919e209d1a
Refactor the scene graph transform hierarchy to support 4x4 matrices: * rename current Transform to TransformEffect (operates as a render tree effect) * introduce a new Transform abstract base class, to replace current Matrix * refactor existing Matrix as a Transform specialization * introduce a new Matrix44 Transform specialization * refactor the existing composition helper (ComposedMatrix) as Concat, a Transform specialization (using composition instead of Matrix inheritance) Change-Id: Ic3c1b499e10a0a229a7a76d4bef3dbc6a8b49194 Reviewed-on: https://skia-review.googlesource.com/c/182666 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org> |
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SkSGClipEffect.h | ||
SkSGColor.h | ||
SkSGColorFilter.h | ||
SkSGDraw.h | ||
SkSGEffectNode.h | ||
SkSGGeometryNode.h | ||
SkSGGeometryTransform.h | ||
SkSGGradient.h | ||
SkSGGroup.h | ||
SkSGImage.h | ||
SkSGInvalidationController.h | ||
SkSGMaskEffect.h | ||
SkSGMerge.h | ||
SkSGNode.h | ||
SkSGOpacityEffect.h | ||
SkSGPaintNode.h | ||
SkSGPath.h | ||
SkSGPlane.h | ||
SkSGRect.h | ||
SkSGRenderNode.h | ||
SkSGRoundEffect.h | ||
SkSGScene.h | ||
SkSGText.h | ||
SkSGTransform.h | ||
SkSGTrimEffect.h |