854ac61e90
This also rolls * glslang 1f0fcbe5a...b5757b950 * shaderc 362becca1..802636496 * spirv-cross 871c85d7f..6637610b1 * spirv-tools 1c8bda372..e95fbfb1f https://dawn.googlesource.com/dawn.git/+log/11652ff8f8b3..6574f92747a2 git log 11652ff8f..6574f9274 --date=short --no-merges --format='%ad %ae %s' 2020-04-09 cwallez@chromium.org Fix the @rpath of dawn_components 2020-04-09 cwallez@chromium.org Remove temporary GN groups after Chromium fix 2020-04-09 cwallez@chromium.org Fix UBO/SSBO OOB in ComputeStorageBufferBarrierTests 2020-04-09 cwallez@chromium.org Fix wgpu::WholeSize not being set correctly inside BindGroup 2020-04-09 cwallez@chromium.org Skip ViewportTest failing on Swiftshader. 2020-04-09 cwallez@chromium.org Skip Float16 TextureFormatTests on Swiftshader 2020-04-08 rharrison@chromium.org Propagate comparison sampler support from spvc 2020-04-08 zmo@chromium.org Make the Vulkan Validation Layers an optional dependency. 2020-04-08 cwallez@chromium.org BUILD.gn: enable additional warnings. 2020-04-08 cwallez@chromium.org Roll third_party/swiftshader/ 51b2800bb..63ed0e445 (131 commits) 2020-04-08 cwallez@chromium.org Fix wgpu::WholeSize to count until the end of the buffer. 2020-04-08 cwallez@chromium.org dawn_wire: Correctly handle buffer state changes on Destroy() 2020-04-07 rharrison@chromium.org Add default to conversion utility to avoid build breakage 2020-04-07 cwallez@chromium.org Fixes to be able to build Dawn inside Skia 2020-04-07 cwallez@chromium.org Simplify the device lifecycle. 2020-04-07 cwallez@chromium.org Fix Dawn's proxy groups to use public_deps instead of deps 2020-04-07 cwallez@chromium.org Fix a -Wstrict-prototypes 2020-04-07 cwallez@chromium.org Add a DeviceBase::Initialize that must be called by backends. 2020-04-07 cwallez@chromium.org BUILD.gn: rename libdawn_native/wire to dawn_native/wire 2020-04-07 cwallez@chromium.org Split dawn_(native|wire|platform) to their own BUILD.gn files 2020-04-07 cwallez@chromium.org Rename BG[L]Binding to BG[L]Entry 2020-04-06 kainino@chromium.org Fix is_asan build (at least on Mac) 2020-04-06 bryan.bernhart@intel.com Reland "D3D12: Stage BindGroups on CPU descriptor heaps." 2020-04-06 rafael.cintron@microsoft.com Make RefCounted derived objects have private destructors 2020-04-06 cwallez@chromium.org Make Toggles overriden automatically and device creation 2020-04-06 hao.x.li@intel.com Force uninitialized variables to be zero for shader compiler on D3D12 2020-04-06 rharrison@chromium.org Rolling 3 dependencies 2020-04-06 cwallez@chromium.org Change the TogglesSet API to look like a set<> 2020-04-06 cwallez@chromium.org Revert "D3D12: Stage BindGroups on CPU descriptor heaps." 2020-04-03 hao.x.li@intel.com Roll third_party/shaderc/ f085b9745..f175adffa (4 commits) 2020-04-03 enga@chromium.org Support chained extension structs on the wire 2020-04-03 bryan.bernhart@intel.com D3D12: Stage BindGroups on CPU descriptor heaps. 2020-04-03 hao.x.li@intel.com Return error instead of crash if compile shader failed on D3D12 2020-04-02 cwallez@chromium.org Add enga@chromium.org as OWNER 2020-04-02 cwallez@chromium.org Fix -Wunreachable-code-break 2020-04-02 cwallez@chromium.org Normalize case X : {} break; to case X : { break;} 2020-04-01 natlee@microsoft.com D3D12 Add check for DXGI_ERROR_DEVICE_REMOVED real device removed 2020-04-01 cwallez@chromium.org Rename GetBindGroupLayout's argument group->groupIndex 2020-04-01 cwallez@chromium.org Separate device lost from internal errors. 