848faf00ec
R=robertphillips@google.com, jvanverth@google.com, egdaniel@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/356513003
93 lines
2.8 KiB
C++
93 lines
2.8 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrBackendEffectFactory_DEFINED
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#define GrBackendEffectFactory_DEFINED
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#include "GrTypes.h"
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#include "SkTemplates.h"
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#include "SkThread.h"
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#include "SkTypes.h"
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#include "SkTArray.h"
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/** Given a GrEffect of a particular type, creates the corresponding graphics-backend-specific
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effect object. Also tracks equivalence of shaders generated via a key. Each factory instance
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is assigned a generation ID at construction. The ID of the return of GrEffect::getFactory()
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is used as a type identifier. Thus a GrEffect subclass must return a singleton from
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getFactory(). GrEffect subclasses should use the derived class GrTBackendEffectFactory that is
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templated on the GrEffect subclass as their factory object. It requires that the GrEffect
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subclass has a nested class (or typedef) GLEffect which is its GL implementation and a subclass
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of GrGLEffect.
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*/
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class GrGLEffect;
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class GrGLCaps;
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class GrDrawEffect;
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/**
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* Used by effects to build their keys. It incorpates each per-effect key into a larger shader key.
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*/
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class GrEffectKeyBuilder {
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public:
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GrEffectKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fCount(0) {
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SkASSERT(0 == fData->count() % sizeof(uint32_t));
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}
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void add32(uint32_t v) {
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++fCount;
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fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v));
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}
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size_t size() const { return sizeof(uint32_t) * fCount; }
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private:
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SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key.
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int fCount; // number of uint32_ts added to fData by the effect.
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};
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class GrBackendEffectFactory : SkNoncopyable {
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public:
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typedef uint32_t EffectKey;
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virtual bool getGLEffectKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) const = 0;
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virtual GrGLEffect* createGLInstance(const GrDrawEffect&) const = 0;
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bool operator ==(const GrBackendEffectFactory& b) const {
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return fEffectClassID == b.fEffectClassID;
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}
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bool operator !=(const GrBackendEffectFactory& b) const {
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return !(*this == b);
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}
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virtual const char* name() const = 0;
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protected:
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enum {
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kIllegalEffectClassID = 0,
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};
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GrBackendEffectFactory() {
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fEffectClassID = kIllegalEffectClassID;
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}
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virtual ~GrBackendEffectFactory() {}
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static int32_t GenID() {
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// fCurrEffectClassID has been initialized to kIllegalEffectClassID. The
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// atomic inc returns the old value not the incremented value. So we add
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// 1 to the returned value.
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int32_t id = sk_atomic_inc(&fCurrEffectClassID) + 1;
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return id;
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}
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int32_t fEffectClassID;
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private:
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static int32_t fCurrEffectClassID;
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};
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#endif
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