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effects
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This change will ultimately pull uniform color, and to a much lesser degree uniform coverage, into GPs. There are still some loose ends because drawstate has the ability to override the GP, but fixing these cleanly will have to wait until we have deferred geometry in place and can make attribute / uniform decisions on the fly.
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2014-12-15 14:16:27 -08:00 |
gl
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Add glGetShaderPrecisionFormat
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2014-12-03 10:46:08 -08:00 |
GrBinHashKey.h
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Make textures register with GrResourceCache2 as scratch.
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2014-08-28 09:54:34 -07:00 |
GrClipData.h
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"NULL !=" = NULL
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2014-09-05 13:34:00 -07:00 |
GrColor.h
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This cl moves color and coverage off of drawstate. In an effort to keep this CL manageable, I have left the compute invariant input / output in a bit of a strange state(fixing this will be complicated).
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2014-12-09 13:31:15 -08:00 |
GrConfig.h
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Replace GrResourceCache with GrResourceCache2.
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2014-11-14 12:10:15 -08:00 |
GrContext.h
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This cl moves color and coverage off of drawstate. In an effort to keep this CL manageable, I have left the compute invariant input / output in a bit of a strange state(fixing this will be complicated).
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2014-12-09 13:31:15 -08:00 |
GrCoordTransform.h
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Use threshold of 1 texture coord value per pixel w/ nearest neighbor.
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2014-12-09 10:51:07 -08:00 |
GrFragmentProcessor.h
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Remove GP from drawstate, revision of invariant output for GP
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2014-12-11 15:44:02 -08:00 |
GrFragmentStage.h
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Create GrOptDrawState before recording draw in GrInOrderDrawBuffer
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2014-11-19 08:23:49 -08:00 |
GrGpuResource.h
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Adding a custom data field to GrGpuResource
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2014-12-11 14:59:32 -08:00 |
GrGpuResourceRef.h
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Create GrOptDrawState directly in the cmd buffer in GrIODB.
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2014-11-24 06:47:48 -08:00 |
GrInvariantOutput.h
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Remove GP from drawstate, revision of invariant output for GP
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2014-12-11 15:44:02 -08:00 |
GrPaint.h
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Make all blending up to GrOptDrawState be handled by the xp/xp factory.
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2014-12-09 11:15:44 -08:00 |
GrPathRendererChain.h
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Drawstate on stack
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2014-11-17 14:22:49 -08:00 |
GrProcessor.h
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Remove GP from drawstate, revision of invariant output for GP
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2014-12-11 15:44:02 -08:00 |
GrProcessorUnitTest.h
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Create xfer processor backend.
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2014-12-11 13:15:14 -08:00 |
GrProgramElement.h
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Create GrOptDrawState before recording draw in GrInOrderDrawBuffer
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2014-11-19 08:23:49 -08:00 |
GrRect.h
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Begin atlasing
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2014-06-30 08:26:50 -07:00 |
GrRenderTarget.h
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Rename and clarify semantics of GrContext::resolveRenderTarget.
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2014-11-03 14:28:32 -08:00 |
GrResourceKey.h
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Move GrResourceKey static functions from .h to .cpp to fix shared lib builds
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2014-11-10 11:59:06 -08:00 |
GrShaderVar.h
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Make addUniform take a precision
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2014-12-09 10:18:12 -08:00 |
GrSurface.h
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Remove GrSurface::isSameAs
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2014-11-25 07:41:12 -08:00 |
GrTexture.h
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Make GrGpuResource::gpuMemorySize non-virtual w/ onGpuMemorySize virtual impl
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2014-11-12 11:13:39 -08:00 |
GrTextureAccess.h
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Patch to create a distinct geometry processor. The vast majority of this patch
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2014-09-23 09:50:21 -07:00 |
GrTypes.h
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Use texture size to determine precision of texture coord varyings.
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2014-12-09 09:00:49 -08:00 |
GrTypesPriv.h
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Make addUniform take a precision
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2014-12-09 10:18:12 -08:00 |
GrUserConfig.h
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Replace GrResourceCache with GrResourceCache2.
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2014-11-14 12:10:15 -08:00 |
GrXferProcessor.h
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This change will ultimately pull uniform color, and to a much lesser degree uniform coverage, into GPs. There are still some loose ends because drawstate has the ability to override the GP, but fixing these cleanly will have to wait until we have deferred geometry in place and can make attribute / uniform decisions on the fly.
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2014-12-15 14:16:27 -08:00 |
SkGr.h
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Create GrOptDrawState before recording draw in GrInOrderDrawBuffer
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2014-11-19 08:23:49 -08:00 |
SkGrPixelRef.h
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GrResourceCache2 manages scratch texture.
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2014-10-08 08:40:09 -07:00 |
SkGrTexturePixelRef.h
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Sanitizing source files in Skia_Periodic_House_Keeping
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2013-01-26 07:06:02 +00:00 |