941fc7174f
This reverts commit 21d7778cb5
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Reason for revert: Pinpoint absolutely hates this change
Original change's description:
> Remove inliner from IR generation stage.
>
> There is no need to inline code during IR generation, as the optimizer
> can now handle this.
>
> Change-Id: If272bfb98e945a75ec91fb4aa026e5631ac51b5b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315971
> Commit-Queue: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I62c235415bcdc92a088e2a7f9c3d7dbf7e1bf669
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317976
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
31 lines
468 B
GLSL
31 lines
468 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 color;
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bool testA(vec4 v) {
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return v.x <= 0.5;
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}
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bool testB(vec4 v) {
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return v.x > 0.5;
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}
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void main() {
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sk_FragColor = vec4(0.0);
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bool _0_testA;
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{
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_0_testA = color.x <= 0.5;
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}
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if (_0_testA && testB(color)) {
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sk_FragColor = vec4(0.5);
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}
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bool _1_testB;
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{
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_1_testB = color.x > 0.5;
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}
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if (_1_testB || testA(color)) {
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sk_FragColor = vec4(1.0);
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}
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}
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