skia2/include/gpu
2014-07-11 10:01:02 -07:00
..
gl Add functions to support NV_path_rendering in OpenGL ES 2014-07-02 22:56:36 -07:00
GrBackendEffectFactory.h This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. 2014-07-11 10:01:02 -07:00
GrCacheable.h Cache the GrEffect used for text rendering in GrBitmapTextContext. 2014-06-19 14:13:45 -07:00
GrClipData.h SkNonCopyable should be used with private inheritance. 2014-04-07 19:34:38 +00:00
GrColor.h R11 EAC texture compression is introduced as part of the OpenGL ES 3.0 spec. This is a format that will likely be required on most mobile phones in the upcoming years, making it better to target than LATC, which is only available on NVIDIA GPUs. 2014-06-30 09:09:22 -07:00
GrConfig.h Rename from "(un)lock" to "(un)map" for geometry buffers. 2014-05-07 20:51:05 +00:00
GrContext.h Goodbye GrEffectRef. 2014-07-08 09:56:11 -07:00
GrContextFactory.h Support using OpenGL ES context on desktop 2014-06-30 06:36:31 -07:00
GrCoordTransform.h SkNonCopyable should be used with private inheritance. 2014-04-07 19:34:38 +00:00
GrDrawEffect.h Remove use of GrEffectRef from draw state and below. 2014-07-07 11:54:23 -07:00
GrEffect.h Fix param name in GrEffect::CastEffect 2014-07-08 10:30:38 -07:00
GrEffectStage.h Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. 2014-07-08 06:52:35 -07:00
GrEffectUnitTest.h Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. 2014-07-08 06:52:35 -07:00
GrFontScaler.h Move distance field generation to the glyph cache. 2014-04-14 22:05:07 +00:00
GrGlyph.h Move GrIPoint16 to SkIPoint16 (and remove GrPoint.h) 2014-06-02 10:20:15 -07:00
GrGpuObject.h Split GrResource into GrCacheable/GrGpuObject 2014-05-02 21:38:22 +00:00
GrKey.h Remove GrRefCnt.h in favor of SkRefCnt.h 2013-09-09 13:38:37 +00:00
GrPaint.h Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. 2014-07-08 06:52:35 -07:00
GrPathRendererChain.h Revert of r13384 (Stateful PathRenderer implementation) 2014-02-11 16:30:21 +00:00
GrRect.h Begin atlasing 2014-06-30 08:26:50 -07:00
GrRenderTarget.h Split GrResource into GrCacheable/GrGpuObject 2014-05-02 21:38:22 +00:00
GrSurface.h hide SkBitmap::setConfig 2014-06-09 19:52:07 -07:00
GrTBackendEffectFactory.h This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. 2014-07-11 10:01:02 -07:00
GrTexture.h Remove GrIsPow2 in favor of SkIsPow2. 2014-06-06 06:35:28 -07:00
GrTextureAccess.h SkNonCopyable should be used with private inheritance. 2014-04-07 19:34:38 +00:00
GrTypes.h R11 EAC texture compression is introduced as part of the OpenGL ES 3.0 spec. This is a format that will likely be required on most mobile phones in the upcoming years, making it better to target than LATC, which is only available on NVIDIA GPUs. 2014-06-30 09:09:22 -07:00
GrTypesPriv.h Convert GrCrash->SkFAIL GrDebugCrash->SkDEBUGFAIL 2014-04-30 14:17:00 +00:00
GrUserConfig.h Rename from "(un)lock" to "(un)map" for geometry buffers. 2014-05-07 20:51:05 +00:00
SkGpuDevice.h change gpudevice and pdfdevice to inherit from basedevice 2014-06-27 11:34:19 -07:00
SkGr.h Goodbye GrEffectRef. 2014-07-08 09:56:11 -07:00
SkGrPixelRef.h change pixelref to not inherit from SkFlattenable 2014-07-07 14:32:06 -07:00
SkGrTexturePixelRef.h Sanitizing source files in Skia_Periodic_House_Keeping 2013-01-26 07:06:02 +00:00