71bcfef9f7
Auto-resizing and vertical alignment require a non-empty text box. But currently, the presence of the text box is used to discriminate between point text [1] and paragraph text [2]. In order to support auto-scaling and v-alignment for point text, we must decouple the text mode encoding from the text box: * introduce and explicit LinebreakPolicy property for skottie::Shaper, and use it to control line breaking instead of the text box presence * by default, the line breaking policy is initialized per existing AE/BM semantics: non-empty text box -> paragraph mode, empty box -> point mode * the policy can be overridden via the PropertyObserver APIs to enable point mode auto-resizing and vertical alignment [1] https://helpx.adobe.com/after-effects/using/creating-editing-text-layers.html#enter_point_text [2] https://helpx.adobe.com/after-effects/using/creating-editing-text-layers.html#enter_paragraph_text Change-Id: I007144283a31a2faa579d7eec82af72af3d540cb Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321788 Reviewed-by: Ben Wagner <bungeman@google.com> Commit-Queue: Florin Malita <fmalita@google.com>
137 lines
4.3 KiB
C++
137 lines
4.3 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkottieProperty_DEFINED
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#define SkottieProperty_DEFINED
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#include "include/core/SkColor.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkTypeface.h"
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#include "include/utils/SkTextUtils.h"
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#include "modules/skottie/src/text/SkottieShaper.h"
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#include <functional>
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class SkMatrix;
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namespace sksg {
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class Color;
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class OpacityEffect;
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} // namespace sksg
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namespace skottie {
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using ColorPropertyValue = SkColor;
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using OpacityPropertyValue = float;
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enum class TextPaintOrder : uint8_t {
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kFillStroke,
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kStrokeFill,
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};
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struct TextPropertyValue {
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sk_sp<SkTypeface> fTypeface;
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SkString fText;
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float fTextSize = 0,
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fStrokeWidth = 0,
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fLineHeight = 0,
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fLineShift = 0,
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fAscent = 0;
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SkTextUtils::Align fHAlign = SkTextUtils::kLeft_Align;
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Shaper::VAlign fVAlign = Shaper::VAlign::kTop;
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Shaper::ResizePolicy fResize = Shaper::ResizePolicy::kNone;
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Shaper::LinebreakPolicy fLineBreak = Shaper::LinebreakPolicy::kExplicit;
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SkRect fBox = SkRect::MakeEmpty();
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SkColor fFillColor = SK_ColorTRANSPARENT,
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fStrokeColor = SK_ColorTRANSPARENT;
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TextPaintOrder fPaintOrder = TextPaintOrder::kFillStroke;
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bool fHasFill = false,
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fHasStroke = false;
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bool operator==(const TextPropertyValue& other) const;
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bool operator!=(const TextPropertyValue& other) const;
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};
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struct TransformPropertyValue {
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SkPoint fAnchorPoint,
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fPosition;
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SkVector fScale;
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SkScalar fRotation,
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fSkew,
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fSkewAxis;
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bool operator==(const TransformPropertyValue& other) const;
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bool operator!=(const TransformPropertyValue& other) const;
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};
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namespace internal { class AnimationBuilder; }
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/**
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* Property handles are adapters between user-facing AE model/values
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* and the internal scene-graph representation.
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*/
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template <typename ValueT, typename NodeT>
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class SK_API PropertyHandle final {
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public:
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explicit PropertyHandle(sk_sp<NodeT> node) : fNode(std::move(node)) {}
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~PropertyHandle();
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ValueT get() const;
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void set(const ValueT&);
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private:
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const sk_sp<NodeT> fNode;
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};
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namespace internal {
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class TextAdapter;
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class TransformAdapter2D;
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} // namespace internal
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using ColorPropertyHandle = PropertyHandle<ColorPropertyValue,
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sksg::Color>;
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using OpacityPropertyHandle = PropertyHandle<OpacityPropertyValue,
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sksg::OpacityEffect>;
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using TextPropertyHandle = PropertyHandle<TextPropertyValue,
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internal::TextAdapter>;
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using TransformPropertyHandle = PropertyHandle<TransformPropertyValue,
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internal::TransformAdapter2D>;
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/**
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* A PropertyObserver can be used to track and manipulate certain properties of "interesting"
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* Lottie nodes.
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*
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* When registered with an animation builder, PropertyObserver receives notifications for
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* various properties of layer and shape nodes. The |node_name| argument corresponds to the
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* name ("nm") node property.
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*/
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class SK_API PropertyObserver : public SkRefCnt {
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public:
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template <typename T>
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using LazyHandle = std::function<std::unique_ptr<T>()>;
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virtual void onColorProperty (const char node_name[],
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const LazyHandle<ColorPropertyHandle>&);
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virtual void onOpacityProperty (const char node_name[],
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const LazyHandle<OpacityPropertyHandle>&);
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virtual void onTextProperty (const char node_name[],
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const LazyHandle<TextPropertyHandle>&);
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virtual void onTransformProperty(const char node_name[],
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const LazyHandle<TransformPropertyHandle>&);
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virtual void onEnterNode(const char node_name[]);
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virtual void onLeavingNode(const char node_name[]);
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};
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} // namespace skottie
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#endif // SkottieProperty_DEFINED
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