skia2/include/effects/Sk1DPathEffect.h
reed 9fa60daad4 Simplify flattening to just write enough to call the factory/public-constructor for the class. We want to *not* rely on private constructors, and not rely on calling through the inheritance hierarchy for either flattening or unflattening(CreateProc).
Refactoring pattern:

1. guard the existing constructor(readbuffer) with the legacy build-flag
2. If you are a instancable subclass, implement CreateProc(readbuffer) to create a new instances from the buffer params (or return NULL).

If you're a shader subclass
1. You must read/write the local matrix if your class accepts that in its factory/constructor, else ignore it.

R=robertphillips@google.com, mtklein@google.com, senorblanco@google.com, senorblanco@chromium.org, sugoi@chromium.org

Author: reed@google.com

Review URL: https://codereview.chromium.org/395603002
2014-08-21 07:59:51 -07:00

86 lines
2.9 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef Sk1DPathEffect_DEFINED
#define Sk1DPathEffect_DEFINED
#include "SkPathEffect.h"
#include "SkPath.h"
class SkPathMeasure;
// This class is not exported to java.
class SK_API Sk1DPathEffect : public SkPathEffect {
public:
virtual bool filterPath(SkPath* dst, const SkPath& src,
SkStrokeRec*, const SkRect*) const SK_OVERRIDE;
protected:
/** Called at the start of each contour, returns the initial offset
into that contour.
*/
virtual SkScalar begin(SkScalar contourLength) const = 0;
/** Called with the current distance along the path, with the current matrix
for the point/tangent at the specified distance.
Return the distance to travel for the next call. If return <= 0, then that
contour is done.
*/
virtual SkScalar next(SkPath* dst, SkScalar dist, SkPathMeasure&) const = 0;
private:
typedef SkPathEffect INHERITED;
};
class SK_API SkPath1DPathEffect : public Sk1DPathEffect {
public:
enum Style {
kTranslate_Style, // translate the shape to each position
kRotate_Style, // rotate the shape about its center
kMorph_Style, // transform each point, and turn lines into curves
kStyleCount
};
/** Dash by replicating the specified path.
@param path The path to replicate (dash)
@param advance The space between instances of path
@param phase distance (mod advance) along path for its initial position
@param style how to transform path at each point (based on the current
position and tangent)
*/
static SkPath1DPathEffect* Create(const SkPath& path, SkScalar advance, SkScalar phase,
Style style) {
return SkNEW_ARGS(SkPath1DPathEffect, (path, advance, phase, style));
}
virtual bool filterPath(SkPath*, const SkPath&,
SkStrokeRec*, const SkRect*) const SK_OVERRIDE;
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPath1DPathEffect)
protected:
SkPath1DPathEffect(const SkPath& path, SkScalar advance, SkScalar phase, Style);
#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
explicit SkPath1DPathEffect(SkReadBuffer& buffer);
#endif
virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
// overrides from Sk1DPathEffect
virtual SkScalar begin(SkScalar contourLength) const SK_OVERRIDE;
virtual SkScalar next(SkPath*, SkScalar, SkPathMeasure&) const SK_OVERRIDE;
private:
SkPath fPath; // copied from constructor
SkScalar fAdvance; // copied from constructor
SkScalar fInitialOffset; // computed from phase
Style fStyle; // copied from constructor
typedef Sk1DPathEffect INHERITED;
};
#endif