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Brian Osman 985403a274 Update SkSL benchmarks to use currently generated shaders
Things have evolved since these were last updated. In particular, we no
longer emit binding and set decorations for each individual uniform.
Backends that rely on that (SPIRV, Metal), generate SkSL that has all
the uniforms grouped in a buffer. GLSL emits the uniforms with no layout
qualifiers. SPIRV supported this already (and automatically applied the
default binding/set to the implicitly created uniform buffer). Metal
*almost* supported this - it handled the uniform buffer correctly, but
didn't apply the default binding to any un-decorated samplers.

Bug: skia:12670
Change-Id: I7b193b89f86441344cf7ad5b7ed5e07451a1cc6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475157
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-11-23 18:01:08 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bazel [infra] Use Bazel transitions to allow cc_binary to set their own flags 2021-11-18 19:18:54 +00:00
bench Update SkSL benchmarks to use currently generated shaders 2021-11-23 18:01:08 +00:00
bin [sk] Update asset download references to use SK 2021-09-17 16:55:53 +00:00
build/fuchsia [fuchsia] Fix fidlc command. 2020-06-10 03:29:24 +00:00
build_overrides Add Abseil dependency for Dawn 2021-09-22 22:05:32 +00:00
client_utils/android Make class members that are static constexpr also be inline. 2021-10-11 16:22:59 +00:00
demos.skia.org [demos] Add WebGPU demo using origin trial 2021-10-08 16:35:34 +00:00
dm Add ShaderType::kSolidColor and make Combinations work w/ PaintParams 2021-11-16 16:31:09 +00:00
docker [infra] Update cmake docker image to be Debian 10 2021-07-23 11:21:31 +00:00
docs/examples Use angle brackets for system includes 2021-11-22 17:03:11 +00:00
example Remove SDL from DEPS (and SDL example that used it) 2021-05-27 21:37:57 +00:00
experimental [graphite] Add SkSL compiler support 2021-11-22 23:13:11 +00:00
fuzz Add SkSL::ShaderCaps and use as base class for GrShaderCaps 2021-11-19 16:35:39 +00:00
gm Add public API support for SkImageFilters::RuntimeShader 2021-11-23 15:08:42 +00:00
gn Rebind GrGLRenderTarget if there is a lazy stencil attachment change. 2021-11-22 23:08:11 +00:00
include Add public API support for SkImageFilters::RuntimeShader 2021-11-23 15:08:42 +00:00
infra Roll recipe dependencies (trivial). 2021-11-23 14:02:41 +00:00
modules add plumbing for color filter SkSL effect 2021-11-23 16:30:40 +00:00
platform_tools change method signature for FontChain 2021-10-28 01:57:32 +00:00
resources add plumbing for color filter SkSL effect 2021-11-23 16:30:40 +00:00
samplecode Move breadcrumb and inner-fan triangles out of PathCurveTessellator 2021-11-12 15:26:51 +00:00
site Fix SkSL doc examples that used reserved identifiers 2021-11-05 18:06:46 +00:00
specs [infra] Port serve.py from Python2 to 3 2021-08-31 15:28:19 +00:00
src Update SkSL benchmarks to use currently generated shaders 2021-11-23 18:01:08 +00:00
tests Add public API support for SkImageFilters::RuntimeShader 2021-11-23 15:08:42 +00:00
third_party [canvaskit] Add Freetype/Fonts to Bazel Build 2021-11-17 13:06:35 +00:00
toolchain [infra] Add initial Bazel rules and files 2021-11-09 12:32:25 +00:00
tools Change relative includes to be absolute 2021-11-22 17:03:26 +00:00
.bazelrc [canvaskit] Expand Bazel rules to include Canvas2D compat layer 2021-11-17 13:06:35 +00:00
.bazelversion [infra] Add Bazel rules for codecs. 2021-11-11 20:10:01 +00:00
.clang-format no more bin packing in .clang-format 2021-03-04 17:22:50 +00:00
.clang-tidy Disable ClangTidy namespace comments for short blocks. 2020-08-24 14:01:22 +00:00
.gitignore Add .vscode to the default gitignore list. 2021-10-13 15:23:02 +00:00
.gn Pre-emptive fix for upcoming ANGLE change. 2021-01-08 17:23:52 +00:00
AUTHORS Reland "Enable non-standalone builds with dawn" 2021-11-15 20:52:41 +00:00
BUILD.bazel [canvaskit] Expand Bazel rules to include Canvas2D compat layer 2021-11-17 13:06:35 +00:00
BUILD.gn Implement serialization for SkVMDebugInfo traces. 2021-11-16 15:49:24 +00:00
codereview.settings Make uploading to Gerrit the default for Skia 2016-11-09 19:07:56 +00:00
CONTRIBUTING Fix references to https://sites.google.com/site/skiadocs/. 2015-02-03 13:12:54 -02:00
CQ_COMMITTERS Moved committer list to chrome-infra-auth and deleted it from the repo 2015-09-02 13:37:54 -07:00
DEPS Roll SK Tool from a18e552403e9 to 2a6261fa4406 2021-11-23 13:55:06 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-02 23:41:54 +00:00
go.mod Update go/skia.org/infra in go.mod/go.sum 2021-11-18 17:45:54 +00:00
go.sum Update go/skia.org/infra in go.mod/go.sum 2021-11-18 17:45:54 +00:00
LICENSE LICENSE file: clean up 2019-11-22 21:59:03 +00:00
OWNERS [infra] Add wildcard OWNERS 2021-08-30 19:19:34 +00:00
PRESUBMIT.py Remove AUTHORS check from PRESUBMIT.py 2021-09-30 14:12:18 +00:00
public.bzl Move ToolUtils::make_big_path() to bench/ 2021-10-14 12:57:29 +00:00
README Fix references to https://sites.google.com/site/skiadocs/. 2015-02-03 13:12:54 -02:00
README.chromium Update README.chromium. 2015-06-11 13:19:24 -07:00
RELEASE_NOTES.txt Add public API support for SkImageFilters::RuntimeShader 2021-11-23 15:08:42 +00:00
whitespace.txt Test SkCQ 2021-07-24 21:07:28 +00:00
WORKSPACE.bazel [canvaskit] Add Freetype/Fonts to Bazel Build 2021-11-17 13:06:35 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

See full details, and build instructions, at https://skia.org.