cc4d21f980
Since the SkShaders, etc will need access to SkPaintParamKeys and the SkShaderCodeDictionary they can't be buried in the skgpu namespace. The currently planned signature for addToKey is: void addToKey(SkShaderCodeDictionary*, SkBackend, SkPaintParamsKey*) const; This CL doesn't modify the classes beyond what is needed to move them. Bug: skia:12701 Change-Id: I18bbf6d6c3a768427112a3d19a9ccf2d46a23ad2 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494237 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com> |
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codec | ||
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core | ||
docs | ||
effects | ||
encode | ||
gpu | ||
pathops | ||
ports | ||
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