Go to file
reed@google.com a76de3d1a9 If you #define SK_ALLOW_OVER_32K_BITMAPS, then skia will try to draw bitmaps
whose dimensions exceed 32K. In my testing, this is fine, but I'm coding this
as an opt-in feature for now, to allow for more testing before its enabled
by default.



git-svn-id: http://skia.googlecode.com/svn/trunk@693 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-13 18:30:42 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench add template macro to "safely" perform casts w/o breaking strict-aliasing 2011-01-05 15:50:27 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm fix refcount bug - as picture gets referenced by canvas when canvas is a 2011-01-12 17:14:04 +00:00
gpu Should be calculating alignment based on the vertex size. 2011-01-12 21:20:18 +00:00
include initialize SkGlyph::fMaskFormat to avoid valgrind warnings 2011-01-13 16:33:36 +00:00
samplecode add dithering to 32bit linear gradients 2011-01-13 16:22:35 +00:00
src If you #define SK_ALLOW_OVER_32K_BITMAPS, then skia will try to draw bitmaps 2011-01-13 18:30:42 +00:00
tests init src either opaquely (e.g. white), or with a valid ctable index (e.g. 0) 2011-01-10 14:04:07 +00:00
third_party/harfbuzz add 2010-04-08 18:48:12 +00:00
tools add png to makefile for linux 2010-04-15 14:28:24 +00:00
vs Make SampleApp build on Win32 (still requires glew, this needs to be fixed) 2011-01-05 16:34:41 +00:00
xcode fix build for scalar==fixed 2011-01-04 19:58:20 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile use -O2 for release, -g for debug (so we can get symbols for gdb) 2011-01-10 14:54:30 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects