a9c187e5cc
This reverts commit 9e476b798f
.
Reason for revert: Angry Vulkan bots
Original change's description:
> Refactored SPIR-V RelaxedPrecision handling
>
> The RelaxedPrecision decoration is now handled by nextId(), to make it
> easier to see all spots where a RelaxedPrecision decoration might be
> necessary. The goal of this initial refactor is not to actually fix the
> issues with RelaxedPrecision decorations, but rather to lay the
> groundwork for doing so in followup CLs.
>
> The initial intent of this change was to not affect the SPIR-V at all,
> saving modifications for followups, but there ended up being three kinds
> of changes to the output:
>
> 1. Doing things at nextId() time rather than later means some
> decorations move to an earlier spot in the output. This results in
> diffs, but should not cause any behavioral changes.
> 2. We were incorrectly tagging bools as RelaxedPrecision in some
> situations. By funneling things through fewer code paths, the refactor
> would have caused this to happen in even more situations, and the code
> responsible for the bug was being rewritten in this CL anyway, so it
> seemed worth just fixing the issue as part of this change.
> 3. Funneling things through fewer code paths ended up adding
> (correct) RelaxedPrecision modifiers to binary operations that had
> previously been missing them. It seemed better to just let it happen
> than to try to maintain bug-for-bug compatibility with the previous
> approach.
>
> Change-Id: Ia9654d6b5754e2c797e02226660cb618c9189b36
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384318
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I9ada728e5fd5798bc1179640560c2e6045b7efd1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385158
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
148 lines
4.9 KiB
JavaScript
148 lines
4.9 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %_entrypoint "_entrypoint" %sk_FragColor %sk_Clockwise
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OpExecutionMode %_entrypoint OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "colorGreen"
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OpMemberName %_UniformBuffer 1 "colorRed"
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OpName %_entrypoint "_entrypoint"
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OpName %tricky "tricky"
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OpName %func "func"
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OpName %t "t"
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OpName %main "main"
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OpName %result "result"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 1 Offset 16
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OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %12 Binding 0
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OpDecorate %12 DescriptorSet 0
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OpDecorate %29 RelaxedPrecision
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OpDecorate %31 RelaxedPrecision
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OpDecorate %32 RelaxedPrecision
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OpDecorate %33 RelaxedPrecision
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OpDecorate %34 RelaxedPrecision
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OpDecorate %45 RelaxedPrecision
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OpDecorate %46 RelaxedPrecision
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OpDecorate %51 RelaxedPrecision
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OpDecorate %53 RelaxedPrecision
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OpDecorate %54 RelaxedPrecision
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OpDecorate %56 RelaxedPrecision
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OpDecorate %64 RelaxedPrecision
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OpDecorate %77 RelaxedPrecision
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OpDecorate %80 RelaxedPrecision
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OpDecorate %81 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_UniformBuffer = OpTypeStruct %v4float %v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%12 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%void = OpTypeVoid
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%17 = OpTypeFunction %void
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%v2float = OpTypeVector %float 2
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%_ptr_Function_float = OpTypePointer Function %float
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%_ptr_Function_v2float = OpTypePointer Function %v2float
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%21 = OpTypeFunction %v2float %_ptr_Function_float %_ptr_Function_float %_ptr_Function_v2float %_ptr_Function_float
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%36 = OpTypeFunction %void %_ptr_Function_v4float
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%float_1 = OpConstant %float 1
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%float_2 = OpConstant %float 2
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%float_5 = OpConstant %float 5
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%57 = OpTypeFunction %v4float
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%float_0 = OpConstant %float 0
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%float_3 = OpConstant %float 3
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%62 = OpConstantComposite %v4float %float_0 %float_1 %float_2 %float_3
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%65 = OpConstantComposite %v4float %float_2 %float_3 %float_0 %float_5
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%v4bool = OpTypeVector %bool 4
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%int_1 = OpConstant %int 1
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%_entrypoint = OpFunction %void None %17
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%18 = OpLabel
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%19 = OpFunctionCall %v4float %main
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OpStore %sk_FragColor %19
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OpReturn
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OpFunctionEnd
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%tricky = OpFunction %v2float None %21
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%24 = OpFunctionParameter %_ptr_Function_float
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%25 = OpFunctionParameter %_ptr_Function_float
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%26 = OpFunctionParameter %_ptr_Function_v2float
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%27 = OpFunctionParameter %_ptr_Function_float
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%28 = OpLabel
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%29 = OpLoad %v2float %26
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%30 = OpVectorShuffle %v2float %29 %29 1 0
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OpStore %26 %30
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%31 = OpLoad %float %24
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%32 = OpLoad %float %25
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%33 = OpFAdd %float %31 %32
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%34 = OpLoad %float %27
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%35 = OpCompositeConstruct %v2float %33 %34
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OpReturnValue %35
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OpFunctionEnd
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%func = OpFunction %void None %36
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%38 = OpFunctionParameter %_ptr_Function_v4float
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%39 = OpLabel
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%t = OpVariable %_ptr_Function_v2float Function
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%42 = OpVariable %_ptr_Function_float Function
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%44 = OpVariable %_ptr_Function_float Function
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%47 = OpVariable %_ptr_Function_v2float Function
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%49 = OpVariable %_ptr_Function_float Function
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OpStore %42 %float_1
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OpStore %44 %float_2
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%45 = OpLoad %v4float %38
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%46 = OpVectorShuffle %v2float %45 %45 0 2
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OpStore %47 %46
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OpStore %49 %float_5
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%50 = OpFunctionCall %v2float %tricky %42 %44 %47 %49
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%51 = OpLoad %v2float %47
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%52 = OpLoad %v4float %38
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%53 = OpVectorShuffle %v4float %52 %51 4 1 5 3
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OpStore %38 %53
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OpStore %t %50
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%54 = OpLoad %v2float %t
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%55 = OpLoad %v4float %38
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%56 = OpVectorShuffle %v4float %55 %54 0 4 2 5
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OpStore %38 %56
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OpReturn
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OpFunctionEnd
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%main = OpFunction %v4float None %57
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%58 = OpLabel
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%result = OpVariable %_ptr_Function_v4float Function
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%69 = OpVariable %_ptr_Function_v4float Function
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OpStore %result %62
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%63 = OpFunctionCall %void %func %result
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%64 = OpLoad %v4float %result
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%66 = OpFOrdEqual %v4bool %64 %65
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%68 = OpAll %bool %66
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OpSelectionMerge %72 None
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OpBranchConditional %68 %70 %71
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%70 = OpLabel
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%73 = OpAccessChain %_ptr_Uniform_v4float %12 %int_0
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%77 = OpLoad %v4float %73
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OpStore %69 %77
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OpBranch %72
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%71 = OpLabel
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%78 = OpAccessChain %_ptr_Uniform_v4float %12 %int_1
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%80 = OpLoad %v4float %78
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OpStore %69 %80
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OpBranch %72
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%72 = OpLabel
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%81 = OpLoad %v4float %69
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OpReturnValue %81
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OpFunctionEnd
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