e21af50dc6
Add a common way to make rect op for testing that uses a GP with a local matrix. Change-Id: I958d1230bd5067b2e4b60fcd374e2f7718681e43 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255782 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
567 lines
17 KiB
C++
567 lines
17 KiB
C++
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkPoint_DEFINED
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#define SkPoint_DEFINED
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#include "include/core/SkMath.h"
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#include "include/core/SkScalar.h"
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#include "include/private/SkSafe32.h"
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struct SkIPoint;
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/** SkIVector provides an alternative name for SkIPoint. SkIVector and SkIPoint
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can be used interchangeably for all purposes.
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*/
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typedef SkIPoint SkIVector;
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/** \struct SkIPoint
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SkIPoint holds two 32-bit integer coordinates.
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*/
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struct SkIPoint {
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int32_t fX; //!< x-axis value
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int32_t fY; //!< y-axis value
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/** Sets fX to x, fY to y.
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@param x integer x-axis value of constructed SkIPoint
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@param y integer y-axis value of constructed SkIPoint
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@return SkIPoint (x, y)
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*/
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static constexpr SkIPoint Make(int32_t x, int32_t y) {
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return {x, y};
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}
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/** Returns x-axis value of SkIPoint.
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@return fX
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*/
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constexpr int32_t x() const { return fX; }
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/** Returns y-axis value of SkIPoint.
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@return fY
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*/
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constexpr int32_t y() const { return fY; }
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/** Returns true if fX and fY are both zero.
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@return true if fX is zero and fY is zero
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*/
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bool isZero() const { return (fX | fY) == 0; }
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/** Sets fX to x and fY to y.
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@param x new value for fX
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@param y new value for fY
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*/
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void set(int32_t x, int32_t y) {
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fX = x;
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fY = y;
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}
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/** Returns SkIPoint changing the signs of fX and fY.
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@return SkIPoint as (-fX, -fY)
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*/
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SkIPoint operator-() const {
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return {-fX, -fY};
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}
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/** Offsets SkIPoint by ivector v. Sets SkIPoint to (fX + v.fX, fY + v.fY).
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@param v ivector to add
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*/
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void operator+=(const SkIVector& v) {
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fX = Sk32_sat_add(fX, v.fX);
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fY = Sk32_sat_add(fY, v.fY);
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}
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/** Subtracts ivector v from SkIPoint. Sets SkIPoint to: (fX - v.fX, fY - v.fY).
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@param v ivector to subtract
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*/
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void operator-=(const SkIVector& v) {
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fX = Sk32_sat_sub(fX, v.fX);
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fY = Sk32_sat_sub(fY, v.fY);
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}
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/** Returns true if SkIPoint is equivalent to SkIPoint constructed from (x, y).
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@param x value compared with fX
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@param y value compared with fY
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@return true if SkIPoint equals (x, y)
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*/
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bool equals(int32_t x, int32_t y) const {
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return fX == x && fY == y;
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}
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/** Returns true if a is equivalent to b.
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@param a SkIPoint to compare
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@param b SkIPoint to compare
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@return true if a.fX == b.fX and a.fY == b.fY
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*/
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friend bool operator==(const SkIPoint& a, const SkIPoint& b) {
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return a.fX == b.fX && a.fY == b.fY;
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}
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/** Returns true if a is not equivalent to b.
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@param a SkIPoint to compare
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@param b SkIPoint to compare
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@return true if a.fX != b.fX or a.fY != b.fY
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*/
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friend bool operator!=(const SkIPoint& a, const SkIPoint& b) {
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return a.fX != b.fX || a.fY != b.fY;
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}
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/** Returns ivector from b to a; computed as (a.fX - b.fX, a.fY - b.fY).
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Can also be used to subtract ivector from ivector, returning ivector.
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@param a SkIPoint or ivector to subtract from
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@param b ivector to subtract
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@return ivector from b to a
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*/
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friend SkIVector operator-(const SkIPoint& a, const SkIPoint& b) {
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return { Sk32_sat_sub(a.fX, b.fX), Sk32_sat_sub(a.fY, b.fY) };
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}
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/** Returns SkIPoint resulting from SkIPoint a offset by ivector b, computed as:
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(a.fX + b.fX, a.fY + b.fY).
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Can also be used to offset SkIPoint b by ivector a, returning SkIPoint.
