343c2f4dfb
- Updated QSGs with relative links to download page, removed outdated and googler-only iOS instructions. - Will add "contributing" page and update project roles link in next batch with developer section Preview link: http://skiadocs.com:8000/user/quick/android?cl=834353003 BUG=skia: Review URL: https://codereview.chromium.org/834353003
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Using ANGLE on Windows
Introduction
ANGLE converts OpenGL ES 2.0 calls to DirectX 9 calls. These instructions document how to use ANGLE instead of the native OpenGL backend on Windows.
Details
Angle is now downloaded as a part of Skia according to the DEPS
file.
Add skia_angle=1
to your GYP_DEFINES
environment variable.
Run:
python gyp_skia
Remember
In SampleApp you will need to use the 'D' key to get to the ANGLE backend unless you enable the DEFAULT_TO_ANGLE
#define in SampleApp.cpp
.
-
Use “--angle” to enable ANGLE in gm.
-
Use “--config ANGLE” to use ANGLE in bench.
-
Use "--config angle" to use ANGLE in bench_pictures and render_pictures.
ANGLE will automatically be compiled into the GLInterfaceValidation test.