skia2/tests/sksl/shared/Texture2D.asm.frag
John Stiles ffc9dec755 Eliminate redundant loads following stores.
We now have two functions `writeOpLoad` and `writeOpStore` which are
in charge of writing SpvOpLoad and SpvOpStore instructions.
`writeOpStore` also keeps track of pointer stores in a "store cache."
Subsequent loads from that same pointer will be found in the cache and
will return the value stored in that pointer instead.

Such a cache definitely cannot work in the face of control flow, so we
make the following concessions:
- `pruneReachableOps` is now `pruneConditionalOps`. Any pointers that
  are altered inside a potentially-unreachable block are cleared from
  the cache entirely.
- The entire store cache is cleared at all OpLabels within a loop.

The cache also cannot work in the presence of swizzled stores, so we
make another significant concession:
- The entire store cache is cleared whenever we store into a non-memory
  pointer (e.g., assigning into a swizzled LValue, such as `foo.xz`).

Despite these significant limitations, this manages to dramatically
shrink many real-world examples.

Change-Id: I0981a0cf7b45b064e153e9ada271494c8e00cad5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/530054
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2022-04-18 14:57:48 +00:00

65 lines
2.2 KiB
JavaScript

OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
OpExecutionMode %main OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %tex "tex"
OpName %main "main"
OpName %a "a"
OpName %b "b"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpDecorate %tex RelaxedPrecision
OpDecorate %tex Binding 0
OpDecorate %tex DescriptorSet 0
OpDecorate %20 RelaxedPrecision
OpDecorate %26 RelaxedPrecision
OpDecorate %30 RelaxedPrecision
OpDecorate %31 RelaxedPrecision
OpDecorate %33 RelaxedPrecision
OpDecorate %34 RelaxedPrecision
OpDecorate %35 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%11 = OpTypeImage %float 2D 0 0 0 1 Unknown
%12 = OpTypeSampledImage %11
%_ptr_UniformConstant_12 = OpTypePointer UniformConstant %12
%tex = OpVariable %_ptr_UniformConstant_12 UniformConstant
%void = OpTypeVoid
%15 = OpTypeFunction %void
%_ptr_Function_v4float = OpTypePointer Function %v4float
%float_0 = OpConstant %float 0
%v2float = OpTypeVector %float 2
%23 = OpConstantComposite %v2float %float_0 %float_0
%v3float = OpTypeVector %float 3
%28 = OpConstantComposite %v3float %float_0 %float_0 %float_0
%main = OpFunction %void None %15
%16 = OpLabel
%a = OpVariable %_ptr_Function_v4float Function
%b = OpVariable %_ptr_Function_v4float Function
%20 = OpLoad %12 %tex
%19 = OpImageSampleImplicitLod %v4float %20 %23
OpStore %a %19
%26 = OpLoad %12 %tex
%25 = OpImageSampleProjImplicitLod %v4float %26 %28
OpStore %b %25
%29 = OpVectorShuffle %v2float %19 %19 0 1
%30 = OpCompositeExtract %float %29 0
%31 = OpCompositeExtract %float %29 1
%32 = OpVectorShuffle %v2float %25 %25 2 3
%33 = OpCompositeExtract %float %32 0
%34 = OpCompositeExtract %float %32 1
%35 = OpCompositeConstruct %v4float %30 %31 %33 %34
OpStore %sk_FragColor %35
OpReturn
OpFunctionEnd