9c9f60cdb4
Tested in dm: - max(halfN, halfN) - max(halfN, half) - min(halfN, halfN) - min(halfN, half) - clamp(halfN, halfN, halfN) - clamp(halfN, half, half) - mix(halfN, halfN, halfN) - mix(halfN, halfN, half) Compiled outputs only (not in ES2): - max(intN, intN) - max(intN, int) - min(intN, intN) - min(intN, int) - clamp(intN, intN, intN) - clamp(intN, int, int) - mix(halfN, halfN, boolN) - broken in Metal/SPIR-V (skia:11222) - mix(intN, intN, boolN) - broken in Metal/SPIR-V (skia:11222) Change-Id: Iaafc5429b16d2a8710b9d171ae281c268c0fd70d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361438 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
23 lines
1.1 KiB
Metal
23 lines
1.1 KiB
Metal
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
using namespace metal;
|
|
struct Uniforms {
|
|
float4 testInputs;
|
|
float4 colorGreen;
|
|
float4 colorRed;
|
|
};
|
|
struct Inputs {
|
|
};
|
|
struct Outputs {
|
|
float4 sk_FragColor [[color(0)]];
|
|
};
|
|
|
|
|
|
|
|
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
|
|
Outputs _out;
|
|
(void)_out;
|
|
_out.sk_FragColor = ((((((max(_uniforms.testInputs.x, 0.5) == 0.5 && all(max(_uniforms.testInputs.xy, 0.5) == float2(0.5, 0.5))) && all(max(_uniforms.testInputs.xyz, 0.5) == float3(0.5, 0.5, 0.75))) && all(max(_uniforms.testInputs, 0.5) == float4(0.5, 0.5, 0.75, 2.25))) && max(_uniforms.testInputs.x, _uniforms.colorGreen.x) == 0.0) && all(max(_uniforms.testInputs.xy, _uniforms.colorGreen.xy) == float2(0.0, 1.0))) && all(max(_uniforms.testInputs.xyz, _uniforms.colorGreen.xyz) == float3(0.0, 1.0, 0.75))) && all(max(_uniforms.testInputs, _uniforms.colorGreen) == float4(0.0, 1.0, 0.75, 2.25)) ? _uniforms.colorGreen : _uniforms.colorRed;
|
|
return _out;
|
|
}
|