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Can also be used to add ivector to ivector, returning ivector.
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@param a SkIPoint or ivector to add to
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@param b SkIPoint or ivector to add
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@return SkIPoint equal to a offset by b
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*/
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friend SkIPoint operator+(const SkIPoint& a, const SkIVector& b) {
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return { Sk32_sat_add(a.fX, b.fX), Sk32_sat_add(a.fY, b.fY) };
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}
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};
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struct SkPoint;
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/** SkVector provides an alternative name for SkPoint. SkVector and SkPoint can
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be used interchangeably for all purposes.
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*/
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typedef SkPoint SkVector;
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/** \struct SkPoint
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SkPoint holds two 32-bit floating point coordinates.
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*/
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struct SK_API SkPoint {
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SkScalar fX; //!< x-axis value
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SkScalar fY; //!< y-axis value
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/** Sets fX to x, fY to y. Used both to set SkPoint and vector.
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@param x SkScalar x-axis value of constructed SkPoint or vector
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@param y SkScalar y-axis value of constructed SkPoint or vector
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@return SkPoint (x, y)
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*/
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static constexpr SkPoint Make(SkScalar x, SkScalar y) {
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return {x, y};
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}
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/** Returns x-axis value of SkPoint or vector.
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@return fX
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*/
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constexpr SkScalar x() const { return fX; }
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/** Returns y-axis value of SkPoint or vector.
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@return fY
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*/
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constexpr SkScalar y() const { return fY; }
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/** Returns true if fX and fY are both zero.
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@return true if fX is zero and fY is zero
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*/
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bool isZero() const { return (0 == fX) & (0 == fY); }
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/** Sets fX to x and fY to y.
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@param x new value for fX
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@param y new value for fY
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*/
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void set(SkScalar x, SkScalar y) {
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fX = x;
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fY = y;
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}
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/** Sets fX to x and fY to y, promoting integers to SkScalar values.
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Assigning a large integer value directly to fX or fY may cause a compiler
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error, triggered by narrowing conversion of int to SkScalar. This safely
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casts x and y to avoid the error.
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@param x new value for fX
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@param y new value for fY
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*/
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void iset(int32_t x, int32_t y) {
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fX = SkIntToScalar(x);
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fY = SkIntToScalar(y);
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}
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/** Sets fX to p.fX and fY to p.fY, promoting integers to SkScalar values.
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Assigning an SkIPoint containing a large integer value directly to fX or fY may
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cause a compiler error, triggered by narrowing conversion of int to SkScalar.
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This safely casts p.fX and p.fY to avoid the error.
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@param p SkIPoint members promoted to SkScalar
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*/
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void iset(const SkIPoint& p) {
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fX = SkIntToScalar(p.fX);
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fY = SkIntToScalar(p.fY);
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}
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/** Sets fX to absolute value of pt.fX; and fY to absolute value of pt.fY.
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@param pt members providing magnitude for fX and fY
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*/
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void setAbs(const SkPoint& pt) {
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fX = SkScalarAbs(pt.fX);
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fY = SkScalarAbs(pt.fY);
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}
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/** Adds offset to each SkPoint in points array with count entries.
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@param points SkPoint array
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@param count entries in array
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@param offset vector added to points
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*/
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static void Offset(SkPoint points[], int count, const SkVector& offset) {
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Offset(points, count, offset.fX, offset.fY);
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}
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/** Adds offset (dx, dy) to each SkPoint in points array of length count.
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@param points SkPoint array
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@param count entries in array
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@param dx added to fX in points
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@param dy added to fY in points
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*/
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static void Offset(SkPoint points[], int count, SkScalar dx, SkScalar dy) {
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for (int i = 0; i < count; ++i) {
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points[i].offset(dx, dy);
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}
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}
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/** Adds offset (dx, dy) to SkPoint.
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@param dx added to fX
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@param dy added to fY
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*/
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void offset(SkScalar dx, SkScalar dy) {
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fX += dx;
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fY += dy;
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}
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/** Returns the Euclidean distance from origin, computed as:
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sqrt(fX * fX + fY * fY)
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.
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@return straight-line distance to origin
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*/
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SkScalar length() const { return SkPoint::Length(fX, fY); }
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/** Returns the Euclidean distance from origin, computed as:
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sqrt(fX * fX + fY * fY)
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.
