skia2/tests/sksl/inliner/golden/ShortCircuitEvaluationsCannotInlineRightHandSide.glsl
John Stiles 941fc7174f Revert "Remove inliner from IR generation stage."
This reverts commit 21d7778cb5.

Reason for revert: Pinpoint absolutely hates this change

Original change's description:
> Remove inliner from IR generation stage.
> 
> There is no need to inline code during IR generation, as the optimizer
> can now handle this.
> 
> Change-Id: If272bfb98e945a75ec91fb4aa026e5631ac51b5b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315971
> Commit-Queue: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: I62c235415bcdc92a088e2a7f9c3d7dbf7e1bf669
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317976
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2020-09-19 12:47:25 +00:00

31 lines
468 B
GLSL

out vec4 sk_FragColor;
uniform vec4 color;
bool testA(vec4 v) {
return v.x <= 0.5;
}
bool testB(vec4 v) {
return v.x > 0.5;
}
void main() {
sk_FragColor = vec4(0.0);
bool _0_testA;
{
_0_testA = color.x <= 0.5;
}
if (_0_testA && testB(color)) {
sk_FragColor = vec4(0.5);
}
bool _1_testB;
{
_1_testB = color.x > 0.5;
}
if (_1_testB || testA(color)) {
sk_FragColor = vec4(1.0);
}
}