2020-03-31 cwallez@chromium.org Use the default values for Dispatch in examples and tests 2020-03-31 cwallez@chromium.org Add the defaults for Draw and DrawIndexed 2020-03-31 brandon1.jones@intel.com Residency 5: Implement and Integrate Residency Management 2020-03-30 yunchao.he@intel.com Add validation tests for resource usage tracking - 4 2020-03-30 cwallez@chromium.org Fix compilation on iOS where setDisplaySyncEnabled isn't available. 2020-03-30 bungeman@chromium.org Add std:: to nullptr_t 2020-03-30 rafael.cintron@microsoft.com Call ID3D12SharingContract::Present on WebGPU swap buffer destroy 2020-03-30 rharrison@chromium.org Rolling 4 dependencies 2020-03-30 natlee@microsoft.com D3D12 Immediately release pending commands 2020-03-27 yunchao.he@intel.com Add validation tests for resource usage tracking - 2 2020-03-27 enga@chromium.org Merge BindGroupLayout and ShaderModule BindingInfos 2020-03-27 cwallez@chromium.org Vulkan: Load functions for surface extensions we support. 2020-03-27 cwallez@chromium.org Metal: Don't crash on invalid shaders 2020-03-27 cwallez@chromium.org Vulkan: Free recording context semaphores on destroy. 2020-03-27 cwallez@chromium.org Vulkan: Use EXT_metal_surface instead of MVK_macos_surface 2020-03-27 cwallez@chromium.org Vulkan: Make GatherSurfaceInfo use ResultOrError 2020-03-27 cwallez@chromium.org Vulkan: Don't use vulkan.h's prototypes. 2020-03-27 yunchao.he@intel.com Add validation tests for resource usage tracking 2020-03-26 bryan.bernhart@intel.com perf_tests: Update perf_test_runner format. 2020-03-26 enga@chromium.org Convert LayoutBindingInfo to an array of BindingInfos 2020-03-26 jiawei.shao@intel.com Collect if a storage texture is declared as multisampled in shader 2020-03-25 bryan.bernhart@intel.com D3D12: Add end2end tests for small shader-visible heaps. 2020-03-25 jiawei.shao@intel.com Add validations on the creation of bind groups with storage textures 2020-03-24 enga@chromium.org Add DAWN_NO_DISCARD to ErrorData 2020-03-24 cwallez@chromium.org Validate there are at most kMaxBindingsPerGroup entries per layout. 2020-03-24 jiawei.shao@intel.com Reland "Check bind group layout with storage texture in pipeline descriptors" 2020-03-23 enga@chromium.org Fix MSVC build 2020-03-23 rharrison@chromium.org Rolling 5 dependencies 2020-03-23 cwallez@chromium.org Properly handle SPVC errors. 2020-03-23 cwallez@chromium.org Stop using SPVC by default. 2020-03-20 enga@chromium.org Support and pack unbounded binding numbers in the BGL |
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animations | ||
bench | ||
bin | ||
build/fuchsia | ||
build_overrides | ||
dm | ||
docker | ||
docs/examples | ||
example | ||
experimental | ||
fuzz | ||
gm | ||
gn | ||
include | ||
infra | ||
modules | ||
platform_tools | ||
resources | ||
samplecode | ||
site | ||
specs | ||
src | ||
tests | ||
third_party | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.gitignore | ||
.gn | ||
AUTHORS | ||
BUILD.gn | ||
codereview.settings | ||
CONTRIBUTING | ||
CQ_COMMITTERS | ||
DEPS | ||
go.mod | ||
go.sum | ||
LICENSE | ||
OWNERS | ||
PRESUBMIT.py | ||
public.bzl | ||
README | ||
README.chromium | ||
RELEASE_NOTES.txt | ||
whitespace.txt |
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See full details, and build instructions, at https://skia.org.