skia2/include/gpu
2014-12-15 14:16:27 -08:00
..
effects This change will ultimately pull uniform color, and to a much lesser degree uniform coverage, into GPs. There are still some loose ends because drawstate has the ability to override the GP, but fixing these cleanly will have to wait until we have deferred geometry in place and can make attribute / uniform decisions on the fly. 2014-12-15 14:16:27 -08:00
gl Add glGetShaderPrecisionFormat 2014-12-03 10:46:08 -08:00
GrBinHashKey.h Make textures register with GrResourceCache2 as scratch. 2014-08-28 09:54:34 -07:00
GrClipData.h "NULL !=" = NULL 2014-09-05 13:34:00 -07:00
GrColor.h This cl moves color and coverage off of drawstate. In an effort to keep this CL manageable, I have left the compute invariant input / output in a bit of a strange state(fixing this will be complicated). 2014-12-09 13:31:15 -08:00
GrConfig.h Replace GrResourceCache with GrResourceCache2. 2014-11-14 12:10:15 -08:00
GrContext.h This cl moves color and coverage off of drawstate. In an effort to keep this CL manageable, I have left the compute invariant input / output in a bit of a strange state(fixing this will be complicated). 2014-12-09 13:31:15 -08:00
GrCoordTransform.h Use threshold of 1 texture coord value per pixel w/ nearest neighbor. 2014-12-09 10:51:07 -08:00
GrFragmentProcessor.h Remove GP from drawstate, revision of invariant output for GP 2014-12-11 15:44:02 -08:00
GrFragmentStage.h Create GrOptDrawState before recording draw in GrInOrderDrawBuffer 2014-11-19 08:23:49 -08:00
GrGpuResource.h Adding a custom data field to GrGpuResource 2014-12-11 14:59:32 -08:00
GrGpuResourceRef.h Create GrOptDrawState directly in the cmd buffer in GrIODB. 2014-11-24 06:47:48 -08:00
GrInvariantOutput.h Remove GP from drawstate, revision of invariant output for GP 2014-12-11 15:44:02 -08:00
GrPaint.h Make all blending up to GrOptDrawState be handled by the xp/xp factory. 2014-12-09 11:15:44 -08:00
GrPathRendererChain.h Drawstate on stack 2014-11-17 14:22:49 -08:00
GrProcessor.h Remove GP from drawstate, revision of invariant output for GP 2014-12-11 15:44:02 -08:00
GrProcessorUnitTest.h Create xfer processor backend. 2014-12-11 13:15:14 -08:00
GrProgramElement.h Create GrOptDrawState before recording draw in GrInOrderDrawBuffer 2014-11-19 08:23:49 -08:00
GrRect.h Begin atlasing 2014-06-30 08:26:50 -07:00
GrRenderTarget.h Rename and clarify semantics of GrContext::resolveRenderTarget. 2014-11-03 14:28:32 -08:00
GrResourceKey.h Move GrResourceKey static functions from .h to .cpp to fix shared lib builds 2014-11-10 11:59:06 -08:00
GrShaderVar.h Make addUniform take a precision 2014-12-09 10:18:12 -08:00
GrSurface.h Remove GrSurface::isSameAs 2014-11-25 07:41:12 -08:00
GrTexture.h Make GrGpuResource::gpuMemorySize non-virtual w/ onGpuMemorySize virtual impl 2014-11-12 11:13:39 -08:00
GrTextureAccess.h Patch to create a distinct geometry processor. The vast majority of this patch 2014-09-23 09:50:21 -07:00
GrTypes.h Use texture size to determine precision of texture coord varyings. 2014-12-09 09:00:49 -08:00
GrTypesPriv.h Make addUniform take a precision 2014-12-09 10:18:12 -08:00
GrUserConfig.h Replace GrResourceCache with GrResourceCache2. 2014-11-14 12:10:15 -08:00
GrXferProcessor.h This change will ultimately pull uniform color, and to a much lesser degree uniform coverage, into GPs. There are still some loose ends because drawstate has the ability to override the GP, but fixing these cleanly will have to wait until we have deferred geometry in place and can make attribute / uniform decisions on the fly. 2014-12-15 14:16:27 -08:00
SkGr.h Create GrOptDrawState before recording draw in GrInOrderDrawBuffer 2014-11-19 08:23:49 -08:00
SkGrPixelRef.h GrResourceCache2 manages scratch texture. 2014-10-08 08:40:09 -07:00
SkGrTexturePixelRef.h Sanitizing source files in Skia_Periodic_House_Keeping 2013-01-26 07:06:02 +00:00