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John Stiles 866db186fa Simplify control flow in switch test to unbreak iOS.
This looks like the GLSL driver in iOS generates wrong results when
returning a value from inside a switch.

Change-Id: I478a045c64c3dae9824f86f52e0c7f8f9685c9af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494476
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2022-01-13 14:49:06 +00:00
animations
bazel [bazel] Use font manager in HelloWorld. 2022-01-11 16:22:52 +00:00
bench Re-enable blend micro benchs for non raster backends. 2022-01-05 16:24:48 +00:00
bin [sk] Update asset download references to use SK 2021-09-17 16:55:53 +00:00
build/fuchsia [fuchsia] Fix fidlc command. 2020-06-10 03:29:24 +00:00
build_overrides Add Abseil dependency for Dawn 2021-09-22 22:05:32 +00:00
client_utils/android Make class members that are static constexpr also be inline. 2021-10-11 16:22:59 +00:00
demos.skia.org [demos] Add WebGPU demo using origin trial 2021-10-08 16:35:34 +00:00
dm [graphite] Run DM serially. 2022-01-12 20:09:23 +00:00
docker Remove .git directories from the skia checkout in skia-release 2022-01-12 19:25:25 +00:00
docs/examples Use angle brackets for system includes 2021-11-22 17:03:11 +00:00
example [bazel] Use font manager in HelloWorld. 2022-01-11 16:22:52 +00:00
experimental [graphite] Move ShaderCodeDictionary, SkPaintParamsKey, and UniquePaintParamsID to include/private 2022-01-13 14:22:11 +00:00
fuzz Stop timeout in api_mock_gpu_canvas. 2022-01-12 22:45:31 +00:00
gm [graphite] Add SkTileModeToStr 2022-01-11 16:19:53 +00:00
gn [graphite] Move ShaderCodeDictionary, SkPaintParamsKey, and UniquePaintParamsID to include/private 2022-01-13 14:22:11 +00:00
include [graphite] Move ShaderCodeDictionary, SkPaintParamsKey, and UniquePaintParamsID to include/private 2022-01-13 14:22:11 +00:00
infra Setup autodeployment for fiddler's bazel build 2022-01-12 19:19:08 +00:00
modules Add CanvasKit bindings for RuntimeShader.MakeTraced. 2022-01-13 14:08:54 +00:00
platform_tools Reduce scope of SkQP to pass/fail runs of GMs and UnitTests 2022-01-04 18:07:48 +00:00
resources Simplify control flow in switch test to unbreak iOS. 2022-01-13 14:49:06 +00:00
samplecode Fix when a glyph has a path 2021-12-07 14:58:29 +00:00
site Add SkSL color management docs 2022-01-10 14:34:46 +00:00
specs [infra] Port serve.py from Python2 to 3 2021-08-31 15:28:19 +00:00
src [graphite] Move ShaderCodeDictionary, SkPaintParamsKey, and UniquePaintParamsID to include/private 2022-01-13 14:22:11 +00:00
tests Simplify control flow in switch test to unbreak iOS. 2022-01-13 14:49:06 +00:00
third_party Make roll_harfbuzz.sh work properly on Mac. 2022-01-12 22:53:52 +00:00
toolchain [bazel] Sketching out HelloWorld sk_app using GL 2022-01-11 13:06:19 +00:00
tools [graphite] Add SkTileModeToStr 2022-01-11 16:19:53 +00:00
.bazelrc [infra] Add SkParagraph (harfbuzz, ICU) to Canvaskit Bazel build. 2021-11-30 21:01:06 +00:00
.bazelversion [infra] Add Bazel rules for codecs. 2021-11-11 20:10:01 +00:00
.clang-format no more bin packing in .clang-format 2021-03-04 17:22:50 +00:00
.clang-tidy Disable ClangTidy namespace comments for short blocks. 2020-08-24 14:01:22 +00:00
.gitignore Add .vscode to the default gitignore list. 2021-10-13 15:23:02 +00:00
.gn Pre-emptive fix for upcoming ANGLE change. 2021-01-08 17:23:52 +00:00
.vpython [python3] Reland recipes -> python3 changes 2021-12-01 13:04:03 +00:00
AUTHORS Reland "Enable non-standalone builds with dawn" 2021-11-15 20:52:41 +00:00
BUILD.bazel Update Bazel files 2022-01-06 18:10:57 +00:00
BUILD.gn Reduce scope of SkQP to pass/fail runs of GMs and UnitTests 2022-01-04 18:07:48 +00:00
codereview.settings
CONTRIBUTING
CQ_COMMITTERS
DEPS Roll ANGLE from d4c8209b3ec9 to d4412d0a0124 (5 revisions) 2022-01-13 05:26:22 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-02 23:41:54 +00:00
go_repositories.bzl [bazel] Sketching out HelloWorld sk_app using GL 2022-01-11 13:06:19 +00:00
go.mod [bazel] Sketching out HelloWorld sk_app using GL 2022-01-11 13:06:19 +00:00
go.sum [bazel] Sketching out HelloWorld sk_app using GL 2022-01-11 13:06:19 +00:00
LICENSE LICENSE file: clean up 2019-11-22 21:59:03 +00:00
OWNERS [infra] Add wildcard OWNERS 2021-08-30 19:19:34 +00:00
PRESUBMIT.py Remove AUTHORS check from PRESUBMIT.py 2021-09-30 14:12:18 +00:00
public.bzl [infra] Fix globs in public.bzl 2021-11-24 15:53:30 +00:00
README
README.chromium
RELEASE_NOTES.txt Add support for multiple child nodes to SkImageFilters::RuntimeShader 2022-01-05 20:07:00 +00:00
whitespace.txt Test SkCQ 2021-07-24 21:07:28 +00:00
WORKSPACE.bazel [bazel] Sketching out HelloWorld sk_app using GL 2022-01-11 13:06:19 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

See full details, and build instructions, at https://skia.org.