios Fix flicker when changing backend on iOS viewer 2018-02-16 15:31:36 +00:00
mac Fix flicker when changing backend on Mac viewer 2018-02-15 19:14:32 +00:00
unix Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" 2018-02-03 01:59:59 +00:00
win Fix touch coordinate mapping in Windows 2018-02-21 19:38:36 +00:00
Application.h
CommandSet.cpp eliminate SK_BUILD_FOR_WIN32 2018-01-26 19:52:04 +00:00
CommandSet.h
DisplayParams.h Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" 2018-02-03 01:59:59 +00:00
GLWindowContext.cpp Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" 2018-02-03 01:59:59 +00:00
GLWindowContext.h
RasterWindowContext.h
VulkanWindowContext.cpp Revert "Revert "Fixes to alignment issues with regards to mapped vulkan memory."" 2018-02-26 18:59:38 +00:00
VulkanWindowContext.h Update SkSurface MakeFromBackend* factories to take an SkColorType. 2017-12-19 18:41:36 +00:00
Window.cpp Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" 2018-02-03 01:59:59 +00:00
Window.h Move stats code to new layer (with configurable list of timers) 2017-12-20 16:59:04 +00:00
WindowContext.h Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" 2018-02-03 01:59:59 +00:00