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@return straight-line distance to origin
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*/
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SkScalar distanceToOrigin() const { return this->length(); }
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/** Scales (fX, fY) so that length() returns one, while preserving ratio of fX to fY,
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if possible. If prior length is nearly zero, sets vector to (0, 0) and returns
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false; otherwise returns true.
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@return true if former length is not zero or nearly zero
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example: https://fiddle.skia.org/c/@Point_normalize_2
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*/
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bool normalize();
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/** Sets vector to (x, y) scaled so length() returns one, and so that
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(fX, fY) is proportional to (x, y). If (x, y) length is nearly zero,
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sets vector to (0, 0) and returns false; otherwise returns true.
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@param x proportional value for fX
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@param y proportional value for fY
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@return true if (x, y) length is not zero or nearly zero
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example: https://fiddle.skia.org/c/@Point_setNormalize
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*/
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bool setNormalize(SkScalar x, SkScalar y);
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/** Scales vector so that distanceToOrigin() returns length, if possible. If former
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length is nearly zero, sets vector to (0, 0) and return false; otherwise returns
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true.
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@param length straight-line distance to origin
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@return true if former length is not zero or nearly zero
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example: https://fiddle.skia.org/c/@Point_setLength
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*/
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bool setLength(SkScalar length);
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/** Sets vector to (x, y) scaled to length, if possible. If former
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length is nearly zero, sets vector to (0, 0) and return false; otherwise returns
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true.
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@param x proportional value for fX
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@param y proportional value for fY
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@param length straight-line distance to origin
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@return true if (x, y) length is not zero or nearly zero
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example: https://fiddle.skia.org/c/@Point_setLength_2
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*/
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bool setLength(SkScalar x, SkScalar y, SkScalar length);
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/** Sets dst to SkPoint times scale. dst may be SkPoint to modify SkPoint in place.
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@param scale factor to multiply SkPoint by
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@param dst storage for scaled SkPoint
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example: https://fiddle.skia.org/c/@Point_scale
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*/
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void scale(SkScalar scale, SkPoint* dst) const;
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/** Scales SkPoint in place by scale.
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@param value factor to multiply SkPoint by
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*/
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void scale(SkScalar value) { this->scale(value, this); }
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/** Changes the sign of fX and fY.
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*/
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void negate() {
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fX = -fX;
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fY = -fY;
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}
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/** Returns SkPoint changing the signs of fX and fY.
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@return SkPoint as (-fX, -fY)
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*/
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SkPoint operator-() const {
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return {-fX, -fY};
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}
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/** Adds vector v to SkPoint. Sets SkPoint to: (fX + v.fX, fY + v.fY).
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@param v vector to add
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*/
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void operator+=(const SkVector& v) {
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fX += v.fX;
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fY += v.fY;
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}
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/** Subtracts vector v from SkPoint. Sets SkPoint to: (fX - v.fX, fY - v.fY).
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@param v vector to subtract
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*/
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void operator-=(const SkVector& v) {
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fX -= v.fX;
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fY -= v.fY;
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}
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/** Returns SkPoint multiplied by scale.
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@param scale scalar to multiply by
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@return SkPoint as (fX * scale, fY * scale)
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*/
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SkPoint operator*(SkScalar scale) const {
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return {fX * scale, fY * scale};
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}
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/** Multiplies SkPoint by scale. Sets SkPoint to: (fX * scale, fY * scale).
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@param scale scalar to multiply by
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@return reference to SkPoint
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*/
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SkPoint& operator*=(SkScalar scale) {
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fX *= scale;
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fY *= scale;
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return *this;
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}
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/** Returns true if both fX and fY are measurable values.
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@return true for values other than infinities and NaN
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*/
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bool isFinite() const {
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SkScalar accum = 0;
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accum *= fX;
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accum *= fY;
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// accum is either NaN or it is finite (zero).
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SkASSERT(0 == accum || SkScalarIsNaN(accum));
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// value==value will be true iff value is not NaN
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// TODO: is it faster to say !accum or accum==accum?
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return !SkScalarIsNaN(accum);
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}
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/** Returns true if SkPoint is equivalent to SkPoint constructed from (x, y).
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@param x value compared with fX
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@param y value compared with fY
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@return true if SkPoint equals (x, y)
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*/
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bool equals(SkScalar x, SkScalar y) const {
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return fX == x && fY == y;
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}
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/** Returns true if a is equivalent to b.
