fe19203eb7
This allows us to resolve all the textures before executing a command buffer, rather than interrupting execution as is currently done in the GL backend. Change-Id: I998546b312d24cf47fc2c837e7c94fbf95571af0 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230636 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> |
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android | ||
atlastext | ||
c | ||
codec | ||
config | ||
core | ||
docs | ||
effects | ||
encode | ||
gpu | ||
pathops | ||
ports | ||
private | ||
svg | ||
third_party | ||
utils |