c168a3ac3c
This reverts commit 238b820369
.
Reason for revert: breaks 32-bit bots, iOS bots, Google3 roll, -ASAN bot.
Original change's description:
> Always build the ANGLE test code. Always build ANGLE on windows and linux.
>
> Make ANGLE test code independent of having ANGLE lib. Make ANGLE test code not include EGL headers.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4040
>
> DOCS_PREVIEW= https://skia.org/?cl=4040
>
> Change-Id: I7b857e9785246743f53fb969647b1162ce7419ab
> Reviewed-on: https://skia-review.googlesource.com/4040
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
>
TBR=mtklein@chromium.org,mtklein@google.com,bsalomon@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I19bab8c93baebf032f8a4cefbedfe7359317e806
Reviewed-on: https://skia-review.googlesource.com/4758
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
23 lines
616 B
Markdown
23 lines
616 B
Markdown
ANGLE
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=====
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Introduction
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------------
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ANGLE converts OpenGL ES 2 or 3 calls to DirectX 9, 11, or OpenGL calls. These
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instructions document how to use ANGLE instead of the native OpenGL backend on
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Windows or Linux.
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Details
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-------
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`gclient sync` downloads ANGLE's source alongside Skia's other test-only dependencies.
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To build Skia testing tools against ANGLE, add `skia_use_angle = true` to your
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`args.gn` file (or run `gn args` to edit it).
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When running tools, use `--config angle_<backend>_<frontend>`, e.g.
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out/Debug/dm --src gm --config angle_d3d11_es2
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out/Release/nanobench --config angle_gl_es2
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