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@param a SkPoint to compare
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@param b SkPoint to compare
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@return true if a.fX == b.fX and a.fY == b.fY
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*/
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friend bool operator==(const SkPoint& a, const SkPoint& b) {
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return a.fX == b.fX && a.fY == b.fY;
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}
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/** Returns true if a is not equivalent to b.
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@param a SkPoint to compare
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@param b SkPoint to compare
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@return true if a.fX != b.fX or a.fY != b.fY
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*/
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friend bool operator!=(const SkPoint& a, const SkPoint& b) {
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return a.fX != b.fX || a.fY != b.fY;
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}
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/** Returns vector from b to a, computed as (a.fX - b.fX, a.fY - b.fY).
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Can also be used to subtract vector from SkPoint, returning SkPoint.
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Can also be used to subtract vector from vector, returning vector.
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@param a SkPoint to subtract from
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@param b SkPoint to subtract
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@return vector from b to a
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*/
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friend SkVector operator-(const SkPoint& a, const SkPoint& b) {
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return {a.fX - b.fX, a.fY - b.fY};
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}
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/** Returns SkPoint resulting from SkPoint a offset by vector b, computed as:
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(a.fX + b.fX, a.fY + b.fY).
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Can also be used to offset SkPoint b by vector a, returning SkPoint.
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Can also be used to add vector to vector, returning vector.
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@param a SkPoint or vector to add to
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@param b SkPoint or vector to add
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@return SkPoint equal to a offset by b
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*/
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friend SkPoint operator+(const SkPoint& a, const SkVector& b) {
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return {a.fX + b.fX, a.fY + b.fY};
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}
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/** Returns the Euclidean distance from origin, computed as:
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sqrt(x * x + y * y)
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.
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@param x component of length
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@param y component of length
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@return straight-line distance to origin
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example: https://fiddle.skia.org/c/@Point_Length
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*/
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static SkScalar Length(SkScalar x, SkScalar y);
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/** Scales (vec->fX, vec->fY) so that length() returns one, while preserving ratio of vec->fX
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to vec->fY, if possible. If original length is nearly zero, sets vec to (0, 0) and returns
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zero; otherwise, returns length of vec before vec is scaled.
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Returned prior length may be SK_ScalarInfinity if it can not be represented by SkScalar.
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Note that normalize() is faster if prior length is not required.
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@param vec normalized to unit length
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@return original vec length
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example: https://fiddle.skia.org/c/@Point_Normalize
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*/
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static SkScalar Normalize(SkVector* vec);
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/** Returns the Euclidean distance between a and b.
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@param a line end point
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@param b line end point
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@return straight-line distance from a to b
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*/
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static SkScalar Distance(const SkPoint& a, const SkPoint& b) {
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return Length(a.fX - b.fX, a.fY - b.fY);
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}
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/** Returns the dot product of vector a and vector b.
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@param a left side of dot product
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@param b right side of dot product
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@return product of input magnitudes and cosine of the angle between them
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*/
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static SkScalar DotProduct(const SkVector& a, const SkVector& b) {
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return a.fX * b.fX + a.fY * b.fY;
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}
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/** Returns the cross product of vector a and vector b.
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a and b form three-dimensional vectors with z-axis value equal to zero. The
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cross product is a three-dimensional vector with x-axis and y-axis values equal
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to zero. The cross product z-axis component is returned.
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@param a left side of cross product
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@param b right side of cross product
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@return area spanned by vectors signed by angle direction
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*/
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static SkScalar CrossProduct(const SkVector& a, const SkVector& b) {
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return a.fX * b.fY - a.fY * b.fX;
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}
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/** Returns the cross product of vector and vec.
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Vector and vec form three-dimensional vectors with z-axis value equal to zero.
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The cross product is a three-dimensional vector with x-axis and y-axis values
|
|
equal to zero. The cross product z-axis component is returned.
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|
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@param vec right side of cross product
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@return area spanned by vectors signed by angle direction
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*/
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SkScalar cross(const SkVector& vec) const {
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return CrossProduct(*this, vec);
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}
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/** Returns the dot product of vector and vector vec.
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|
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@param vec right side of dot product
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@return product of input magnitudes and cosine of the angle between them
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*/
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SkScalar dot(const SkVector& vec) const {
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return DotProduct(*this, vec);
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}
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|
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|
};
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#endif
|