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assumes GL_RGBA texture format on all platforms except Windows (where it uses GL_BGRA), so texture colours come out wrong. As a temporary fix, do on Linux what we do on Windows, and assume GL_BGRA. (This should be made more general later, and the assumption of matching formats between Skia and Ganesh removed.) Review URL: http://codereview.appspot.com/4474046/ git-svn-id: http://skia.googlecode.com/svn/trunk@1247 2bbb7eff-a529-9590-31e7-b0007b416f81 |
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