a9c187e5cc
This reverts commit 9e476b798f
.
Reason for revert: Angry Vulkan bots
Original change's description:
> Refactored SPIR-V RelaxedPrecision handling
>
> The RelaxedPrecision decoration is now handled by nextId(), to make it
> easier to see all spots where a RelaxedPrecision decoration might be
> necessary. The goal of this initial refactor is not to actually fix the
> issues with RelaxedPrecision decorations, but rather to lay the
> groundwork for doing so in followup CLs.
>
> The initial intent of this change was to not affect the SPIR-V at all,
> saving modifications for followups, but there ended up being three kinds
> of changes to the output:
>
> 1. Doing things at nextId() time rather than later means some
> decorations move to an earlier spot in the output. This results in
> diffs, but should not cause any behavioral changes.
> 2. We were incorrectly tagging bools as RelaxedPrecision in some
> situations. By funneling things through fewer code paths, the refactor
> would have caused this to happen in even more situations, and the code
> responsible for the bug was being rewritten in this CL anyway, so it
> seemed worth just fixing the issue as part of this change.
> 3. Funneling things through fewer code paths ended up adding
> (correct) RelaxedPrecision modifiers to binary operations that had
> previously been missing them. It seemed better to just let it happen
> than to try to maintain bug-for-bug compatibility with the previous
> approach.
>
> Change-Id: Ia9654d6b5754e2c797e02226660cb618c9189b36
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384318
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I9ada728e5fd5798bc1179640560c2e6045b7efd1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385158
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
117 lines
3.7 KiB
JavaScript
117 lines
3.7 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %_entrypoint "_entrypoint" %sk_FragColor %sk_Clockwise
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OpExecutionMode %_entrypoint OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %_entrypoint "_entrypoint"
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OpName %main "main"
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OpName %B "B"
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OpName %F "F"
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OpName %I "I"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpDecorate %55 RelaxedPrecision
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OpDecorate %59 RelaxedPrecision
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OpDecorate %64 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%void = OpTypeVoid
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%12 = OpTypeFunction %void
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%15 = OpTypeFunction %v4float
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%v3bool = OpTypeVector %bool 3
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%_ptr_Function_v3bool = OpTypePointer Function %v3bool
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%true = OpConstantTrue %bool
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%_ptr_Function_bool = OpTypePointer Function %bool
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%int_1 = OpConstant %int 1
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%int_2 = OpConstant %int 2
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%v3float = OpTypeVector %float 3
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%_ptr_Function_v3float = OpTypePointer Function %v3float
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%float_1_23000002 = OpConstant %float 1.23000002
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%_ptr_Function_float = OpTypePointer Function %float
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%float_0 = OpConstant %float 0
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%float_1 = OpConstant %float 1
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%v3int = OpTypeVector %int 3
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%_ptr_Function_v3int = OpTypePointer Function %v3int
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%_ptr_Function_int = OpTypePointer Function %int
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%false = OpConstantFalse %bool
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%_entrypoint = OpFunction %void None %12
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%13 = OpLabel
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%14 = OpFunctionCall %v4float %main
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OpStore %sk_FragColor %14
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OpReturn
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OpFunctionEnd
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%main = OpFunction %v4float None %15
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%16 = OpLabel
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%B = OpVariable %_ptr_Function_v3bool Function
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%F = OpVariable %_ptr_Function_v3float Function
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%I = OpVariable %_ptr_Function_v3int Function
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%21 = OpAccessChain %_ptr_Function_bool %B %int_0
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OpStore %21 %true
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%25 = OpAccessChain %_ptr_Function_bool %B %int_1
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OpStore %25 %true
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%27 = OpAccessChain %_ptr_Function_bool %B %int_2
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OpStore %27 %true
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%33 = OpAccessChain %_ptr_Function_float %F %int_0
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OpStore %33 %float_1_23000002
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%36 = OpAccessChain %_ptr_Function_float %F %int_1
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OpStore %36 %float_0
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%38 = OpAccessChain %_ptr_Function_float %F %int_2
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OpStore %38 %float_1
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%42 = OpAccessChain %_ptr_Function_int %I %int_0
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OpStore %42 %int_1
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%44 = OpAccessChain %_ptr_Function_int %I %int_1
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OpStore %44 %int_1
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%45 = OpAccessChain %_ptr_Function_int %I %int_2
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OpStore %45 %int_1
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%46 = OpLoad %v3float %F
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%47 = OpCompositeExtract %float %46 0
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%48 = OpLoad %v3float %F
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%49 = OpCompositeExtract %float %48 1
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%50 = OpFMul %float %47 %49
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%51 = OpLoad %v3float %F
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%52 = OpCompositeExtract %float %51 2
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%53 = OpFMul %float %50 %52
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%55 = OpLoad %v3bool %B
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%56 = OpCompositeExtract %bool %55 0
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OpSelectionMerge %58 None
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OpBranchConditional %56 %57 %58
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%57 = OpLabel
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%59 = OpLoad %v3bool %B
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%60 = OpCompositeExtract %bool %59 1
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OpBranch %58
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%58 = OpLabel
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%61 = OpPhi %bool %false %16 %60 %57
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OpSelectionMerge %63 None
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OpBranchConditional %61 %62 %63
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%62 = OpLabel
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%64 = OpLoad %v3bool %B
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%65 = OpCompositeExtract %bool %64 2
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OpBranch %63
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%63 = OpLabel
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%66 = OpPhi %bool %false %58 %65 %62
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%67 = OpSelect %float %66 %float_1 %float_0
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%68 = OpLoad %v3int %I
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%69 = OpCompositeExtract %int %68 0
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%70 = OpLoad %v3int %I
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%71 = OpCompositeExtract %int %70 1
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%72 = OpIMul %int %69 %71
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%73 = OpLoad %v3int %I
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%74 = OpCompositeExtract %int %73 2
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%75 = OpIMul %int %72 %74
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%76 = OpConvertSToF %float %75
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%77 = OpCompositeConstruct %v4float %53 %67 %float_0 %76
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OpReturnValue %77
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OpFunctionEnd
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