343c2f4dfb
- Updated QSGs with relative links to download page, removed outdated and googler-only iOS instructions. - Will add "contributing" page and update project roles link in next batch with developer section Preview link: http://skiadocs.com:8000/user/quick/android?cl=834353003 BUG=skia: Review URL: https://codereview.chromium.org/834353003
33 lines
819 B
Markdown
33 lines
819 B
Markdown
Using ANGLE on Windows
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======================
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Introduction
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------------
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ANGLE converts OpenGL ES 2.0 calls to DirectX 9 calls. These instructions
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document how to use ANGLE instead of the native OpenGL backend on Windows.
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Details
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-------
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Angle is now downloaded as a part of Skia according to the `DEPS` file.
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Add `skia_angle=1` to your `GYP_DEFINES` environment variable.
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Run:
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python gyp_skia
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Remember
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--------
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In SampleApp you will need to use the 'D' key to get to the ANGLE backend unless you enable the `DEFAULT_TO_ANGLE` #define in `SampleApp.cpp`.
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* Use “--angle” to enable ANGLE in gm.
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* Use “--config ANGLE” to use ANGLE in bench.
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* Use "--config angle" to use ANGLE in bench_pictures and render_pictures.
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ANGLE will automatically be compiled into the GLInterfaceValidation test.
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