f5d1b2de03
Displays each benchmark/skp with a graph showing a series of frame times. Use the space bar to skip to the next benchmark. Adds an option to hit ESC to quit VisualBench. Useful in fullscreen mode. Review URL: https://codereview.chromium.org/1336043003
144 lines
3.4 KiB
C++
144 lines
3.4 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*
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*/
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#include "VisualBench.h"
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#include "ProcStats.h"
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#include "SkApplication.h"
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#include "SkCanvas.h"
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#include "SkCommandLineFlags.h"
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#include "SkGraphics.h"
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#include "SkGr.h"
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#include "SkOSFile.h"
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#include "SkStream.h"
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#include "Stats.h"
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#include "VisualLightweightBenchModule.h"
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#include "VisualInteractiveModule.h"
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#include "gl/GrGLInterface.h"
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DEFINE_bool2(fullscreen, f, true, "Run fullscreen.");
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DEFINE_bool2(interactive, n, false, "Run in interactive mode.");
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VisualBench::VisualBench(void* hwnd, int argc, char** argv)
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: INHERITED(hwnd)
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, fModule(new VisualLightweightBenchModule(this)) {
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SkCommandLineFlags::Parse(argc, argv);
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if (FLAGS_interactive) {
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fModule.reset(new VisualInteractiveModule(this));
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}
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this->setTitle();
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this->setupBackend();
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}
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VisualBench::~VisualBench() {
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INHERITED::detach();
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}
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void VisualBench::setTitle() {
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SkString title("VisualBench");
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INHERITED::setTitle(title.c_str());
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}
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SkSurface* VisualBench::createSurface() {
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if (!fSurface) {
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SkSurfaceProps props(INHERITED::getSurfaceProps());
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fSurface.reset(SkSurface::NewRenderTargetDirect(fRenderTarget, &props));
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}
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// The caller will wrap the SkSurface in an SkAutoTUnref
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return SkRef(fSurface.get());
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}
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bool VisualBench::setupBackend() {
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this->setColorType(kRGBA_8888_SkColorType);
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this->setVisibleP(true);
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this->setClipToBounds(false);
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if (FLAGS_fullscreen) {
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if (!this->makeFullscreen()) {
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SkDebugf("Could not go fullscreen!");
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}
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}
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if (!this->attach(kNativeGL_BackEndType, FLAGS_msaa, &fAttachmentInfo)) {
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SkDebugf("Not possible to create backend.\n");
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INHERITED::detach();
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return false;
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}
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this->setVsync(false);
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this->resetContext();
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return true;
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}
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void VisualBench::resetContext() {
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fSurface.reset(nullptr);
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fInterface.reset(GrGLCreateNativeInterface());
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SkASSERT(fInterface);
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// setup contexts
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fContext.reset(GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fInterface.get()));
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SkASSERT(fContext);
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// setup rendertargets
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this->setupRenderTarget();
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}
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void VisualBench::setupRenderTarget() {
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if (fContext) {
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fRenderTarget.reset(this->renderTarget(fAttachmentInfo, fInterface, fContext));
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}
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}
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void VisualBench::draw(SkCanvas* canvas) {
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fModule->draw(canvas);
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// Invalidate the window to force a redraw. Poor man's animation mechanism.
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this->inval(nullptr);
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}
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void VisualBench::clear(SkCanvas* canvas, SkColor color, int frames) {
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canvas->clear(color);
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for (int i = 0; i < frames - 1; ++i) {
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canvas->flush();
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this->present();
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canvas->clear(color);
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}
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}
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void VisualBench::onSizeChange() {
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this->setupRenderTarget();
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}
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bool VisualBench::onHandleChar(SkUnichar unichar) {
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static const auto kEscKey = 27;
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if (kEscKey == unichar) {
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this->closeWindow();
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return true;
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}
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return fModule->onHandleChar(unichar);
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}
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// Externally declared entry points
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void application_init() {
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SkGraphics::Init();
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SkEvent::Init();
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}
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void application_term() {
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SkEvent::Term();
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}
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SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
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return new VisualBench(hwnd, argc, argv);
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}
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