9c9f60cdb4
Tested in dm: - max(halfN, halfN) - max(halfN, half) - min(halfN, halfN) - min(halfN, half) - clamp(halfN, halfN, halfN) - clamp(halfN, half, half) - mix(halfN, halfN, halfN) - mix(halfN, halfN, half) Compiled outputs only (not in ES2): - max(intN, intN) - max(intN, int) - min(intN, intN) - min(intN, int) - clamp(intN, intN, intN) - clamp(intN, int, int) - mix(halfN, halfN, boolN) - broken in Metal/SPIR-V (skia:11222) - mix(intN, intN, boolN) - broken in Metal/SPIR-V (skia:11222) Change-Id: Iaafc5429b16d2a8710b9d171ae281c268c0fd70d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361438 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
10 lines
728 B
GLSL
10 lines
728 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 testInputs;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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ivec4 intValues = ivec4(testInputs * 100.0);
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return ((((((clamp(intValues.x, -100, 100) == -100 && clamp(intValues.xy, -100, 100) == ivec2(-100, 0)) && clamp(intValues.xyz, -100, 100) == ivec3(-100, 0, 75)) && clamp(intValues, -100, 100) == ivec4(-100, 0, 75, 100)) && clamp(intValues.x, -100, 100) == -100) && clamp(intValues.xy, ivec2(-100, -200), ivec2(100, 200)) == ivec2(-100, 0)) && clamp(intValues.xyz, ivec3(-100, -200, -200), ivec3(100, 200, 50)) == ivec3(-100, 0, 50)) && clamp(intValues, ivec4(-100, -200, -200, 100), ivec4(100, 200, 50, 300)) == ivec4(-100, 0, 50, 225) ? colorGreen : colorRed;
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}
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