skia2/tests/sksl/fp/golden/GrInUniform.cpp
John Stiles bead7e324a Remove GrFragmentProcessor::usesExplicitReturn.
All fragment processors now use explicit returns; sk_OutColor no longer
exists at all.

Change-Id: Ic5cf566a916c1d616edcc56ba84b6780776f8515
Bug: skia:10549
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344300
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-12-15 18:06:12 +00:00

63 lines
2.3 KiB
C++

/**************************************************************************************************
*** This file was autogenerated from GrInUniform.fp; do not modify.
**************************************************************************************************/
#include "GrInUniform.h"
#include "src/core/SkUtils.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLInUniform : public GrGLSLFragmentProcessor {
public:
GrGLSLInUniform() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrInUniform& _outer = args.fFp.cast<GrInUniform>();
(void) _outer;
auto color = _outer.color;
(void) color;
colorVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "color");
fragBuilder->codeAppendf(
R"SkSL(return %s;
)SkSL"
, args.fUniformHandler->getUniformCStr(colorVar));
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
const GrInUniform& _outer = _proc.cast<GrInUniform>();
{
pdman.set4fv(colorVar, 1, reinterpret_cast<const float*>(&(_outer.color)));
}
}
UniformHandle colorVar;
};
GrGLSLFragmentProcessor* GrInUniform::onCreateGLSLInstance() const {
return new GrGLSLInUniform();
}
void GrInUniform::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
}
bool GrInUniform::onIsEqual(const GrFragmentProcessor& other) const {
const GrInUniform& that = other.cast<GrInUniform>();
(void) that;
if (color != that.color) return false;
return true;
}
GrInUniform::GrInUniform(const GrInUniform& src)
: INHERITED(kGrInUniform_ClassID, src.optimizationFlags())
, color(src.color) {
this->cloneAndRegisterAllChildProcessors(src);
}
std::unique_ptr<GrFragmentProcessor> GrInUniform::clone() const {
return std::make_unique<GrInUniform>(*this);
}
#if GR_TEST_UTILS
SkString GrInUniform::onDumpInfo() const {
return SkStringPrintf("(color=half4(%f, %f, %f, %f))", color.left(), color.top(), color.right(), color.bottom());
}
#endif