skia2/tests/sksl/shared/RectangleTexture.asm.frag
John Stiles 0688ea21b2 Reland "Use op cache when emitting types."
This is a reland of commit 60ff0facbf

Structs are now deduplicated using a [Type*, SpvId] map.

Original change's description:
> Use op cache when emitting types.
>
> We no longer need to maintain a separate `fTypeMap` for mapping types
> to SpvIds, since the op cache handles this automatically.
>
> We also now support deduplicating instructions that don't have a result,
> such as decorations. (In particular, we needed to avoid emitting the
> SpvDecorationArrayStride op every time the array type was accessed, but
> this op doesn't have a result ID.)
>
> Change-Id: I779b8c8e3de5973b8f487b28c0a8ece9a1041845
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529732
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>

Change-Id: I9f6a78d58e8af38a1fd690a8860d8b5aa3193be6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529748
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2022-04-14 17:39:37 +00:00

56 lines
1.9 KiB
JavaScript

OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
OpExecutionMode %main OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %test2D "test2D"
OpName %test2DRect "test2DRect"
OpName %main "main"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpDecorate %test2D RelaxedPrecision
OpDecorate %test2D Binding 0
OpDecorate %test2D DescriptorSet 0
OpDecorate %test2DRect RelaxedPrecision
OpDecorate %test2DRect Binding 1
OpDecorate %test2DRect DescriptorSet 0
OpDecorate %19 RelaxedPrecision
OpDecorate %24 RelaxedPrecision
OpDecorate %26 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%11 = OpTypeImage %float 2D 0 0 0 1 Unknown
%12 = OpTypeSampledImage %11
%_ptr_UniformConstant_12 = OpTypePointer UniformConstant %12
%test2D = OpVariable %_ptr_UniformConstant_12 UniformConstant
%test2DRect = OpVariable %_ptr_UniformConstant_12 UniformConstant
%void = OpTypeVoid
%16 = OpTypeFunction %void
%float_0_5 = OpConstant %float 0.5
%v2float = OpTypeVector %float 2
%22 = OpConstantComposite %v2float %float_0_5 %float_0_5
%v3float = OpTypeVector %float 3
%28 = OpConstantComposite %v3float %float_0_5 %float_0_5 %float_0_5
%main = OpFunction %void None %16
%17 = OpLabel
%19 = OpLoad %12 %test2D
%18 = OpImageSampleImplicitLod %v4float %19 %22
OpStore %sk_FragColor %18
%24 = OpLoad %12 %test2DRect
%23 = OpImageSampleImplicitLod %v4float %24 %22
OpStore %sk_FragColor %23
%26 = OpLoad %12 %test2DRect
%25 = OpImageSampleProjImplicitLod %v4float %26 %28
OpStore %sk_FragColor %25
OpReturn
OpFunctionEnd