skia2/include/gpu
2015-08-12 12:19:36 -07:00
..
effects Added registerChild; transforms, textures, glKey automatically handled. 2015-08-04 07:59:37 -07:00
gl Make ANGLE perf decisions be runtime rather than compile time 2015-07-31 11:20:16 -07:00
GrBlend.h Move SkTHash.h to include/private. 2015-07-28 09:54:52 -07:00
GrCaps.h Move some work from backend onClear to base class clear 2015-08-06 10:54:13 -07:00
GrClip.h Remove rect clip type from grclip. 2015-03-06 08:21:39 -08:00
GrColor.h Implement Porter Duff XP with a blend table 2015-05-27 15:08:33 -07:00
GrConfig.h Removing GrAutoMalloc 2015-05-29 08:06:48 -07:00
GrContext.h Expand functionality of GrRectBatchFactory with AARects 2015-08-10 11:40:56 -07:00
GrContextOptions.h Work around for nexus 6 TexSubImage issue 2015-06-18 14:18:03 -07:00
GrCoordTransform.h some utils for rect and matrix 2015-03-13 06:08:28 -07:00
GrDrawContext.h trivial CL to add drawBatch to GrDrawContext 2015-08-10 11:59:03 -07:00
GrFragmentProcessor.h All child GrFragmentProcs' transforms and textures will be stored in the root GrFragmentProc in preorder 2015-08-12 09:40:47 -07:00
GrGpuResource.h remove SkInstCnt 2015-06-26 11:45:03 -07:00
GrGpuResourceRef.h remove SkInstCnt 2015-06-26 11:45:03 -07:00
GrInvariantOutput.h Add constant color GrFP. 2015-04-02 11:12:09 -07:00
GrPaint.h All child GrFragmentProcs' transforms and textures will be stored in the root GrFragmentProc in preorder 2015-08-12 09:40:47 -07:00
GrPathRendererChain.h remove SkInstCnt 2015-06-26 11:45:03 -07:00
GrProcessor.h All child GrFragmentProcs' transforms and textures will be stored in the root GrFragmentProc in preorder 2015-08-12 09:40:47 -07:00
GrProcessorDataManager.h Modify GrClipMaskManager to reflect logical constness 2015-07-13 07:35:05 -07:00
GrProcessorUnitTest.h rename GrShaderDataManager -> GrProcessorDataManager 2015-07-09 06:28:14 -07:00
GrProgramElement.h remove SkInstCnt 2015-06-26 11:45:03 -07:00
GrRect.h Begin atlasing 2014-06-30 08:26:50 -07:00
GrRenderTarget.h add ability to get FBO ID to Surface 2015-07-08 12:54:04 -07:00
GrResourceKey.h Implement caching of filled paths in the tessellated path renderer. 2015-08-04 10:01:58 -07:00
GrShaderVar.h Refactor position computation to enable device space "nudge" 2015-01-18 08:14:14 -08:00
GrStagedProcessor.h All child GrFragmentProcs' transforms and textures will be stored in the root GrFragmentProc in preorder 2015-08-12 09:40:47 -07:00
GrSurface.h Add SK_API to GrSurface 2015-07-08 07:53:10 -07:00
GrTestUtils.h Implement caching of stroked paths in the tessellating path renderer. 2015-08-06 10:28:55 -07:00
GrTexture.h Move DstCoordTexture to GrXP, rename and remove the word "copy" from dstcopytexture names. 2015-05-26 09:49:05 -07:00
GrTextureAccess.h remove SkInstCnt 2015-06-26 11:45:03 -07:00
GrTextureProvider.h Some cleanup in GrTextureProvider and GrResourceProvider. 2015-07-31 13:59:31 -07:00
GrTypes.h Add support for a new GPU interface 2015-08-12 12:19:36 -07:00
GrTypesPriv.h Store context options on caps. 2015-05-22 14:01:46 -07:00
GrXferProcessor.h Check for xfer barriers in GrBatch, auto-issue barriers in GrGpu 2015-08-12 11:14:50 -07:00
SkGr.h new image from backend desc 2015-05-07 15:36:18 -07:00
SkGrPixelRef.h remove SkInstCnt 2015-06-26 11:45:03 -07:00
SkGrTexturePixelRef.h Sanitizing source files in Skia_Periodic_House_Keeping 2013-01-26 07:06:02 +00:00