skia2/modules/sksg/include/SkSGTransform.h
Florin Malita 919e209d1a [sksg] 4x4 matrix support
Refactor the scene graph transform hierarchy to support 4x4 matrices:

  * rename current Transform to TransformEffect (operates as a render tree effect)
  * introduce a new Transform abstract base class, to replace current Matrix
  * refactor existing Matrix as a Transform specialization
  * introduce a new Matrix44 Transform specialization
  * refactor the existing composition helper (ComposedMatrix) as Concat,
    a Transform specialization (using composition instead of Matrix inheritance)

Change-Id: Ic3c1b499e10a0a229a7a76d4bef3dbc6a8b49194
Reviewed-on: https://skia-review.googlesource.com/c/182666
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-01-10 02:06:54 +00:00

118 lines
2.6 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGTransform_DEFINED
#define SkSGTransform_DEFINED
#include "SkSGEffectNode.h"
#include "SkMatrix.h"
#include "SkMatrix44.h"
namespace sksg {
/**
* Transformations base class.
*/
class Transform : public Node {
public:
// Compose T = A x B
static sk_sp<Transform> MakeConcat(sk_sp<Transform> a, sk_sp<Transform> b);
// TODO: hide these from public API?
virtual SkMatrix asMatrix () const = 0;
virtual SkMatrix44 asMatrix44() const = 0;
protected:
Transform();
private:
using INHERITED = Node;
};
/**
* Concrete, SkMatrix-backed transformation.
*/
class Matrix final : public Transform {
public:
static sk_sp<Matrix> Make(const SkMatrix& m);
SG_ATTRIBUTE(Matrix, SkMatrix, fMatrix)
SkMatrix asMatrix () const override;
SkMatrix44 asMatrix44() const override;
protected:
explicit Matrix(const SkMatrix&);
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
private:
SkMatrix fMatrix;
using INHERITED = Transform;
};
/**
* Concrete, SkMatrix44-backed transformation.
*/
class Matrix44 final : public Transform {
public:
static sk_sp<Matrix44> Make(const SkMatrix44& m);
SG_ATTRIBUTE(Matrix, SkMatrix44, fMatrix)
SkMatrix asMatrix () const override;
SkMatrix44 asMatrix44() const override;
protected:
explicit Matrix44(const SkMatrix44&);
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
private:
SkMatrix44 fMatrix;
using INHERITED = Transform;
};
/**
* Concrete Effect node, binding a Transform to a RenderNode.
*/
class TransformEffect final : public EffectNode {
public:
static sk_sp<TransformEffect> Make(sk_sp<RenderNode> child, sk_sp<Transform> transform) {
return child && transform
? sk_sp<TransformEffect>(new TransformEffect(std::move(child), std::move(transform)))
: nullptr;
}
static sk_sp<TransformEffect> Make(sk_sp<RenderNode> child, const SkMatrix& m) {
return Make(std::move(child), Matrix::Make(m));
}
~TransformEffect() override;
const sk_sp<Transform>& getTransform() const { return fTransform; }
protected:
void onRender(SkCanvas*, const RenderContext*) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
private:
TransformEffect(sk_sp<RenderNode>, sk_sp<Transform>);
const sk_sp<Transform> fTransform;
typedef EffectNode INHERITED;
};
} // namespace sksg
#endif // SkSGTransform_DEFINED