skia2/include/gpu
2014-11-24 07:05:15 -08:00
..
gl Cleanup GrContextFactory and make it's subclasses private 2014-11-13 11:12:41 -08:00
GrBackendProcessorFactory.h Last round of effect->processor (for now) 2014-10-15 18:34:46 -07:00
GrBinHashKey.h Make textures register with GrResourceCache2 as scratch. 2014-08-28 09:54:34 -07:00
GrClipData.h "NULL !=" = NULL 2014-09-05 13:34:00 -07:00
GrColor.h Enable unused param checking for public includes. 2014-11-14 11:11:46 -08:00
GrConfig.h Replace GrResourceCache with GrResourceCache2. 2014-11-14 12:10:15 -08:00
GrContext.h Use scratch keys for stencil buffers. 2014-11-24 07:05:15 -08:00
GrCoordTransform.h Make GrFragmentProcessor auto-compare coord xforms. 2014-10-15 19:06:21 -07:00
GrFragmentProcessor.h Auto-compare GrProcessors' texture accesses in isEqual(). 2014-10-16 09:18:09 -07:00
GrFragmentStage.h Create GrOptDrawState before recording draw in GrInOrderDrawBuffer 2014-11-19 08:23:49 -08:00
GrGpuResource.h Allow GPU resources to not be counted against the cache budget. 2014-11-17 09:33:27 -08:00
GrGpuResourceRef.h Create GrOptDrawState directly in the cmd buffer in GrIODB. 2014-11-24 06:47:48 -08:00
GrInvariantOutput.h Add GrProcOptInfo class to track various output information for color and coverage stages. 2014-11-13 11:00:34 -08:00
GrPaint.h Create GrOptDrawState before recording draw in GrInOrderDrawBuffer 2014-11-19 08:23:49 -08:00
GrPathRendererChain.h Drawstate on stack 2014-11-17 14:22:49 -08:00
GrProcessor.h Move GrInvariantOutput out of GrProcessor and into its own class. 2014-11-12 08:35:25 -08:00
GrProcessorUnitTest.h Force linking of static member variables for GLPrograms 2014-10-09 13:12:35 -07:00
GrProgramElement.h Create GrOptDrawState before recording draw in GrInOrderDrawBuffer 2014-11-19 08:23:49 -08:00
GrRect.h Begin atlasing 2014-06-30 08:26:50 -07:00
GrRenderTarget.h Rename and clarify semantics of GrContext::resolveRenderTarget. 2014-11-03 14:28:32 -08:00
GrResourceKey.h Move GrResourceKey static functions from .h to .cpp to fix shared lib builds 2014-11-10 11:59:06 -08:00
GrShaderVar.h Changes to remove program effects builder 2014-09-18 12:26:38 -07:00
GrSurface.h Rename and clarify semantics of GrContext::resolveRenderTarget. 2014-11-03 14:28:32 -08:00
GrTBackendProcessorFactory.h More effect->processor cleanup 2014-10-15 11:25:21 -07:00
GrTexture.h Make GrGpuResource::gpuMemorySize non-virtual w/ onGpuMemorySize virtual impl 2014-11-12 11:13:39 -08:00
GrTextureAccess.h Patch to create a distinct geometry processor. The vast majority of this patch 2014-09-23 09:50:21 -07:00
GrTypes.h remove unused kLCD_MaskFormat 2014-11-13 14:39:58 -08:00
GrTypesPriv.h Force input coverage to be only a byte in gpu shaders. 2014-11-03 10:07:07 -08:00
GrUserConfig.h Replace GrResourceCache with GrResourceCache2. 2014-11-14 12:10:15 -08:00
SkGr.h Create GrOptDrawState before recording draw in GrInOrderDrawBuffer 2014-11-19 08:23:49 -08:00
SkGrPixelRef.h GrResourceCache2 manages scratch texture. 2014-10-08 08:40:09 -07:00
SkGrTexturePixelRef.h Sanitizing source files in Skia_Periodic_House_Keeping 2013-01-26 07:06:02 +00:00