3e8392e42c
Trying to shuttle our paint events through the Mac event system seems to be causing a number of problems, one being that we're refreshing too often. This works around that by tracking the invalidation flag per window. Bug: skia:8737 Change-Id: Ib1b8041f1d9299ff366747831a466439bfd0db29 Reviewed-on: https://skia-review.googlesource.com/c/190673 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
52 lines
971 B
Objective-C
52 lines
971 B
Objective-C
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef Window_mac_DEFINED
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#define Window_mac_DEFINED
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#include "../Window.h"
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#import <Cocoa/Cocoa.h>
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namespace sk_app {
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class Window_mac : public Window {
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public:
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static SkTDArray<Window_mac*> gActiveWindows;
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Window_mac()
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: INHERITED()
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, fWindow(nil)
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, fMSAASampleCount(1) {}
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~Window_mac() override {
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this->closeWindow();
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}
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bool initWindow();
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void setTitle(const char*) override;
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void show() override;
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bool attach(BackendType) override;
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void onInval() override {}
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bool needsPaint() { return this->fIsContentInvalidated; }
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NSView* view() { return [fWindow contentView]; }
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void closeWindow();
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private:
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NSWindow* fWindow;
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int fMSAASampleCount;
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typedef Window INHERITED;
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};
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} // namespace sk_app
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#endif
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