bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
44 lines
1.4 KiB
JavaScript
44 lines
1.4 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %main "main"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%void = OpTypeVoid
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%11 = OpTypeFunction %void
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%v2float = OpTypeVector %float 2
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%float_0 = OpConstant %float 0
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%16 = OpConstantComposite %v2float %float_0 %float_0
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%int = OpTypeInt 32 1
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%v2int = OpTypeVector %int 2
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%_ptr_Output_float = OpTypePointer Output %float
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%int_0 = OpConstant %int 0
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%main = OpFunction %void None %11
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%12 = OpLabel
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%17 = OpCompositeExtract %float %16 0
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%18 = OpConvertFToS %int %17
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%20 = OpCompositeExtract %float %16 1
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%21 = OpConvertFToS %int %20
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%22 = OpCompositeConstruct %v2int %18 %21
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%13 = OpExtInst %v2int %1 SAbs %22
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%24 = OpCompositeExtract %int %13 0
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%25 = OpConvertSToF %float %24
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%26 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
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OpStore %26 %25
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OpReturn
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OpFunctionEnd
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