skia2/tools/sk_app/win
Brian Osman 788b91678f Remove SkTMin and SkTMax
Use std::min and std::max everywhere.

SkTPin still exists. We can't use std::clamp yet, and even when
we can, it has undefined behavior with NaN. SkTPin is written
to ensure that we return a value in the [lo, hi] range.

Change-Id: I506852a36e024ae405358d5078a872e2c77fa71e
Docs-Preview: https://skia.org/?cl=269357
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269357
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-07 18:40:09 +00:00
..
ANGLEWindowContext_win.cpp tools/sk_app: fWindowContext is unique_ptr<> 2019-08-02 16:16:34 +00:00
DawnD3D12WindowContext_win.cpp Update dawn.h -> webgpu.h, dawn_cpp.h -> webgpu_cpp.h. 2019-12-04 15:24:16 +00:00
GLWindowContext_win.cpp Remove SkTMin and SkTMax 2020-02-07 18:40:09 +00:00
main_win.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
RasterWindowContext_win.cpp tools/sk_app: fWindowContext is unique_ptr<> 2019-08-02 16:16:34 +00:00
VulkanWindowContext_win.cpp tools/sk_app: fWindowContext is unique_ptr<> 2019-08-02 16:16:34 +00:00
Window_win.cpp tools/skui: put all enums in a common namespace 2019-08-29 15:39:32 +00:00
Window_win.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
WindowContextFactory_win.h Dawn: implement sk_app window contexts for all backends. 2019-08-02 19:51:02 +00:00