skia2/site/user/special/windows_angle.md
hcm 343c2f4dfb Adding user doc section and core files for new site
- Updated QSGs with relative links to download page, removed outdated and googler-only iOS instructions.
- Will add "contributing" page and update project roles link in next batch with developer section

Preview link: http://skiadocs.com:8000/user/quick/android?cl=834353003

BUG=skia:

Review URL: https://codereview.chromium.org/834353003
2015-01-08 10:43:34 -08:00

819 B

Using ANGLE on Windows

Introduction

ANGLE converts OpenGL ES 2.0 calls to DirectX 9 calls. These instructions document how to use ANGLE instead of the native OpenGL backend on Windows.

Details

Angle is now downloaded as a part of Skia according to the DEPS file.

Add skia_angle=1 to your GYP_DEFINES environment variable.

Run:

python gyp_skia

Remember

In SampleApp you will need to use the 'D' key to get to the ANGLE backend unless you enable the DEFAULT_TO_ANGLE #define in SampleApp.cpp.

  • Use “--angle” to enable ANGLE in gm.

  • Use “--config ANGLE” to use ANGLE in bench.

  • Use "--config angle" to use ANGLE in bench_pictures and render_pictures.

ANGLE will automatically be compiled into the GLInterfaceValidation test.