9c9f60cdb4
Tested in dm: - max(halfN, halfN) - max(halfN, half) - min(halfN, halfN) - min(halfN, half) - clamp(halfN, halfN, halfN) - clamp(halfN, half, half) - mix(halfN, halfN, halfN) - mix(halfN, halfN, half) Compiled outputs only (not in ES2): - max(intN, intN) - max(intN, int) - min(intN, intN) - min(intN, int) - clamp(intN, intN, intN) - clamp(intN, int, int) - mix(halfN, halfN, boolN) - broken in Metal/SPIR-V (skia:11222) - mix(intN, intN, boolN) - broken in Metal/SPIR-V (skia:11222) Change-Id: Iaafc5429b16d2a8710b9d171ae281c268c0fd70d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361438 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
24 lines
1.1 KiB
Metal
24 lines
1.1 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 testInputs;
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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int4 intValues = int4(_uniforms.testInputs * 100.0);
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_out.sk_FragColor = ((((((clamp(intValues.x, -100, 100) == -100 && all(clamp(intValues.xy, -100, 100) == int2(-100, 0))) && all(clamp(intValues.xyz, -100, 100) == int3(-100, 0, 75))) && all(clamp(intValues, -100, 100) == int4(-100, 0, 75, 100))) && clamp(intValues.x, -100, 100) == -100) && all(clamp(intValues.xy, int2(-100, -200), int2(100, 200)) == int2(-100, 0))) && all(clamp(intValues.xyz, int3(-100, -200, -200), int3(100, 200, 50)) == int3(-100, 0, 50))) && all(clamp(intValues, int4(-100, -200, -200, 100), int4(100, 200, 50, 300)) == int4(-100, 0, 50, 225)) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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